T H E L E G E N D O F ############## ############## ######## ##### ###### ###### ## #### ## ## ## ## ## ##### #### ## # # ## ## ## ## ### #### #### ## ## ## ###### #### ## # # ## # ## ## ### ### #### ## ## ## ## ## ## ### ### #### ## ######## ######## ###### #### #### ############## ############## M A J O R A ' S M A S K (Some nice art, complements of RLee/marshmallow) =============================================================================== FAQ/Walkthrough for Zelda: Majora's Mask (N64) Copyright 2000, Dallas Scott =============================================================================== Legal Information.........................................................i Revisions.................................................................I Prologue.................................................................II Characters..............................................................III Game Overview............................................................IV Spoiler-Free Walkthrough..................................................V Walkthrough..............................................................VI Side Quests/Miscellaneous...............................................VII Items/Weapons..........................................................VIII Songs....................................................................IX Masks.....................................................................X Heart Piece Locations....................................................XI Enemies.................................................................XII Secrets/Codes/Tips.....................................................XIII Frequently Asked Questions..............................................XIV Credits..................................................................XV Information.............................................................XVI =============================================================================== i. LEGAL INFORMATION =============================================================================== This document is Copyright 2000 Dallas Scott, All Rights Reserved, and may not be reproduced in any form other than personal and private use only. It may not be published on any website, magazine, article, CD-ROM, strategy guide, newspaper, newsletter, etc. without advance permission from the author. It may not be sold, given as an incentive to buy, edited, etc. without prior consent from the author. The latest version of this document can always be found at the GameFAQs web site (http://www.gamefaqs.com). If you are running a website and would like to post this FAQ on your site, please send me an e-mail (dallas@dodgerstats.com) asking first. If you do not ask, and post it without my permission, legal actions will take place against you and any of your affiliates, as well as the shutting down of your website on a count of copyright infringement. Names, Logos, Characters, Backgrounds, Weapons, etc. are all Copyright 2000, Nintendo. This document is not official, and is in no way related with Nintendo of America/Nintendo of Japan. WARNING: This document contains massive spoilers for Zelda: Majora's Mask on the N64. If you do not want to have the game spoiled for you as you play, I advise not reading this document. =============================================================================== I. REVISIONS =============================================================================== V0.77 (10/27/2000): Added a few more monsters to the Enemy List section, plus a few more items and weapons. I also changed a few more names to match the US version of the game, plus a few more questions to the F.A.Q. section and finally some additions to the "Side Quests/Misc." section; And that's about it for this version. More enemies, and random items, heart pieces, etc. coming soon. ------------------------------------------------------------------------------- V0.762 (10/26/2000): Started the Enemy List section, as well as added a map of Termina in the "Game Overview" section. With the next update, I'll start the "Secrets" section and add a bunch more enemies as well as start updating the other incomplete sections of the guide. ------------------------------------------------------------------------------- V0.76 (10/25/2000): Revised the Prologue to match the US version (thanks to Devin Morgan) and completely finished the Spoiler-Free Walkthrough. I also have some new sections coming to the "Side Quests" section pretty soon, as well as all the other remaining sections I have to finish (or start in some cases.) ------------------------------------------------------------------------------- V0.75 (10/25/2000): Finished some more of the Spoiler-Free walkthrough, as well as changed a few more of the names so they match the US version. I still have a lot of changes to make as far as the names of locations, items, weapons, masks, songs, etc. go, so if you find a misspelled name, let me know so I can fix it. I'll try to finish up the spoiler-free walkthrough by tomorrow and start on the Enemy listing as well as the rest of the heart piece locations. ------------------------------------------------------------------------------- V0.74 (10/24/2000): Alright, walkthrough is complete, with the exception of the rest of the final boss strategy, which I will be added shortly. I've added Dungeon Fairy Locations for the first three dungeons, thanks to The 64 Chimp, and the final dungeon fairy locations are coming soon. I also changed some of the names of locations, masks, and songs to the US names, but there are still some items, weapons, masks, songs, locations, enemies, bosses, etc. that still have the Japanese names, and I need you people to correct them for me, as I don't have nor do I have intentions of buying the US version. I also took my Spoiler-Free guide and added it to this FAQ, so if you still see my Spoiler-Free FAQ on GameFAQs, it isn't my fault, as I've requested it to be removed. More to come with the next update. ------------------------------------------------------------------------------- V0.71 (10/18/2000): Walkthrough is now 98% complete, all I have to add are the strategies for the last two forms of the final boss, and that's it. In this update, I've added more to the "Filling the Log Book" side quest, as well as added more to the walkthrough. ------------------------------------------------------------------------------- V0.7 (10/17/2000): Started and Finished both parts of the Stone Tower Dungeon (Reality and Illusion) in the walkthrough. The walkthrough is now 90% complete, and the only thing that needs to be done is the final stage of the game, as well as the final boss strategy. The dungeon fairy locations will be coming very soon, and once the walkthrough is finished I will begin adding the rest of the heart piece locations, and the remaining sections of the guide. ------------------------------------------------------------------------------- V0.681 (10/16/2000): Fixed a few minor errors and added an easier way to defeating Gryorg (the third dungeon boss) thanks to Martin Mathers. More on the walkthrough coming later today. ------------------------------------------------------------------------------- V0.68 (10/15/2000): Finished up to the Stone Tower dungeon. Walkthrough is now about 88% complete, but I still have to add the rest of the heart pieces, the remaning songs/masks/items and start/finish the enemy listing, along with add more questions to the F.A.Q. section, as well as start the secrets/codes/tips section + dungeon fairy locations and finish the 1st gold skulltulla house strategy. It sounds like a lot, but once I get the walkthrough done, the other stuff is a breeze to finish. ------------------------------------------------------------------------------- V0.65 (10/14/2000): Started the "Filling the Log Book" side quest, not much finished on that yet, but I'm getting there. Added both Gold Skulltulla House side quests into the walkthrough, plus added up to the Underworld section in the walkthrough. A couple more masks have been added to the proper section, as well as another item to the "Items/Weapons" section, and that's pretty much it for this update. As usual, more to come. ------------------------------------------------------------------------------- V0.62 (10/13/2000): Finished the Item Collection section after the Great Bay walkthrough, as well as the "Inside the Grave" section. Fixed some errors with a few of the heart pieces (removed the numbers of each heart piece all throughout the walkthrough) also added another mask and another song to the respective sections. This FAQ may now also be hosted by HYRULE: The Land of Zelda (http://www.htloz.com), more to come. ------------------------------------------------------------------------------- V0.6 (10/12/2000): Started and finished the Great Bay Dungeon section in the walkthrough, including the boss strategy. Added a question to the F.A.Q. section, along with some more items/weapons, as well as the Gryorg Guardian Mask to the "Masks" section. I also remembered about the 15 dungeon fairies, and decided to list the locations of all 15 in each dungeon _after_ I finish the entire walkthrough itself. Also added another site to the list of sites who can post this FAQ, possibly more coming tonight, but most likely more coming tomorrow, if I feel better, that is. ------------------------------------------------------------------------------- V0.58 (10/11/2000): All done with the (excessively long) Gerudo Lagoon section in the walkthrough, ready to start on the Great Bay Dungeon section. Added another song to the "Songs" section, along with a couple more weapons to the Item & Weapons section. Finally, I added another site to the list of sites who have permission to post this FAQ. More to come, as usual. ------------------------------------------------------------------------------- V0.5 (10/10/2000): Got farther with the Gerudo Lagoon section in the walkthrough, added a bunch of items to the Item/Weapons list, along with 2 more heart piece locations in the "Heart Piece Locations" section. Also started the "Side Quests" section telling how to upgrade your Kokiri Sword to a Gilded Sword. Finally, added the controls for Zora Link, and spell-checked the document for the 2nd time. ------------------------------------------------------------------------------- V0.4 (10/10/2000): Finished up the Great Bay/Zora Hole section in the walkthrough and began the Gerudo Lagoon section (finished up to the maze.) Also added a few items to the Items/Weapons section, as well as two more mask locations and descriptions to the Mask section (Zora Mask and Stone Corro Mask.) More coming later today, or early tomorrow. ------------------------------------------------------------------------------- V0.3 (10/9/2000): Not a big update, but I did add more to the walkthrough. Started the Great Bay/Zora Hole section in the walkthrough, almost finished with that. More item/weapons along with characters and more on the walkthrough coming with the next update. Now, I would like to ask all you readers a big favor. If you come across this FAQ posted on any website other than the ones listed on the bottom of this FAQ, can you _please_ notify me so I can take care of it. I really hate sites who rip off other people's work, and only you can help me find them. Thank you. ------------------------------------------------------------------------------- V0.2 (10/8/2000): Added mask functions for all the masks I had listed under the "Mask Locations" section, plus started the Items/Weapons section. It doesn't have much, but it has a few items (listed alphabetically.) Ran a spell-check over the guide and fixed a ton of typos. Also finished up the Romani Ranch area in the Walkthrough. Make sure you check out my Spoiler-Free guide for the game along with my Boss Guide while your at it. That's pretty much it for this version. More items/weapons along with more of the Walkthrough with the next update. ------------------------------------------------------------------------------- V0.1 (10/06/2000): Initial Release, started a lot of the main sections of the FAQ. Walkthrough is about 50% complete, characters section complete, overview complete (with the exception of the Termina Map), prologue complete, started the Heart Piece Locations section, as well as listed a bunch of songs and masks. If you see a section missing, that means it hasn't been added yet, but will within given time. Initially, I planned to release this FAQ when it was 100% complete, but I have SEVERAL reasons as to why I decided against that. This FAQ, however, will be updated daily, with large sized updates until it is finished, which shouldn't be too far off in the distance. =============================================================================== II. PROLOGUE =============================================================================== In the land of Hyrule, there echoes a legend. A legend held dearly by the Royal Family that tells of a boy... A boy who, after battling evil and saving Hyrule, crept away from that land that had made him a legend... Doe with the battles he once waged across time, he embarked on a journey. A secret and personal journey... A journey in search of a beloved and invaluable friend... A friend with whom he parted ways When he finally fulfilled his heroic destiny and took his place among legends... =============================================================================== III. CHARACTERS =============================================================================== You will notice some familiar and not-so-familiar faces in this game. Some returning favorites from Zelda: OoT, some not-so-favorites, and a bunch of new faces. You will also find some bosses from previous Zelda games here. ------------------------------------------------------------------------------- BOMBER KIDS ------------------------------------------------------------------------------- They look like kids, but they are really bombers. There are a total of 5 of these guys, and they hang out in Clock Town. You can play Hide-n-Seek with them, and as a reward for finding them (as Deku Link) you will gain the password that gives you access to the observatory. If you play hide-n-seek with them as young Link, you will receive the Notebook if you find them all. You will only find these guys in Clock Town. ------------------------------------------------------------------------------- DEKU SCRUBS ------------------------------------------------------------------------------- Yes, the Deku Scrubs are back! They only do favors for their own kind, so if you expect to get anything from them, you'll have to use your Deku Mask. Skull Kid will transform Link into a Deku Scrub in the beginning of the game, so you can see what the life of a Deku is. Their princess is missing, and you must find her to rescue the monkey they are holding for the crime. ------------------------------------------------------------------------------- GORONS ------------------------------------------------------------------------------- The groaning Gorons are in Termina too, still at Death Mountain, only now their fiery home has become all frozen over. If you don't rescue them, they will eventually die, ending their race. The Goron mask will allow you to morph into a Goron, giving you abilities which will allow you to save the Goron race, as well as converse with them in ease. ------------------------------------------------------------------------------- HAPPY MASK MAN ------------------------------------------------------------------------------- Yes, a returning face. The Happy Mask Man hangs around the Clock Tower in Clock Town. He informs Link that all of his masks are gone, including the Mask of Majora, and he needs you to collect them all back. You will also learn the Song of Healing from him, which will cure any curse (using masks.) ------------------------------------------------------------------------------- KAMARO ------------------------------------------------------------------------------- This guy stands on a mushroom shaped platform near the outskirts of Clock Town, and he's cursed by a mask which constantly makes him do a weird dance. Jump over to him and play the Song of Healing to receive his mask, which you can then use to get a heart piece from the girls in clock town. ------------------------------------------------------------------------------- KERFAY ------------------------------------------------------------------------------- Kerfay was engaged to be married to Anjyu, but the day before their wedding, he stole the "Sun Mask" from the Happy Mask Man in order to combine it with Anjyu's "Moon Mask" to create the "Mask of the Wedding Couple," but there was just one minor setback: the Happy Mask Man found out about it. He placed a curse on Kerfay, which turned him into a little boy. From that day on, Kerfay hid his face in a Keaton Mask and lived away in Clock Town. Anjyu went back to working at the Inn in Clock Town after her future husband never showed up for the wedding. ------------------------------------------------------------------------------- LINK ------------------------------------------------------------------------------- Obviously, the game is nothing without it's hero, Link. After defeating Ganon, he goes in search of Navi but ends up getting lost in a place called Termina. He must find his way back to Hyrule, but decides to help out a bit at Termina before he goes back to his home town. Link now has a new ability, transforming into characters. With certain masks, Link can transform into a new character with new abilities. ------------------------------------------------------------------------------- POSTMAN ------------------------------------------------------------------------------- The postman (who is dressed in a toga outfit) runs all around Clock Town on a daily basis, delivering and collecting mail. He is a fast runner, so if you plan to keep up with him, you'll need the Bunny Hood. If you follow him around for the whole day, and visit his home, he will test your reflexes with a little game to see if you can stop the clock on 10 seconds exactly, if so you'll win a heart piece. Other than that, the postman really has no other significance in the game, except delivering mail. ------------------------------------------------------------------------------- ROMANI ------------------------------------------------------------------------------- This girl lives at the Romani ranch, she is one of the 2 sisters who live in a house near the barn. Talk to her after you finish the 2nd dungeon and you can play some cool mini-games (guarding her while she walks to clock town, and kill off ghosts to protect her house) to gain useful items. She looks like the girl in Ocarina of Time as well. ------------------------------------------------------------------------------- SKULL KID (STALKID) ------------------------------------------------------------------------------- This evil thief is nothing but trouble. In the opening scene, you will find him robbing you of your Ocarina and your beloved horse, Epona. He hangs out with 2 little fairies, who are sort of like his evil minions. What makes him so evil? He's wearing the Mask of Majora, which has unbelievable powers. You will encounter him early in the game, right after he takes your valuables you must give chase. ------------------------------------------------------------------------------- TATL (CHAT) ------------------------------------------------------------------------------- This is 1 of Skull Kid's "minions" and strangely, Tatl looks very similar to Navi. After Skull Kid transforms Link into a Deku Scrub in the beginning of the game, Tael will follow him, so Tatl decides to join you and help you get back to Hyrule. So, I guess you could say that Tatl is evil, but a good kind of evil. Tatl will act the same way Navi did in Zelda: OoT, gives you important information about enemies, signs, items, etc. ------------------------------------------------------------------------------- TAEL (TRAIL) ------------------------------------------------------------------------------- The 2nd, black fairy of Skull Kid's, Tael really has no significance in the game. He just likes to hang around with Skull Kid and help him do his dirty deeds by stealing from people. It may seem that Skull Kid treats Tael with very little respect, but the 2 are inseparable. You won't receive much help from Tael, he's not as kind-hearted as his buddy Tatl. ------------------------------------------------------------------------------- TWINROVA ------------------------------------------------------------------------------- Remember those 2 witch sisters from Zelda: OoT (they were one of the bosses) well, they're back. Koume and Kotake (which make up Twinrova) are back, but don't worry, they aren't villains anymore. You'll have to save Kotake early on in the game by gaining some potion from her sister's potion shop in the swamp. ------------------------------------------------------------------------------- ZORAS ------------------------------------------------------------------------------- Wow, since the last time you saw these fishy people, they've now started up a musical band. They live in the Great Bay, but their nice cool habitat has become too warm for them to survive in, and to top it all off, their band isn't going so well. You're job is to save their band, as well as their lives. =============================================================================== IV. GAME OVERVIEW =============================================================================== Whether you have played all previous Zelda games, or this is the first one you've played, this section contains vital information for the mechanics of how this game works. Some information you find in this section may be old news, but there is a lot of new stuff you must learn as well. I suggest all first time players of THIS game read through this section. ------------------------------------------------------------------------------- CONTROLLER CONFIGURATION ------------------------------------------------------------------------------- The controls are pretty much the same as in Zelda: OoT, however, they are different depending on which mask you are wearing. Below are the controls for normal Link, Deku Link, Goron Link, and Zora Link, each having their own different abilities, plus there are some hidden combo controls for secret moves for some of the characters link plays in the game. Normal Link ----------- A Button: Action button; Confirm A + Up: Roll Z + A: Overhead attack (Leap) B Button: Cancel; Take out sword; Slash; (When tapped) B: Spinning Slash (When held; Uses magic) Z Button: Z-Target enemy/item Z + A: Overhead attack (Leap) R Button: Use shield R + Analog Stick: Move Shield in different directions C-Up: First Person Mode C-Down: Use set item C-Left: Use set item C-Right: Use set item D-Pad: No Use Control Stick: Make Link walk/run (depending on pressure) Control Stick + R: Move shield around Start: Brings up Menu; Pauses game L Button: No Use Special Abilities: Link can swim in normal water, as well as can dive for a certain amount of time. Deku Link --------- A Button: Twirling attack A: Burrow into Deku Launcher (when standing over launcher) B Button: Shoots bubble (When tapped; After you gain the ability) B: Shoots larger bubble (When held) Z Button: Z-Target enemy/item R Button: Curl up into a ball; Used as a shield C-Up: First Person Mode C-Down: Use set item C-Left: Use set item C-Right: Use set item D-Pad: No Use Control Stick: Make Deku Link walk/run (depending on pressure) Control Stick + R: Move shield around Control Stick: Guide Deku Link while flying Start: Brings up Menu; Pauses game L Button: No Use Special Abilities: Deku Link actually has 2 special abilities. Not only can he jump 5 skips over water (before drowning) but he can also use Deku Launcher pads to fly through the air. Goron Link ---------- A Button: Curl into ball A + Control Stick: Roll (When pressed lightly) A + Control Stick: Spiked Roll (When held) A + B: Goron Stomp B Button: Fire Punch Z Button: Z-Target enemy/item C-Up: First Person Mode C-Down: Use set item C-Left: Use set item C-Right: Use set item D-Pad: No Use Control Stick: Make Goron Link walk/run (depending on pressure) A + Control Stick: Roll (When pressed lightly) A + Control Stick: Spiked Roll (When held) Start: Brings up Menu; Pauses game L Button: No Use Special Abilities: Goron Link has several abilities, even a hidden one. He can do a "Goron Stomp" to stomp down switches or open secret doors, plus he has the ability to access what seems to be inaccessible areas using his roll ability. Zora Link --------- A Button: Roll (like normal Link) A: Swim (when underwater) A: Dive (when on a platform) B Button: Attack with sword (when tapped) B: Throw swords (when held) Z Button: Z-Target enemy/item C-Up: First Person Mode C-Down: Use set item C-Left: Use set item C-Right: Use set item D-Pad: No Use Control Stick: Make Zora Link walk/run/swim (depending on pressure) A + Control Stick: Move while swimming (while underwater) Up + Down: Dolphin Jump (while underwater) Start: Brings up Menu; Pauses game L Button: No Use Special Abilities: Zora Link is the only character capable of walking on the floor of the ocean, along with swimming underwater, and throwing his two swords at switches or enemies. ------------------------------------------------------------------------------- TIME SYSTEM ------------------------------------------------------------------------------- You may have noticed there is now an on-screen clock with the Day number, and what current time it is. You will have a total of 3 days before the moon falls and you get game over. Every hour in the game = 30 seconds in real life. No, you don't have 3 days to finish the game but 3 days to finish up what you are currently doing. For instance, say you are in a dungeon and it's Day 3. You can play the "Song of Time" which will warp you back to Day #1, but you'll also lose all of your current item inventory (rupees, arrows, bombs, sticks, etc.) There are several songs which alter the game clock in all different ways. You can increase time, decrease time, etc. using different songs. Keep an eye on your clock and make sure you aren't running low on time, and don't worry about losing your place in the game. There are now owl statues, which are located in almost every area of the game. Hit the statue to remember your place, and you can warp to that location with a tune of your Ocarina. This system may seem a bit complicated, but you will eventually get used to it after the first 20 minutes of gameplay. Also keep in mind that some tasks can only be accomplished at night, others during the day, and some must be done at a specific time. ------------------------------------------------------------------------------- GAME SCREEN ------------------------------------------------------------------------------- The game screen is pretty similar to that of "Zelda: Ocarina of Time" with a few changes and additions. In the upper left corner of the screen is your health meter. You start out with 3 hearts, and gradually increase as you collect heart pieces (4 heart pieces = 1 heart increase on meter.) Right under that is your Magic Meter, which can be increased by collecting dungeon fairies and taking them back to the great fairy (see the next section.) When you do things such as shoot bubbles, power charge your sword, shoot fire arrows, or anything that requires magic, you will lose a bit off your magic meter. To replenish magic on your meter, collect a bottle of magic or a jug which replenishes more. In the bottom-left corner is your wallet amount. This will display how many rupees you have currently collected, and when in dungeons, you can see how many Small Keys you've collected so far. You can increase the size of your wallet by depositing 200 rupees into your bank account in Clock Town. Right in the center of the screen (on the bottom) is your on-screen clock. You can see the hour and minute hand, as well as what day it is here, make sure you keep a watch on your clock, just to make sure you're not running low on time. Moving along, in the bottom right corner is your mini-map. Some areas have no maps, in which case there will be nothing here, but when you have a map of a dungeon or a town, it will appear in a mini version here. Finally, in the top right corner of the screen is your action area. You have the A and B buttons, which light up when you are supposed to press them (for instance, when standing in front of a door, the A button will light up on the screen, saying the word "Open" meaning you press the A button to open the door) and you also have your 3 action buttons (C-Left, C-Down, C-Right.) You are allowed to set 3 items to your action buttons (1 on each button) and then when that button is pressed, the item that is set to it will be in use. For example, say you have the Ocarina set to the C-Right button, whenever you press C-Right, Link will take out his Ocarina. The game screen is pretty much the same as Ocarina of Time, with the addition of the on-screen clock. ------------------------------------------------------------------------------- DUNGEON FAIRIES ------------------------------------------------------------------------------- A nice little puzzle has been added to the game (sort of replacing the Gold Skulltulla quest in Ocarina of Time.) In each dungeon (Woodfall Temple, Snowhead Dungeon, etc.) you have an optional little game to play. Hidden in each dungeon are 15 fairies, they can be in treasure chests, floating in bubbles, inside enemies, behind blocks, in pots, and almost everywhere else. Your goal is to collect all 15 of them, and take them to the nearby fairy fountain (there is a fairy fountain near every dungeon) and you will be rewarded for finding them all. If you're having trouble finding all of the fairies, my Walkthrough below has all of their locations in all of the dungeons you'll encounter in the game. Remember, this is totally optional, but it is rather useful because you can maximize your Magic Meter, or receive other helpful rewards. You will also notice that some fairies are blue, while others are yellow. There is no difference between the colors of the two, it just adds a little variety to the game, rather than having the same color all the time. This new feature kind of replaces the Gold Skulltulla collection (which was found in Ocarina of Time) but it's totally up to you whether you want to collect the fairies or not, it is not mandatory, but if you do collect them, it's beneficial to your game. ------------------------------------------------------------------------------- THE OCARINA & SONGS ------------------------------------------------------------------------------- A brief history of the Ocarina: In Zelda V (Ocarina of Time) Link first received his Ocarina from a lovely girl named Saria. For those wondering what an Ocarina actually is, it's a musical instrument with finger holes and a mouthpiece for playing different tunes. Throughout the game, you will learn many, many songs on your Ocarina, each having its own purpose. Some songs alter time, others help you proceed with the game, some are hidden (meaning you will never learn them, but can still play them, hence why they are called "hidden" songs) and the rest you learn from different people. The whole reasoning behind the songs is to add some uniqueness to the game, after all, the Zelda series is known for being unique. There is now a new feature with the Ocarina ("new feature" meaning that I'm comparing it to Ocarina of Time) which is different instruments. That's right, you can now play songs on other instruments other than the plain old Ocarina. When you are Deku Link, you can play with a tuba, and as Goron Link, you can play with a bongo drum set. This is a nice change from Ocarina of Time, as it adds a variety of sounds to listen to. As you learn new songs, they are recorded in your game status menu, so you'll never lose them once you learn them. If you forget how to play a song, use the game menu as a reference on the correct buttons to press. ------------------------------------------------------------------------------- MAP OF TERMINA ------------------------------------------------------------------------------- Snowhead Dungeon Goron Village \ / \ / Gerudo Lagoon Death Mountain | / | | / Great Bay -------------- Clock Town --- Mountains --- Graveyard | ____| / | / | Ikana Valley --- Rockville Zora Hole / | \ / Milk Road | Ikana Ruins Great Bay Dungeon | The Swamp | | |______ Romani Ranch Lost Wood | Deku Palace \ Woodfall Temple Copyright 2000, Dallas Scott =============================================================================== V. SPOILER-FREE WALKTHROUGH =============================================================================== The following walkthrough contains no spoilers as you read and play through the game, but it is also very bare-boned, meaning it isn't as thorough and detailed as the main walkthrough, which can be found directly after this one. ------------------------------------------------------------------------------- Lost Woods ------------------------------------------------------------------------------- - View the opening cinema to get a feel for the game. - Cut the bushes up ahead to get at least 5 rupees. - Go through the cave to the north and fall through the hole, watch the FMV with Skull Kid. - Go through the north door, and use the flowers to launch over to the door on the ledge. - Go through the door, use the flowers to transport from platform to platform, and get the Deku Nuts in the treasure chest. - Walk through the door, past the twisted hallway, and into the next room. - Make your way up the ramps to the top, talk to the Happy Mask Man, then go through the double door into Clock Town. ------------------------------------------------------------------------------- Clock Town ------------------------------------------------------------------------------- - Walk up 2 floors of stairs, go through the opening, and talk to the elf. - Get the town map from the elf for 5 rupees, then go to the far south of Clock Town. - At the water, jump to get the fairy, then go back to where you got the map. Go through the cave, and release the fairy. - Learn the Bubble Shooter ability from the big fairy. - Shoot the balloon with your bubble shooter, then talk to the kid. - Play hide and seek and find the 5 kids (2 are in this area, 2 are in the center of the map, and 1 is on the left of the map.) - Get the password from the kids, then use it to pass into the tunnel. - Skip the water, kill the skulltulla, pop the balloon, and climb the ladder into the next room. - Go up the stairs, look through the telescope. - Aim the telescope on top of the Clock Tower, watch the FMV, then go through the door and get the Moon's TearDrop. - Leave the tunnel, go back to the middle of town, give the Deku Scrub the Moon's TearDrop in return for the Land Owner's Paper. - On Day 3 (at 12AM) use the flower to glide over on top of the tower, and up the stairs to fight Skull Kid. - Shoot 1 bubble at him, get your ocarina, then play the song of time. ------------------------------------------------------------------------------- Item Collection (Optional) ------------------------------------------------------------------------------- - Get the fairy at the lake, and return it to the Fairy Fountain to gain the Great Fairy Mask. - Play the Hide-N-Seek game with the bomber kids as Normal (young) Link to receive the Notebook (Log Book). - Deposit 200 Rupees into your account to get a new Adult Wallet. - At 12AM on any night, go to the park area (where you got the map) and stop the burglar for the Blast Mask. - At 12AM on any night, go to the lake and talk to the windmill man for the Bremen Mask. - Talk to the woman in the 2nd room at the Mayor's house to receive the Mask of Kerfay. - Take the south exit of Clock Town, follow Milk Road to the ranch, use your Bremen Mask to round up the chicks and turn them into chickens to gain the Bunny Hood, then go back to Clock Town. - Pay 500 rupees at 10PM on the 3rd night to the man on the left side of town to get the Mask of Staying up Late. - Take the south exit, and go straight into the Swamp Area. ------------------------------------------------------------------------------- The Swamp ------------------------------------------------------------------------------- - Use the lilly pads to cross the water into the next section. - Go into the cave behind the hut. - Follow the monkey while wearing your Bunny Hood. - Talk to Kotake (1/2 of Twinrova), then leave back into the swamp. - Climb the ladder and go into the hut, talk to Koume to receive a red potion, then take it back to Kotake. - Leave the cave, talk to the monkeys, and go back to the first area. Climb the ladder and go into the hut. - Talk to Kotake through the hole in the wall to get the camera and a free boat ride. - Take the boat to the first stop, then get off to enter the Deku Palace. ------------------------------------------------------------------------------- Deku Palace ------------------------------------------------------------------------------- - Talk to the 2 Deku Scrubs (as Deku Link) then go north into the next room. - Take a picture of the King (you can give it to the Photo Shop owner for a heart piece) then go into the maze area. - Fall into one of the holes and buy the Magic Beans from the merchant. - Plant the beans in the dirt patch outside on the right. - When it rains, take the transportation leaf to the upper level of the maze. - Fly across the mazes, and into the room with the monkey. - Take out your ocarina when you are by the monkey to learn the Sonata of Awakening. - Launch up the ledge and go through the cave into the Woodfall Temple. ------------------------------------------------------------------------------- Woodfall Temple ------------------------------------------------------------------------------- - Use the flowers to launch over to the ledge. - Read the block to learn the Song of Soaring. - Launch across the waterfall, and go through the opening. - Go up the ramps, and launch over to the central platform, play the Sonata of Awakening as Deku Link. - Launch over to the structure, and go inside. - Launch from platform to platform, and go through the door at the end. - Go down the ramp, and use the Venus fly traps to get to the other side of the water. - Walk through the door, and launch up to the left side to get a small key. - Launch to the north door, go through and kill the enemies inside to receive the dungeon map. - Cross the Venus fly traps again and use the small key to enter the door. - Move the block, go around, move the block again, then light the torch next to the door to open it. - Defeat the enemies inside to get the compass. - Put on the Bunny Hood, light a deku stick, and run upstairs. - Light this torch, jump across and burn the cobwebs. - Go into the opening, through the dark hallway and into a circular room. - Light the 3 torches to open the door. - Launch across the room, ignoring the dragonflies, go through the door. - Step on the switch, then go through the north door. - Go right to fight Metal Dinalfos, and get the Hero's Bow. - Shoot the eyeball across the room, launch across the room, and go through the door. - Fight and defeat Gekko, then get the boss key from the chest. - Go back to the main room, shoot an arrow through the fire to light the torch on the giant flower. - Go around and jump on the spinning flower, and shoot an arrow through the fire to light the un-lit torch. - Turn into normal Link, use the Boss key and go through the door. - Fight and defeat Odolwa (dungeon boss), then capture the princess in your bottle. - Return the princess to her palace. ------------------------------------------------------------------------------- Item Collection (Optional) ------------------------------------------------------------------------------- - As normal Link, take the left path at the Deku Palace. - Go through the cave and talk to the Deku Scrub to have a race. If you catch up to him by the end, you will get the Mask of Scents. - Talk to Kotake at the Photo Hut to play the archery mini-game. Shoot at least 20 targets to get a heart piece. - Go through the one of the mazes at the Deku Palace to get another Heart Piece. - At Clock Town, play the archery game for 20 rupees, if you break the current record (30 or so) you will get a new arrow carrier that holds 40 arrows. - On Day 1 at 12AM, take the north exit out of Clock Town, go left until you see a mushroom man. Play the Song of Healing to get the Kamaro's Mask. - On Day 1 or 2 at night, put on the Kamaro's Mask in front of the dancing girls on the left side of town to get a heart piece. - Purchase bombs at Shop in Clock Town before leaving. ------------------------------------------------------------------------------- Death Mountain/Goron Village ------------------------------------------------------------------------------- - Go up the path, and shoot 2 arrows at the icicle above. - In the next area, bomb the giant snowballs blocking your path, and go into the next area. - Find the path that leads to the bridges. Buy a map, then go into the next area. - Talk to the owl, and cross over the invisible platforms using the feathers. - Once in the cave, open the treasure chest to get the Lens of Truth, leave the cave, and cross back over the platforms. - Talk to the Goron Ghost and follow him up to the graveyard. - Play the song of Healing to get the Goron Mask. - As Goron Link, pull the tombstone to let in hot water, fill your bottle with hot water and revive the frozen Goron just outside. - Get another bottle of hot water, and run back to where you got the map. - Break the snowball on the lower ground and revive the frozen goron woman. - Talk to her as Goron Link. - Continue into the next area, go in front of the door and press A + B. - Go inside, talk to everyone (including the baby crying) and go back to the frozen goron lady. - Unfreeze her, talk to her and learn part of the Goron Lullaby. - Go back to the room where the baby crying was, and play the goron lullaby to learn the rest of the song. - Walk to the main area (where the log cabin is) and take the path you haven't entered yet. - As Goron Link, roll across the gaps, and avoid the snowballs, then enter the next area. - Play the Goron Lullaby to stop the breath from the giant goron. Go up the ramp into snowhead dungeon. ------------------------------------------------------------------------------- Snowhead Dungeon ------------------------------------------------------------------------------- - Push the block out of the way, and go through the door on the right. - As Goron Link, roll across the bridge, then turn back into normal Link and jump across to the platform and go through the door. - Open the chest to get the Dungeon Map, then go out and jump back across. - Go through the door into the main room, run across the platform and through the door on the other side (the only door that's open.) - Pull the blocks on the left wall and go in the hidden room, open the chest for a Small Key. - Go back into the room where you pushed the block and open the once locked door with your key. - Bomb the far wall here and go up the stairs. - Go on the other side of the room and shoot the icicle in the middle of the room (on the ceiling) with arrows. - Hop across the platforms, break the giant snowball, and open the chest to get a small key. - Hop down and go through the locked door. - Goron Stomp the first platform as Goron Link, jump across and Goron Stomp the next one. Run down into the ditch and jump back up to the now open door. - Roll across the gap, go up the snow pile, and roll across the 2nd gap, go through the door. - Fight and defeat Wizrobe, open the chest, and go back into the previous room. - Drop down to the main floor. - Melt the ice blocks in front of each door, and go through one of them. - Kill the freezards to get a fairy, then light all the torches with fire arrows to open the door. - Go through the door and Goron Stomp the platform. - Leave this room and back into the first bridge room you came to when you first entered the dungeon. - Kill the 3 freezards on the sides of the bridge to get a small key. - Go into the room where you got the map, stand on the platform and shoot a fire arrow at the eyeball switch above. - Walk through the next door, and go up all the stairways until you get to the top of the dungeon. - Head through this door, kill the dinalfos, and go through the next door at the end of this room. - Kill Wizrobe again to gain the Boss Key. - Go down to the bottom of the platform room and punch out the 2 blue sections, then go back to the top and do the same thing to the last 2. - Hop down onto the main platform, roll through the snowballs into the next room. - Spike Roll across the gap, and use the Boss Key to enter the boss' lair. - Melt him with a fire arrow, and fight/defeat him. ------------------------------------------------------------------------------- Item Collection (Optional) ------------------------------------------------------------------------------- - Head over to the Goron Village (where the crying baby is/was) and light all the un-lit torches in this room with a deku stick. After that, as Goron Link, roll from the top of the village, breaking each spinning pot 1 by 1 to get a chunk of meat. - Take the meat to the hungry Goron on the ledge in the main part of Death Mountain, he will give you the Ribbit's Face as a reward. - Using the Ribbit's face, talk to the 5 frogs located in: Clock Town, Death Mountain, the Swamp, and both dungeons, then talk to the one on Death Mountain again to gain a heart piece. - Go back to the area where Goron Village is located, and talk to the Giant Goron for a huge bomb. Carry it up to the large rock blocking your path over where the bridges are. - Partake in the Goron Race, and by getting 1st place, you will gain a new bottle with some gold dust inside. - Near each exit of Clock Town is a hole leading to a gossip stone. Play the Goron's Lullaby to all 4 stones to get a heart piece. - Walk in the grassy area on Milk Road to fall through a hidden hole, then defeat the flying enemy by bombing it, then goron punching it for another heart piece. ------------------------------------------------------------------------------- Romani Ranch ------------------------------------------------------------------------------- - Talk to the giant Goron again and he will give you 1 free giant bomb (you must pay 100 rupees after that.) Take it to the owl statue near milk road and bomb the giant rock in the path which leads to the ranch. - On Day 1, talk to Romani outside to engage in the horse riding mini-game. - Shoot 10 balloons while riding Epona to learn Epona's Song and to gain your horse back. - At 2AM, follow Romani into the barn, come out, and guard against the UFOs by shooting them with arrows. Continue doing this until 5:30 AM to get another bottle with specialized milk inside. - Talk to Romani and her sister in their house on the next morning, come back at 6:00 PM and guard them while they deliver their milk (using arrows) to get the Romani Mask. - Ride Epona to the beach on the west side of Clock Town. Hop over the fence to get to the Great Bay. ------------------------------------------------------------------------------- Great Bay/Zora Hole ------------------------------------------------------------------------------- - Look out to the ocean and you'll see a swarm of birds. - Swim out here and talk to the Zora. Push him to dry land, then talk to him. - Play the Song of Healing, watch the cinema, and collect the Zora Mask, then transform into Zora Link. - Swim out and do a diving jump onto the platform, hit the owl statue with your Kokiri sword, then swim back to dry land. - Go into the 2nd area of Great Bay (to the right) then swim out to the fish tail structure. Sink to the bottom, kill the enemy and go straight through into the Zora Hole. - You can get a heart piece later after you get the hookshot, by helping the Zora Band. - Go out and talk to Princess Ruto, then hit the owl statue. - You can practice diving here if you wish as well. - Play the Song of Soaring, and warp to Clock Town. Take the south exit and go to the 2nd area of the swamp. - Buy a Red Potion from Koume, then warp back to Clock Town. - Take the lower east exit, and play Epona's Song. - Ride Epona down through the mountain terrain, hop over the 2 fences and get off, using the Lens of Truth on the circle of stones. - Give the tired soldier the red potion to get the Stone Corro Mask. - Warp to the 1st area of the Great Bay, then swim to the right of the owl statue until you reach the end where the wall is. - Sink down and walk toward the beach along the wall. - Underwater Swim into the 2nd set of boards with the crossbones on them, go up the ramp and into the Gerudo Lagoon. ------------------------------------------------------------------------------- Gerudo Lagoon ------------------------------------------------------------------------------- - Put on the Stone Corro Mask, and hop down into the water. - Hitch a ride over to the left side on one of the Gerudo guards' boats. - Get out of the water and go up the ramps to the top platform where you will find a circular switch. - Transform into Goron Link, and goron stomp the switch. - Hop back down into the water and swim through the newly opened hole to enter the underwater maze. - Go through the maze (see map in main walkthrough.) - Take the pipe pumping sewage upward to the next level. - Beware of spikes and pipes pumping sewage on the sides of the walls, if you get caught in one you have to go through the maze again. - Go through the door out of the water, swim through the spikes and go up onto dry land. - Walk up the stairs, fire punch the barrels and goron stomp the switch to open the cell door. - Go down the stairs quickly, get the heart piece and go back up the stairs. - Stand on the edge, and throw your Zora swords at the switch to open the gate. - Jump into the water and quickly swim through the game into the next area. - Swim over the pipe pumping sewage, and climb the ladder. - Step on the switch, then run over to the grated pipe and throw your Zora swords at the wall plate while standing on the grated pipe. - Take the water spout up to the next level, get off, climb the ladder and throw your swords at the wall plate across the way. - Quickly jump down and go through the next door. - Go across the ledge and through the opening on the other side. - Wearing your Stone Corro Mask, climb the ladder of the tower in the middle of the settlement here. - Go across the bridge and through the door on the other side. - Watch the cinema, then fire an arrow at the beehive. - Run around the corner, hop down and open the treasure chest to get the hookshot. - Fire the hookshot at the ledge above the tank and as Zora Link, sink down into the tank and capture the zora egg in an empty bottle. - Exit this room and use the hookshot posts in the northeast area to go into the next room. - Ignore the patrolling guard and go into the next room to fight the guard. - Defeat her and go into the next room to get the zora egg from the tank with another empty bottle. - Exit and go through the next door on the right side of the settlement. - Defeat the guard here as well, then collect the zora egg from the tank with your third empty bottle. - Warp to the owl statue in the first part of Great Bay and drop off the 3 eggs into the marine tank (climb the ladder next to the owl statue.) - Swim back to the settlement and use the hookshot posts near the back of the settlement to enter the final room. - Defeat the 3rd guard and collect the 4th zora egg from the tank. - Warp to the owl statue again and drop off the 4th egg, then walk in between the 2 tall rocks to the north of the owl statue in the first part of the Great Bay. - Follow the signs to get through the confusing maze, then drop down to the bottom of the underwater cavern. - Defeat the eels in the holes with your zora swords and collect the egg with your bottle. - Float up to the 2nd level, and kill the eels to collect the 6th egg. - Finally, float up to the top of the cavern and get the final egg from one of the holes. - Swim back to the marine room and drop off the 3 remaning eggs. - After they hatch, take out your Ocarina as Zora Link to learn the Bossanova of the Sea's Roar. - Warp to the owl statue in the Zora Hole, and play the Bossanova of the Sea's Roar to princess Ruto as Zora Link to awaken the turtle. - Use the hookshot on the palm tree for the turtle to take you to the entrance of the Great Bay Dungeon. ------------------------------------------------------------------------------- Great Bay Dungeon ------------------------------------------------------------------------------- - Go through the door and into the dungeon itself. - Swim over to the northeast corner as Zora Link, drop down and pull the turnkey to activate the elevators/water spout. - Swim back to the entrance and take the left elevator. - Kill the skulltullas, and hop across the water spout to get to the other side, then go through the corridor into the main core room. - Following the current, swim into the yellow corridor on the top level of the main core room. - Float up to the top, use the hookshot on the treasure chest, and open it to get the great bay dungeon map. - Sink back down to the bottom, and kill the 2 enemies blocking the red corridor, then go through it to find some deku babas. - Kill the deku babas, climb out of the water, and go through the next door. - Use the hookshot on the treasure chest across the room, (watch out for the bomb dog) and open the chest to get the compass. - Look into the water and kill the deku babas, as well as the enemy blocking the chest below. - Sink down and open it to get a small key. - Go back to the main core room, and swim through the red corridor on the bottom. - Find the red pipe, and walk on it to find the locked door. - Go through the door and collect items from the pots, then enter the next open door to fight the big-eye mini-boss. - Kill off all the mini-eyes surrounding it, then hit the big-eye with your sword until it's defeated, then collect the Ice Arrows from the chest. - Go back to where you got the compass and fire ice arrows into the water leading to the inaccessible opening. - Use the newly formed ice platforms to get up to the opening and fire an ice arrow to melt the ice block. - Go through the door to fight Gekko again. - Slash him with your sword then fire an ice arrow at the blob he's in. Repeat until he dies, then go through the open door to get the boss key. - Go back to the main core room, and climb onto one of the spinning blades, take it to the ladder covered by a watefall. - Shoot an Ice Arrow at the water fall to stop it from falling, climb the ladder and go through the corridor into the new room. - Hookshot to the wooden barrel, and make ice blocks with your ice arrows leading to the next platform. - Push or pull the turnkey, then go back to the main core room. - Hop into the water and take the red corridor on the bottom, and hop onto a platform in the corner of this room. - Shoot an Ice Arrow at the Octorock enemy to turn it into a block of ice which you can use to get up to the turnkey platform. - Turn the key and go back to the main core room once again. - Take the yellow corridor on top, get out and stand on the platform with the treasure chest. - Make Ice platforms leading to the ledge, and go through the door. - Lure the blob toward the turnkey platform, then freeze it with an ice arrow. - Climb up to the platform and push/pull the key. - Swim back to the first room in the dungeon and use the hookshot on the plate above the red water spout. - Jump over to the platform and turn the key. - Hop down into the water and swim over to the yellow platform and turn that key. - Make your way back to the main core room and take the newly opened green corridor on the bottom. - Climb up the pipe, and turn the key. - Swim back to the main core room and go through the new corridor in the middle. - Take the 2 elevators to the top ledge, and shoot an ice arrow at the water spout, but only when the blades are aligned with the platform you are standing on. - Cross over the blades and hop down into the next room, go through the door. - Stand on the far see-saw and shoot a fire arrow at the ice above to make your end rise up. Jump across the the next see-saw and repeat, then jump over to the platform with the key on it, and push/pull it. - Swim back through the green corridor at the bottom and use the new spout to access the boss. - Defeat Gryorg, and collect the items he leaves behind. ------------------------------------------------------------------------------- Item Collection (Optional) ------------------------------------------------------------------------------- - At 10:00 PM on any day, go to the Milk Bar in Clock Town, put on the Romani Mask and talk to the fat Zora. - Stand on the right circle as normal Link to learn part of the song, do the same for Deku Link, Goron Link, and Zora Link to play the whole song together and get the Chairman Mask. - In the second part of Great Bay (buy a pile of sticks) hookshot up all the platforms using the palm trees and enter the cave at the top. - Challenge the beaver brothers to a race through the rings and if you win, you'll get another bottle. - Challenge them a second time and win to get a heart piece. - In Zora Hole, in the drummer room, hookshot up to the ledge and read the journal as Zora Link to learn 2 melodies, remember them. - Go into the guitar room and play the melodies as the ending of the guitarist's songs. - Play the entire song to the pianist to get a heart piece. - Sink down into the water near the waterfall in the second area of Great Bay and kill the Like Like (blob) to get a heart piece. ------------------------------------------------------------------------------- Inside the Grave ------------------------------------------------------------------------------- - Take the East exit of clock town and play Epona's Song to get on your horse. - Ride through the mountains, jumping over the fences and ignoring the enemies, past the Ikana graveyard until you get to the skeleton. - Play the Sonata of Awakening and defeat the skeleton to get the Captain's Hat. - Go back to the graveyard at night on Day 1, then command the mini-skeletons marching around the tombstone to break it open. - Jump inside the grave and go through the door. - Fend off all the keese to get a rupee worth 50 then shoot fire arrows at the three un-lit torches to unlock the door. - Hit Iron Knuckle to start the battle, and once he's defeated, read the stone tablet to learn the Song of Storms. - Go to the owl statue near Milk Road with Epona, and take the left path of the statue to come to a farm. - Pay the guy 10 rupees to race him, and once you win, you get the Garo Mask. - Go to the mountain terain area with Epona (jumping over the two fences) and talk to the man sitting on the cliff while wearing the Garo Mask. - Hookshot up to the tree and go past the rolling rocks into Ikana Valley. ------------------------------------------------------------------------------- Ikana Valley ------------------------------------------------------------------------------- - Take off the Garo Mask and walk straight, up to the broken bridge. - Freeze the Octorocks with Ice Arrows and jump across to the platform. - Use the trees to hookshot up to the main part of Ikana Valley. - Walk up the left ramp and go into the cave opening at the end of the dried out riverbed, then walk toward the hole with water in it. - Play the Song of Storms, then go out and wait for the little girl to walk far away, then run quickly into her house and down to her basement. - Play the Song of Healing for the human/gibdo in her closet to get the Mask of Gibdo. - Do "Anjyu and Kerfay (Log Book)" side quest. (See "Side Quests" section.) ------------------------------------------------------------------------------- Underworld ------------------------------------------------------------------------------- - Make sure you have a bottle of milk; 5 magic beans; 10 bombs; 1 fish; 10 Deku Nuts; and one empty bottle for this next section. - Jump through the giant hole on the left side of Ikana Valley while wearing the Mask of Gibdo. - Give the gibdo on the right door 5 magic beans and go into the next room to give the next gibdo 10 deku nuts. - The next gibdo wants 10 bombs, give them to him to go into the next room. - Kill the Giant Poe by shooting it with 5 arrows, then collect the flame it leaves behind in your empty bottle. - Go back to the 2nd room and give the other gibdo the fish in your bottle to pass into the next room. - Give the Big Poe flame to this gibdo to gain access to the last room. Shoot fire arrows at all 4 torches, and get the mirror shield from the chest. - Warp to the owl statue in Ikana Valley and go through the small crack on the right wall to enter the next area of the game. ------------------------------------------------------------------------------- Ikana Ruins ------------------------------------------------------------------------------- - Go into the large crack while wearing the Gibdo Mask and shoot a fire arrow at the frozen switch to unlock the door ahead. - In the next room, as Deku Link, hit the first switch, run to the end of the corridor, and hit the switch there twice so the roof raises back up, then burrow into a deku launcher, and launch up to the platform. - Step on the switch as normal Link, then jump down and go through the next door near the switch you just hit. - Launch over to the left ledge and step on the switch as normal Link, then use the Lens of Truth to see the invisible platform. - Kill the skulltullas, then jump to the door and go through into the next room, where you will have to run to avoid being hit by the skulls. - Go upstairs and through the short hallway out to the rooftop. Hop up onto the ledge here and follow it to the center of the ruins to find a small ledge with a deku launcher on it, jump down here. - Launch to the pillar with the switch on it and step on it to make a block below move. - Jump down and go back into the ruins, but shoot the other switch this time, then go through the door on the right. - Kill the floormaster with your mirror shield, then remove the sun block by shining light onto it, and finally go through the door at the end. - Fight and Defeat Wizrobe (strategy in the next section.) - Go through the door, and walk around the corner to find a circle on the ground. Put a giant bomb on it to blow it up, then jump inside to be back inside the entrance of the ruins. - Reflect light onto the sun block then fight and defeat King Yigorse and his two minions. - Play the Song of Soaring and warp back to the Ikana Valley owl statue, then go east of where the dried out lake is to find the entrance to Rockville. ------------------------------------------------------------------------------- Rockville ------------------------------------------------------------------------------- - Hop across the three blocks, and step on the switch on the other side. Play Mekegara's Elegy Song to clone yourself as normal Link on the switch. - Hookshot up to the post, and step on the switch here as Goron Link; clone yourself again, then hookshot up to the next post. - Clone yourself as Zora Link on the next switch then jump across the three blocks again. - Step on each of the three switches here to reset the blocks back to their original position, then hookshot up to the next post. - Clone yourself as normal Link while standing on the switch, then hookshot up to the next platform. - Throw a bomb at the beamos, then clone yourself as Goron Link on the switch. - Hookshot up again, and clone yourself as Zora Link on the switch, then jump across the three blocks and hit the owl statue on the other side. - Step on the three switches here in this order: Left, Right, Center (cloning yourself as a different character on each one) then cross the three blocks to enter the Stone Tower Dungeon. ------------------------------------------------------------------------------- Stone Tower Dungeon (Reality) ------------------------------------------------------------------------------- - Kill the dragonflies with arrows and go through the door on the left. In this room, clone yourself as Normal Link and Zora Link on the two normal switches, then clone yourself as Goron Link on the big switch. - Bomb the crack in the wall and carry a small crate to set on the final switch, then go through the newly opened gate. - Place a bomb on the discolored spot of the ground, and hop down through the hole it makes. - Hookshot to the chest across the lava and open it to get the dungeon map, then kill at least 4 statues to get a small key. - Go back out of the hole and through the locked door, then swim underwater as Zora Link until you reach a hand that will throw you onto a platform with a chest containing a small key in it. - Go past the hand this time and into the next room. Climb onto the middle platform and shine light onto the mirror, then shine from the mirror to the sun block to remove it. - Open the chest for the compass, then go back to the strip of land and through the once locked door at the end. - As Goron Link, punch out the parts of the pillar in this room, then kill the Black Boes, and start shining light on the left mirror (for at least 15 seconds.) Run to that mirror and shine it onto the next, and then shine from that mirror onto the sun block. - Use the Deku Launchers and the air pipes to fly around the building over to the left side, where you will find a platform; land on it. - Go through the door and fight/kill the Ghost of Garo (see below section for strategy.) - After it's dead, go through the door and lure the eyegole towards you, then quickly back off and shoot it's yellow eye with an arrow (repeat until he's dead.) - Go through the door, save your game, then warp to the owl statue in Rockville to enter the dungeon again, only this time it's an illusion. ------------------------------------------------------------------------------- Stone Tower Dungeon (Illusion) ------------------------------------------------------------------------------- - Make the three blocks appear again by cloning yourself on the 3 switches (Left, Right, Center) but stop on the 3rd block. - Shoot an arrow at the red switch in front of you (on the wall below) then enter the dungeon again. - Go through the door on the right this time, and shoot a light arrow at the sun block to move it out of your way. - Use the Deku Launchers and air pipes to launch up to a platform with an enemy on it. Kill the enemy and go through the opening, step on the switch and come back. - Open the newly appeared chest for a small key. Launch up to the tip top of the ceiling and float over to the ledge with a locked door on it. - With your key, open the door and shoot an arrow at the red switch across the room, then go through the lava pit as goron link. - Shoot the switch again and go through the door to find another red switch; fire an arrow at it, then jump down and push the block so it's centered with the room. - Shoot the red switch for the 2nd time and push the block to the other side of the room. Shoot the switch again, and push the block up against the raised floor, and shoot the switch one last time, then push the block into the hole to open the barred door. - Go through the door and fight/defeat wizrobe again. Use your hookshot on the chest that appears on top and go through the door. - Launch across the room and go through the door, then use the hookshot on the hanging spikes over to the left to make them explode. - Launch over to where the spikes were and use the launcher there to get across to the other end of the room, where you can go through the next door. - Fight and defeat Gomez (see strategy in next section) and collect the Boss Key after he's dead. - Go back to the room before the hanging spikes and launch to the alcove to the left. - Find the switch in this area and step on it and get the small key from the treasure chest that appears. - Head back to the previous room and go through the door into the hanging spike room once again. Turn right and go through the door here. - Kill the Eyegole here, then open the chest to get the Giant Mask, which you will be using for the boss battle for this dungeon. - Go through the door here, watching out the for spiked rod, and hit the switch then hookshot up to the chest. - Hookshot to the plate and collect items, then go through the door to fight and defeat Twin-Mold using the Giant Mask (see strategy in below section.) ------------------------------------------------------------------------------- The Moon ------------------------------------------------------------------------------- - Make sure you have all the 20 normal maks for this next part, then when you are ready, warp to day 3 and wait until 12:00 AM. - Go to fight Skull Kid again, but this time, play the Ode to Order and view the cinema. - Once on the moon, talk to each of the four kids and give them the respective amount of masks to get in and out of each dungeon. - See the below section for strategies on all 4 of the "mini-dungeons" you will go through. You will get the Oni Mask after you go through each dungeon. - Talk to the kid wearing majora's Mask to fight the final boss. See the below section for boss the boss strategy. =============================================================================== VI. WALKTHROUGH =============================================================================== The following walkthrough is completely accurate for all regional versions of the game (NA, JP, EU) and was composed from my experience of playing through the game. Although the following pertains to all regional versions of the game, it _was_ based on playing the JP version, therefore some names/locations, etc. in the walkthrough may be inaccurate (I'm not very good at translating.) If you find an error of a location name, character name, song name, mask, name, item name, etc. and would like to correct it, please do so by e-mailing me (e-mail address is in the "Information" section.) ------------------------------------------------------------------------------- THE BEGINNING ------------------------------------------------------------------------------- Link, in search of his beloved fairy, Navi, is riding Epona through the forest, calmly, quietly, when suddenly, 2 fairies appear. One appears to look like Navi (but it isn't) and the other is a darker colored fairy. These 2 are Chat and Trail (JP) also known as Tatl and Tael (US). These 2 fairies stick around with an evil creature named Skull Kid. Tatl and Tael will frighten Epona, who kicks Link off and onto the ground, where he becomes unconscious. Moments later, Skull Kid appears (wearing the mask of Majora.) He giggles a few times, then walks up to Link, kicks him over and searches his pockets (yes, he's a thief.) He finds the Ocarina, takes it, and begins to play notes. Link awakens at the sound of the Ocarina, and looks at Skull Kid. Startled, Skull Kid hides the Ocarina behind his back, but it's too late. Link approaches him, but just as he gets there, Skull Kid hops onto Epona. The thrill music begins to play, and as Skull Kid starts to ride away with your Ocarina and your horse, Link grabs on to Epona, and is taken alongside his horse. He can't hold on for long, and eventually falls off to watch Skull Kid get away with his 2 most prized values. Link then picks himself up, and you are left to go after Skull Kid to reclaim your valuables. ------------------------------------------------------------------------------- THE LOST WOODS ------------------------------------------------------------------------------- Items: Deku Nuts Alright, head north, where there are 2 patches of bushes on both sides of the path. Cut them up to gain at least 5 rupees (you will need them for the upcoming town) then continue north through the cave opening. Jump across the platforms, and through the opening at the end. A cinema will show link falling from the cliff all the way down to a little area. Floating in mid-air will be Skull Kid. He puts a spell on Link that turns him into a Deku Scrub, then laughs a bit, and floats back through a door. When you are left to play again, go through this door, and into the next room. Here, you will find some Deku Launchers (flowers on the ground) which will Launch you into mid-air where you can glide. Use the flowers to cross all the platforms, then land on the ledge, and go through the door into the next room. This place has the same Deku Launchers, but much taller platforms. Float over to the 2nd platform, and open the treasure chest to gain 10 DEKU NUTS. Continue gliding across, from platform to platform (dodging the walls in between) until you reach the end, where a Deku plant will be standing. Ignore him for now, and go through the door into the twisted hallway. A FMV with motion blur engages, and you are taken to the next room (which happens to be the inside of the Clock Tower.) When here, follow the ramps leading upward, where the Happy Mask Man is waiting. He will converse with Link, then let him be on his way. Go through the big double doors to be brought into Clock Town, the first town of the game. ------------------------------------------------------------------------------- CLOCK TOWN MAP ------------------------------------------------------------------------------- ### ^ ### ################### ############### | ######### ## ## North Exit Buy Map ## #### ## ######### <-- Fairy Fountain ## ## ## #### Balloon ## ## ## ## Main Town ## ## ^ ## ################### | ##################### ## | ## ############ ################ v ################## ######## | #### #### ######## ########Observatory ## <-- West Exit ############### ## #### #### ######## ## Clock ## ## Bomber Kid ## Left ## ## ## Tower ## ## #### ## ######## ## ############### ##Bldg. ## ## ## ## ## ## ## ## ## ## Right Side ## ## ## ## Main Part of Town ## #### ## ## ## #### #### ## ########## ## #### ## ## ## Main --> ## ## ## ## ############# #### ## ## ############### ########## ## ## Lake Area ## ########## ## ## ####### South Exit ### ############# ################## ################ | ##################################### ## v ## ------------------------------------------------------------------------------- CLOCK TOWN ------------------------------------------------------------------------------- Items: Town Map, Fairy, Moon's TearDrop, Land Owner's Paper Heart Pieces: 2 In order to make your way around town with ease, you'll need to get a map. >From the starting point, turn around and go up the ramps to the right, and head through the opening at the top. This leads you into a new area with a kid shooting at a balloon. Near the exit of this area, you will find a tiger faced elf who draws maps for a living. Buy the Clock TOWN MAP from him for 5 Rupees (buy the other one for 40 if you have enough) and go back to the main area of Clock Town (where you first started.) Using your brand new map, follow it all the way to the southwest of Clock Town, where there is a lake, and a bridge. Hovering over the lake is a FAIRY, hop over to it (in as few jumps as possible) to collect it. Now go back to the place where you got the map. In this area is a little fence with an opening next to it. Walk through the opening and into the Fairy Fountain. Drop off the fairy you got earlier, where she will join up with all the other fairies and turn into one Great Fairy. The Great Fairy (who still has that laugh from Zelda: OoT) will give Deku Link a new Magic Meter as well as a new ability, Bubble Shooting! Hold down the B button to blow a bubble, and release it at the desired size to shoot it at a specified object or person. However, if you hold B too long, the bubble will pop before you even get to fire it. Leave the Fairy Fountain, and test out your new ability by firing a bubble at the blue balloon in the sky. Once you pop it, the little kid (who has been trying to pop it) will become upset. Talk to him, and he will offer you a little game of Hide and Seek. He and 4 of his buddies will hide from you (all within Clock Town) and give you exactly 1 day (24 hours) to find all of them. This will be rather easy and rewarding at the end. The first 2 kids are in this very area, one behind the tree and one behind the slide (they will try and run from you, so give chase if they attempt escape.) Once you catch those 2, make your way to the right of town (use your map) where the next 2 are. One is on top the roof holding a chicken, and when you approach him, he flies down (follow him until you catch him.) The next one, you must use a Deku Launcher to capture. Fly up to the roof near the Deku Launcher to get him. The final one is on the left side of town (use your map) and he's just out in the open, not very hard to catch. Once you catch him, you will be transported back to the area where you got the map, where the 5 kids will all turn around revealing numbers on the back of their shirts. This is a password, so remember it (you can always ask the kid on the roof if you forget.) Go to the northeast part of town, where a kid (similar to the ones you just caught) will be blocking you from going into a new area. Give him the password to make him move, then walk down the ramp and into the underground area. Hop the water, and kill the Skulltulla that drops down. When you come to the room with the balloon, pop it so you can climb the ladder. Break the pots for some extra money, then go up the colored stairs to the top of the observatory, where an old wise man is looking through his telescope. Talk to him and he will offer you a look, use A to zoom and B to cancel. Aim the telescope towards the top of the Clock Tower, and zoom in to see Skull Kid. A FMV will play, showing the moon shedding a teardrop that lands right outside, followed by Skull Kid giving Link an obscene gesture. Go through the door, which leads to the outside of the observatory. Walk over the MOON'S TEARDROP to pick it up and put it in your item stash. Go back through the observatory, and out of the underground area with the water, back into the main part of Clock Town. Near a set of stairs is some water with a Deku Launcher next to it, head here to see a Deku Scrub fly from above with 2 bags in his hand. He will land on the Deku Launcher, and requests a Moon TearDrop from you. Set the Moon's TearDrop to one of the C-Buttons, and give it to him. In return, he will give you the LAND OWNER'S PAPER (a.k.a. - a map) and fly away with 3 bags, allowing you to use the Deku Launcher. Now all you can do is wait until 12AM on the 3rd day to proceed, so in the meantime, you may as well collect some heart pieces. Go back to the area (all the way north) where you got the Town Map, and use the boxes/platforms near the slide to reach the tree, which has a HEART PIECE located in between its branches. Now, make your way back to the center of town, where the Deku Launcher is. Use it to launch yourself up on the small roof in the middle of the Clock Tower, where you will find another HEART PIECE waiting for you to collect. Now, you must wait until 12AM on the 3rd night. If you wish, you can talk to the Scarecrow at the observatory to speed up time. Once 12AM strikes on the 3rd day, fireworks will be set off on top of the Clock Tower. The tower will fall revealing steps that lead to the roof. You now have 5 hours (5 minutes real-time) before the final day is over. Launch yourself on top of the little roof on the Clock Tower (where you got the Heart Piece) and climb up the stairs to find Skull Kid floating around, time for a fight! ------------------------------------------------------------------------------- MINI-BOSS: Skull Kid (Stalkid) ------------------------------------------------------------------------------- Items: Ocarina Songs: Song of Time Skull Kid uses his powers on the moon above in order to help him with the battle. Anyway, he doesn't have any attacks, so you can't really get hurt. Just shoot him once with your Bubble Shooter and he'll drop your OCARINA. Pick it up, and Link will have a flashback of the time when Princess Zelda taught him the SONG OF TIME (Zelda: OoT) he then re-learns the song now. When played, this song will take you back 1 day in time (it will also save your game in the JP version of the game.) The battle continues with Skull Kid, but there is no way you can defeat him, so just play the Song of Time to end the battle. You will be left back in the main part of Clock Town on Day 1 again. ------------------------------------------------------------------------------- ITEM COLLECTION #1 (CLOCK TOWN)* ------------------------------------------------------------------------------- Items: Fairy, Notebook, Adult Wallet Songs: Song of Healing Heart Pieces: 2 Masks: Deku Mask, Great Fairy Mask, Blast Mask, Bremen Mask Mask of Kerfay, Rabbit Hood, Mask of Staying up Late Remember, not all of the items, masks, and heart pieces have to be collected now. I suggest you try and get them now, to help you with your quest later in the game, but if you can't get them, or don't feel like getting them, you can always come back later. Now that Skull Kid is out of the way, go through the double doors of the clock tower once again, and a rather odd conversation will engage with the Happy Mask Man. He will teach you the SONG OF HEALING on your Ocarina, which allows you to heal anybody that has a curse on them with a mask. When you play the song, Link's DEKU MASK will come off, and you will gain it for one of your masks. Finish the conversation with the Happy Mask Man, then leave the Clock Tower and go back to the south, where the river is. Remember that FAIRY hovering over the water before? Well, there is now another one in the same spot. Hop in the water to get it, then take it back to the Great Fairy over in the Fairy Fountain where you got the Town Map earlier. Once you re-join all the fairies again, the Great Fairy will appear and give you the GREAT FAIRY MASK, which will attract roaming fairies in caves when worn. A lot of obstacles in Majora's Mask are time-based, meaning you can only do them at certain times on certain days. At 12AM on any day, go to the area where you got the Town Map, and you will see an old woman walking by with a bag in her hand. Moments later, a thief will come along, snatch the bag and try to escape, leaving you to catch him. Hit him with your sword before he escapes through the exit, and he will drop the bag. When he finally leaves, you will be rewarded with the BLAST MASK (given by the old woman) for your heroism. Now, if you hurry, you can get another mask at the same time. Run down to the south where the river is located, and you will find a man playing his music box (he looks as if he is the man from Zelda: OoT.) Talk to him, and he will give you the BREMEN MASK, which looks like a bird's face. When worn, press the B button, hold it and move with the Control Stick to do the Chicken March. When it is daylight once again, go to the north part of town (where you got the map), and as normal Link talk to the bomber kid shooting at the balloon to play the hide-n-seek game again. Find the 5 bomber kids once again (see above for locations) and you will receive a NOTEBOOK (also known as the Log Book) with which you can record your events in (you will record faces and items in this book as you talk to people and collect new items/masks.) Don't go too far, because if it's between 10AM and 8PM, head through the door next to the kid who was blocking your path. Once inside, go into the door on the right, and talk to the woman sitting in the chair. Say Yes, and she will give you the MASK OF KERFAY to add to your collection. There is a man on the left side of Clock Town (refer to your map) who runs a bank. You can deposit and withdraw money with him. Go just outside of Clock Town, chopping up the plants to gain at least 200 rupees, then take them back and deposit them with the man to receive the ADULT WALLET. If you have the patience, go out and collect up to 5,000 rupees and the man will give you a HEART PIECE. Now, to get the last mask here for a while, fast forward to the 3rd day using your Ocarina (C-Right, C-Right, A, A, C-Down, C-Down) or the Scarecrow in the observatory (or the one in the store.) At 10PM on the 3rd day, make sure you have 500 rupees, then go to the store on the left side of town to purchase the MASK OF STAYING UP LATE. On the 3rd night, at 12AM, leave Clock Town through the south exit, and walk along the southwest path (fighting the enemies as you go.) You will soon come to Romani Ranch, where you will find Epona, you can't get her just yet, so go into the back of the Barn, where there will be a man sitting, upset. He will tell you that his chicks won't hatch into Chickens. Put on the Bremen Mask, hold the B button, and march around, collecting all the chicks so they follow you (there are 10 chicks total.) Once they have all been collected, they will mature, 1 by 1 into full grown chickens. The man will reward you for your kind deed with the BUNNY HOOD, which allows Link to run faster and jump farther when worn. Head back into Clock Town, and put on your new Bunny Hood. Search around town to find the mailman (the guy who is running with a bag) and follow him around, until he eventually stops at his house, follow him inside. Talk to him while he is sitting on his bed (make sure you have 3 rupees) and he will offer to play a time game. He starts the clock, and if you stop it on exactly 10 seconds, you will gain a HEART PIECE. When you are all done collecting the items (if you want to collect them) leave through the south exit of Clock Town. *Most items here are optional, but I suggest you collect them for future use in the game, that way you won't have to come back later. ------------------------------------------------------------------------------- THE SWAMP ------------------------------------------------------------------------------- Items: Bottle, Red Potion, Camera Heart Pieces: 2 Once out of Clock Town, take the straight path up to the tree where you will see a cinema of Skull Kid and his 2 fairies (if you didn't see it on the way to Romani Ranch, you'll see it now.) Go past the tree with the carving on it, into the next area, where there are several trees. First, kill the bats near the first tree, then climb up the tree to the top to find a HEART PIECE [5]. Continue following the same path into the next area with water and a building. Here, you will see a cinema of a witch flying out from the building, then you are left to play. Climb up the ladder and give the Land Owner's Paper to the Deku Scrub, then use the deku launcher to fly up to the roof of the photo hut to get another HEART PIECE. Find the lilly pads, and follow them until you come to dry land again. Go through and into this new area, and make your way to the back of the hut to find a cave entrance, go inside. Here, you will find a monkey, put on your Bunny Hood, talk to him and follow him through the caves, where he will lead you to Kotake (one half of Twinrova from Zelda: OoT) who is lying on the ground, in need of some red potion. Exit the cave, and climb the ladder leading into the hut. Talk to Koume (the sister of Kotake, making up Twinrova from Zelda: OoT) and she will give you a BOTTLE of RED POTION to take back to Kotake. Go back into the cave, and follow the monkey to Kotake. Take off your Bunny Hood before talking to her, and set the Potion to one of the C-Buttons. Then talk to her and when she asks you to press the C-Button you have the potion on, do so to give it to her (if you drink it, you'll have to go and buy some more from Koume.) She will fly away, leaving you to play again. Exit the cave, and you will be confronted by 3 monkeys. Talk to them, and follow them once again to the area you were previously in. Climb the ladder, and go into the Photo Hut. In the little hole in the wall, you will see Kotake, talk to her and you will receive the CAMERA as well as a free boat ride. Take the boat, until it asks if you want to get off. Say yes, and put on your Deku Mask when you get off. ------------------------------------------------------------------------------- DEKU PALACE ------------------------------------------------------------------------------- Items: Magic Beans Songs: Sonata of Awakening Heart Pieces: 2 Go straight through, and talk to the Deku Scrubs blocking your way and they will move. Continue going north and into the next room, where you will find the Deku King and his people. Talk to the king to find out the Princess has been kidnapped. Take out your camera and get a good picture of the king, then talk to the monkey on the left side of the room (when facing the king.) Now leave, and the monkey will confront you outside. If you haven't bought any MAGIC BEANS yet, go through the maze (either door on the left/right) and drop through a hole in the ground to find a salesman who will sell them to you. You can also drop through one of the holes in the maze to find a HEART PIECE. Once you have the beans, go back to the outside area and use the lilly pads to cross over the poisonous water (the right side.) At the end, you will find a dirt patch where you can plant the magic beans. On the 2nd day, it will rain, and the plant will grow into a transportation leaf (if you don't want to wait for the 2nd day, you can get some water from the Photo Hut.) Use the leaf to go on the top part of the maze you saw before. You will have to use the Deku Launchers to go through the maze. If you fall, go back and use the transportation leaf, because you must stay on the top part of the maze. Use the Deku Launchers to cross over both sections of the maze to get where the monkey was inside the throne room. On the way, to kill the Deku Scrubs, use your Bubble Shooter from a distance, one shot should kill them. Talk to the monkey, then take out your ocarina. The monkey will teach you the SONATA OF AWAKENING, followed by some Deku Scrubs coming and throwing you out of the Deku Palace. If you wish, you can take the picture over to the camera guy in the Photo Hut for a HEART PIECE or you can wait until later to drop it off. Take the lily pads to the right, but this time, jump to the platform with the Deku Launcher on it. Launch up to the cave entrance above your head, and go through it into the pathway to the Woodfall Temple. ------------------------------------------------------------------------------- WOODFALL TEMPLE ------------------------------------------------------------------------------- Items: Small Key, Dungeon Map, Compass, Fairy (15) Songs: Song of Soaring Heart Pieces: 1 As you first enter, shoot bubbles at the Dragonfly that is coming at you. 2 shots will kill it. Use the Deku Launchers to go from platform to platform until you reach the end. You will find a big slab of rock, read it to learn the SONG OF SOARING, which allows you to warp to any owl location you've been to (to gain an owl location, hit an owl statue with your sword whenever you see one.) Launch across the waterfall, and go through the opening into a water-filled area. Take the path to the right, killing the charging enemies that come at you (2 shots with the bubble shooter.) If you launch over to a lone platform on the left side of the room (it has a treasure chest on it) you can get a HEART PIECE. Launch over to the platform near the north of this area. As Deku Link, stand on the little platform and play the Sonata of Awakening. A large structure will rise from the watery depths below will rise, allowing you to launch over and enter it. This is the Woodfall Temple. In each dungeon, you must find a total of 15 fairies hidden within, if you find them all, you rewarded. Once you get inside the dungeon, put on the Great Fairy Mask to attract Fairy #1. Morph into Deku Link, and use the Deku Launchers to go across the platforms. On the 2nd platform there is a treasure chest containing Fairy #2. Continue to the last platform, and go through the door. Walk down the ramp on the left, and kill the plant down below for Fairy #3. Use the Venus fly trap plants in the water to get to the door on the other side. Before entering the door, hop to the platform on the right with a bunch of pots on it. Break one of them to get Fairy #4, then go back and through the door. Use the Deku Launcher in the center of the room to float up to the ledge where you will receive a SMALL KEY inside the treasure chest. Use the Deku Launcher to go into the next room (the doors will bar when you enter.) You must kill these 3 enemies in order to leave the room, and unless you have bombs, you'll have to use the Deku Launchers to your advantage. Burrow into a Deku Launcher and wait for the enemy to cross over you, then launch up on them to kill them. When they are all defeated, the door will open and you will receive the DUNGEON MAP from the treasure chest. Make your way back to the main room, hopping across the Venus fly trap plants, over to the locked door. Use your small key to open it, and go through into the next area. Push the box that's blocking your way forward a little bit, then take the right twisted path until you come to the Skulltulla that drops from above. Kill it to get Fairy #5, then continue along the path, pushing the block out of your way once again. Go back to where you killed the Skulltulla, make sure you are young Link, and put on your Bunny Hood. Light a Deku Stick with the fire, then run along the path, and light the un-lit torch to open the door. Go inside, to find 2 dragonflies, kill them using the Deku Launchers, and collect the COMPASS in the chest. Leave back into the room you were just in, transform back into normal Link, and put on the Bunny Hood. Light another stick with the fire, then run up the stairs, and light the un-lit torch at the top (watch out for the bats, they may knock you off the edge of the cliff.) Jump across the gap over to the middle platform (you can jump farther when wearing the Bunny Hood) then jump to the left to burn the cobwebs blocking your path. Kill the plants, and continue north up the stairway. Go through the hallway, and into a very dark room. Kill all the Black Boes to gain Fairy #6 from a treasure chest. Once finished doing that, light a Deku Stick with the torch in the middle of the room, then run around the edges of the room to light the 3 torches. This will open the barred door, allowing you to pass. In this next room, just ignore the dragonflies, and use the Deku Launchers to cross the room. If you are hit by a dragonfly, and you don't fall all the way down through the hole, you can just use the stairs to climb back up, otherwise you'll have to use your map to get back up. Once across the gap, go down the stairway, and step on the switch as normal Link. 2 ladders will appear, but first go through the door right in front of you. Take the right path, and go through the door to engage in a mini-boss fight with Metal Dinalfos. ------------------------------------------------------------------------------- MINI-BOSS: Metal Dinalfos ------------------------------------------------------------------------------- Items: Hero's Bow, 30 Arrows This is semi-easy battle. The Metal Dinalfos only has 2 basic attacks. First he will slash at you with his weapon, then after you give him a shot when it's safe to do so, he will breath a stream of fire. To defend his attacks, use your shield (Left) and then attack when he does his leap attack. When you hit him, he will blow fire at you, just back away to avoid this one. Continue this method until he's defeated, where a treasure chest will then appear. Open it to gain the HERO'S BOW already equipped with 30 ARROWS. Leave back out through this door, and test out your new arrow. Use your new Hero's Bow by aiming at the eyeball across the room. Shoot it to make the middle platform down below start moving up and down. Transform into Deku Link, and launch over to the platform, then launch to the ledge from there. Go through the door and another mini-boss battle will engage, this time it's with Gekko. ------------------------------------------------------------------------------- MINI-BOSS: Gekko ------------------------------------------------------------------------------- Items: Boss Key A bit more difficult now. First, hit Gekko a couple of times, he will then summons his buddy, who will aid him in battle. As Deku Link, burrow into a Deku Launcher and wait for the tuttle to come over you, then launch to knock Gekko off. Now is your chance to hit him, use Z-Targeting and your Fairy Bow, hit him, then transform back into Deku Link and repeat the process until he dies, opening the barred door. Go through, and open the chest to receive the BOSS KEY. Leave these 2 rooms, and go back to the main room. Stand on the little switch you stood on earlier, and shoot and arrow through the fire, so it lights the torch on the very large flower in the middle of the room. If done correctly, the flower will begin to spin. ------------------------------------------------------------------------------- WOODFALL TEMPLE (CONTINUED) ------------------------------------------------------------------------------- Run around to the other side of the upper level, break the bubble to get Fairy #7, and jump across onto the spinning flower. This part will be a bit tougher, because you have to have precise aim. Aim your arrow so it is aligned with the un-lit torch on the lone platform across the way. When the flower spins in front of it, shoot the arrow and hope it lights. Once it's lit, the door will open, allowing you to go through. Launch over to the platform with the rupees on it, and kill the 2 dragonflies. Now, fly back over, and go up the ledges on the right side of the wall, via the Deku Launchers. Collect Fairy #8 on the way. Go up the left side to get Fairy #9. Head back up the right side, and fly over to the lone platform. Pop the bubble with your arrow, and use the Great Fairy Mask to get Fairy #10. Transform back into Deku Link, fly back to the top platform, and shoot an arrow at the crystal across the room, this will turn the fire off on top of each of the pillars. Quickly transform back into Deku Link, launch down to the lower platform, from there launch to the 2nd pillar, and finally over to the boss door. Take off the Deku Mask, break the pots, then go inside to fight the first actual boss, Odolwa. ------------------------------------------------------------------------------- BOSS: Odolwa (Dungeon Boss) ------------------------------------------------------------------------------- Items: Heart Container Masks: Guardian Mask #1 Songs: Ode to Order Odolwa has a primary weapon (a huge sword) but comes equipped with several attacks. Start off by hitting him several times on the legs with your sword. Once he starts summoning skulltullas from above, start using your arrows. When you have a clear shot in view, shoot him with an arrow, and continue this method of attack until you run out of arrows. Once again, hit him on the legs with your sword, and watch out for his fire ring and gnats. When he spreads a ring of fire around you, just stand there to avoid being hit. He will also use his sword attacks, which can easily be dodged, and finally he uses gnats and skulltulla's to attack you (these are a good source of hearts when you are low on energy.) After your 3 repeated attacks, he will be defeated. Collect the HEART CONTAINER, then step on the glowing ground, where you will gain the GUARDIAN MASK #1, as well as learn the ODE TO ORDER song on your Ocarina, which will remove all poisonous water when played. You will then be transported to the lair where the Deku Princess is locked up. When you are left to play again, cut the vines blocking the path, and go into the room to engage in a conversation with the Deku Princess. Use your empty bottle to catch her, then leave back to the Deku Palace. Go to the throne room (where the Deku king is located) and release the Princess. The monkey will be free to go, and that's that. Now it's time to collect some optional items again. ------------------------------------------------------------------------------- WOODFALL TEMPLE FAIRY LOCATIONS ------------------------------------------------------------------------------- 1. Directly in front of you when you enter - wear the Great Fairy Mask to get it. 2. Inside the chest in the first room of the dungeon as you're flying over the pit. 3. Kill the Deku Baba next to the locked door in the second room with the giant flower. 4. Smash all the pots in the far corner of the giant flower room. 5. When you collect the first Small Key, shoot the beehive on the left of it with a bubble then wear the Great Fairy Mask. 6. Under the platform with the stone block on it. When you light the torch on the giant flower, the poison in the water disappears, allowing you to collect it. 7. Inside a beehive above the giant stone block - shoot them with bubbles. 8. Kill the Skulltula in the stone block room. 9. In the dark passage, wipe out the Black Boes to make a chest appear. 10. Burst the bubble on the ledge above the giant flower, then wear the Great Fairy mask. 11. Fly over to the switch behind the unlit torch above the giant flower, then drop down and open the chest. 12. On the third ledge up on the left of the large room before Odolwa. 13. On the first ledge up on the right of the large room before Odolwa. 14. On the third ledge up on the right of the large room before Odolwa. 15. On the flaming pillar in the large room before Odolwa. Hit the crystal switch, fly to the right-hand pillar before flying left to the fairy. (Thanks to The 64 Chimp) ------------------------------------------------------------------------------- ITEM COLLECTION #2 (THE SWAMP)* ------------------------------------------------------------------------------- Items: Arrow Carrier (40), Bomb Bag, 20 Bombs Masks: Mask of Scents, Kamaro's Mask Heart Pieces: 2 In the Deku Palace, transform into normal Link and put on the Bunny Hood, take the left path (you can swim through the water now) and go through the now open cave. Talk to the Deku Scrub inside, and he will challenge you to a race. If you manage to keep up with him all through the cave (using the Bunny Hood) he will reward you at the end with the MASK OF SCENTS. Leave the Deku Palace, and go back to the Photo Hut, as normal Link, talk to Kotake at the hole in the wall, but instead of giving you a normal boat ride, she will give you a little mini-game to play. You will ride the fairy all the way around The Swamp, and back to the Photo Hut, along the way, Kotake will follow with a target hanging from the end of her broom. Your goal here is to hit at least 20 targets before the ride is over. If you hit Kotake a maximum of 10 times, you automatically lose. It costs 10 rupees to play again, so make sure you have enough money. Once you hit the target at least 20 times, you will be rewarded with a HEART PIECE. You are pretty much finished with The Swamp area for now, so head back to Clock Town. Go over to the Archery Game building to play for 20 rupees. Your goal here is to hit at least 30 red Octorocks before the time is up. If you succeed, you will gain a new ARROW CARRIER that now carries 40 arrows. On the 1st day, at 12AM, take the north exit of Clock Town, and follow along the fence to the left. You will see a man dancing on top of a mushroom-shaped platform. Play the Song of Healing to cure him, and you will gain the KAMARO'S MASK. Make your way back into Clock Town, and on the 1st or 2nd day, go to the left part of town, wearing the Kamaro's Mask in front of the dancing twins, press B to teach them a new dance to get another HEART PIECE. In this same area, go into the Bomb Shop, where you can buy a new BOMB BAG for 50 rupees, and it's already filled with 20 BOMBS. Take the north exit of Clock Town, and go straight. *Most items here are optional, but I suggest you collect them for future use in the game, that way you won't have to come back later. ------------------------------------------------------------------------------- SIDE QUEST: Gold Skulltulla House #1 (Optional) ------------------------------------------------------------------------------- Masks: Mask of Truth The Gold Skulltullas are now in houses. There are 2 houses with 30 golden skulltullas in each, and it's your job to kill them off. This is the first house (the second is found later in the game) and it is located in the first part of the Woodfall Temple (where you launch from the giant flowers.) Hop down to where you see a door blocked by a spider web, and burn it off using a deku stick and the nearby torch, then enter. Talk to the deformed spider and go through the door into the actual house itself (make sure you have 2 magic bean pods and one empty bottle before proceeding.) 1. Go down the ramp and walk around to the left side where you will find 2 pots, break them to find the first skulltulla, kill it with your sword. 2. Go through the first door on the left, then along the far wall, ram into the wooden crates revealing the 2nd skulltulla, kill it with your sword. 3. Along the right wall are some more crates, break them open to find the 3rd skulltulla. ACTION: Right next to those crates is a large rock. Place a bomb by it to blow it up revealing a dirt patch. Plant a magic bean pod here and water it (get water from the main room with your empty bottle.) 4. Climb the ladder on the left wall and run around the corner to find the skulltulla hiding behind a torch. Kill it with your sword. 5. Continue through the door up here and go left to find the 5th one on the side of a pillar, hit it with your sword and collect the token. ACTION: Transform into Deku Link and launch across the gap, then go through the door on the other side, then launch to the ledge to the left. Throw the rock and capture some bugs in your empty bottle, then go through the next door and hit the switch to make a ladder appear. 6. Hop down and kill the skulltulla on the ladder with an arrow, then climb the ladder to collect the token. 7. Hop back down and go through the door which leads to the first room, then kill the skulltulla in the water on the left side of the ramp. 8. Look on the pillar to the left, and wait for the skulltulla to climb all the way down, then kill it when it stops to get the token. 9. Go back into the room where you planted the magic bean, and ride the transportation leaf around the room until you get to the skulltulla on the wall, kill it and collect the token. 10. Climb the ladder in this room and hop over to the block in the middle of the room while wearing the Bunny Hood, then kill the skulltulla. ACTION: Hop down, and climb back up the ladder again, then go through the door on the top leading back into the main room. 11. Kill the spider on the left wall with an arrow, then transform into Deku Link and launch over to get the token it leaves behind. ACTION: Launch across the gap again and go through the door on the other side. From here, lauch over to the left ledge again. 12. Kill the spider on the wall when it crawls down to you, that way you can reach the token. ACTION: Go through the door and climb up the ladder on the other side again. Plant another Magic Bean on the dirt patch and water it to make it grow. 13. Hop down below and wait for the skulltulla on the pillar to crawl down to your level, then kill it and get the token. 14. Climb back up the ladder and ride the transportation leaf around the room, killing the skulltulla on the wall as you go by. ACTION: Let the transportation leaf take you to the opening and go through the door into a room with a tree. 15. Roll into the tree to make 5 golden skulltullas pop out, kill each one of them and collect their tokens. 16. See above location 17. See above location 18. See above location 19. See above location 20. Back in the room with the transportation leaf, fire arrows at the beehives to break them open, one has the skulltulla inside. ACTION: Go back up the ladder, go through the door and launch across the gap then go through the door. 21. Shoot arrows at the beehives above to release a skulltulla, hop down and kill it, then collect the token. 22. Shoot another arrow at the rest of the beehives to release another gold skulltula, kill it and take its token. 23. Down in this area with the big pots, break open some of the smaller ones to release another skulltulla. 24. Transform into Goron Link and roll into all the giant pots to release 2 skulltullas, kill them and take the tokens. 25. See above location More to come... ------------------------------------------------------------------------------- DEATH MOUNTAIN/GORON VILLAGE ------------------------------------------------------------------------------- Items: Village Map, Lens of Truth Masks: Goron Mask Songs: Goron Lullaby Go down into the snow area, and up the ramp where you will be blocked by some icicles. Z-Target the icicle above, and shoot 2 arrows at it so it will fall and break the ones blocking your path. Continue into the next area, using your map as a reference of where to go. You will now be blocked by some big snowballs. Use a bomb to get rid of them and continue along the path, until you finally arrive at Goron Village. Head south to find the owl statue, hit it with your sword to remember your place. Talking to the Goron on the platform reveals that he's hungry and wants some food, but you'll get to that later. Death Mountain has frozen over and if you don't help fix it, all the Gorons will die off. Find the path you haven't gone through yet, which will lead you to a series of bridges. On the 2nd bridge, you will see the elf who sells maps floating with this balloon. Shoot and arrow at it to make him fall, and buy a VILLAGE MAP for 20 rupees. Continue along the bridges and into the next area. Walk down the little wooden bridge and jump off the cliff to the lower grounds where you will find the (real) owl perched on a wooden post. He will fly across the gap, leaving feathers on each invisible platform. Using his feathers as a guideline, jump across each invisible platform and go through the cave at the end. Chop up the bushes for some bombs, then open the treasure chest to gain the LENS OF TRUTH. Put on the lens of truth and blow up some of the boulders in here to find some extra rupees. Leave this cave, and use the Lens of Truth to see the invisible platforms, cross back over them and onto the other side, where you will now see the ghost of a Goron (who died because of the cold weather, you can only see him when the Lens of Truth is on.) He will ask you to follow him to the Goron graveyard. Remove the Lens of Truth and follow his shadow, periodically using the Lens of Truth in order to continue (when you see his shadow stop moving, put on the Lens of Truth to make him start walking again.) He will lead you all the way to where you first entered, and over to some platforms in the water. From here, put on the Lens of Truth, and jump across the water. You will now be able to see the invisible ladder, so climb up to the top and go into the graveyard. Talk to the goron ghost, then play the Song of Healing to remove his curse, and you will gain the GORON MASK which allows you to transform into a Goron whenever you want. Put on the mask, and pull the tombstone from the back, which will ventilate a pool of hot water into the graveyard. Turn back into normal Link, and fill your bottle with hot water, go outside the cave and dump it on the frozen Goron to revive him. Go back in and get some more hot water in the bottle, then put on your Bunny Hood, leave the cave, do a dive into the water below and go all the way back to where you got the map (you must be quick, or the water will turn cold.) Go down to the lower area here (where the giant snowballs are) and go near the north end. As Goron Link, punch the giant snowball to reveal an old, frozen Goron. Dump the hot water on her to revive her, then talk to her as Goron Link. You won't get much from her yet, first you must continue into the next area. Head to the lower grounds until you see a closed door. Do the Goron Stomp to open it (A + B) and go inside (alternatively, you can talk to another goron up on the mountain and he will do the Goron Stomp to open the door for you, but it's much easier to do it yourself.) You will hear a baby crying. Talk to all the people in the village, then go up to the top level and talk to the baby. Now, leave this village and go back to where the old frozen Goron was. She will be frozen once again, so get more water and unfreeze her (you can get water from the hole in the ground here once you get rid of the ice.) Talk to her and she will teach you part of the Goron Lullaby (she forgot the ending to it.) Once you've learned the first part, go back into the area you just came from, use the Goron Stomp to open the secret door and go inside once again. Head straight up to the baby, and play what you know of the Goron Lullaby to make the baby stop crying. He will teach you the ending of the song, then fall asleep along with the other 2 gorons in this room. Leave Goron Village back to the main area (where the log cabin is) and take the northeast path. Before, this area was inaccessible because of the gaps. Now, as Goron Link, you can roll over them. Go up the path, avoiding the rolling snowballs and rolling over the gaps. Soon you will come to a new area, known as the Snowhead Dungeon, when you first enter, hit the owl with your sword. Looking straight ahead with the Lens of Truth shows that a giant Goron is blowing his breath making it impossible for you to pass. Take out your ocarina as Goron Link and play the Goron Lullaby to make him fall asleep and get out of the way. Go up the spiral ramp which leads to the Snowhead Dungeon itself, go inside. ------------------------------------------------------------------------------- SNOWHEAD DUNGEON ------------------------------------------------------------------------------- Items: Dungeon Map, Small Key (2), Compass, Fairy (15) Mini-Bosses: Wizrobe (Phase 1), Wizrobe (Phase 2) Bosses: Goht When you first enter, you will see a block hidden by some icicles. Punch them (as Goron Link) to get rid of them, then push the block inward. In the next room, kill the wolf and go through the door on the right. This room holds a bridge with molten lava below. Back up all the way, and charge up Goron Link's roll ability, then when no more icy breath is being blown, roll across the gap in the bridge and onto the other side. Transform into normal Link and jump over to the platform, then go through the door. Open the treasure chest inside this room to receive the DUNGEON MAP, as well as pick up Fairy #1 on the side of the room. Go back out, and into the other door. Run straight across the platform here and into the next room. To the right, you will notice a stack of 2 blocks on the wall. Pull them out to reveal a hidden room, with a treasure chest inside. Open the chest to get a SMALL KEY, then leave back through the door you came in. The only opening left is the stairs, take them down to the lower level. Run around here until you find a switch in a lava pit, step on it as Goron Link to make a treasure chest appear in another lava pit. Open the chest to get the COMPASS. Head back up the stairs, and through the blue door you first came through. Spin back across the bridge (or climb the ladder if you fall) and go back to the first room. Unlock the door across the way, and once in the next room bomb the cracked wall as normal Link. Go up the stairs and hop up on the first platform in the next room. Watch out for the icicles above, and jump to the next open platform. You will see some white ice on the wall, jump over to it and you will crawl into a hidden area with a treasure chest, containing another Fairy. Jump down, and hop onto the ledge on the other side of the room. Use Z-Targeting and fire 2 arrows at the icicle hanging in the middle of the room. It will cause the ice block on the middle platform to break, allowing you to jump across and break open the giant snowball revealing a treasure chest with a SMALL KEY inside. Hop down and go through the once locked door. This room contains a little puzzle for you to figure out. See those circular platforms all over the room? Stand on the first one as Goron Link, then do the Goron Stomp to press it down, causing the one in the little ditch to rise. Transform back into normal Link, and jump across to the other side. As Goron Link again, step on the other circular platform and do the same thing. This time, a smaller platform will rise in the ditch, and you will only have a limited time before it goes down. Run over to the first platform you rose in the ditch, Goron Stomp on it to make it go down, then as normal Link, quickly hop onto the small platform and up to the other side where you can now go through the door. Roll across the gap in the bridge over to the other side. You will see a pile of snow against the wall, roll across it to the other side of the bridge. Don't go through the door here, but instead look straight across and roll across another gap, then go through the door at the other side to engage in a mini-boss battle with Wizrobe (Phase 1.) ------------------------------------------------------------------------------- MINI-BOSS: Wizrobe (Phase 1) ------------------------------------------------------------------------------- Items: Fire Arrows Wizrobe only has one attack: shooting a giant ball of frozen ice and you, causing Link to freeze. There are 4 teleportation pads on the ground that he uses to move. Once you see him on a pad, quickly run over to him as Goron Link and give him a Fire Punch (before he shoots the ball of ice at you.) Alternatively, as normal Link, you can shoot arrows at him, but they do little damage and you'll end up wasting a lot of time and energy. Continue this method of attack until Wizrobe becomes upset and clones himself 3 times. Now there will be 3 clones and 1 real at the teleport pads, he's not too hard to find, since his clones are transparent. Continue attacking the same way you have been and he will soon be defeated, leaving you the Fire Arrows in a chest. ------------------------------------------------------------------------------- SNOWHEAD DUNGEON (CONTINUED) ------------------------------------------------------------------------------- Items: Small Key Roll back over the gap and the snow pile, and drop down to the lower level (where the platform is.) Use your new fire arrows to melt the ice blocks in front of each door. Go through the one to the right of where you got the first small key. First thing you need to do in here is melt all of the ice breath enemies here (there are 3 of them, shoot fire arrows to melt them) and a chest will appear containing a fairy on the other side of the room. Next, using the fire arrows, light all 3 un-lit torches before one goes out and you will have access to a new room. Go through the door in the middle and transform into Goron Link so you can Goron Stomp the circular platform here. Doing so results in the main platform rising all the way to the roof of this icy dungeon. Go back to the room with the ice breath enemies and the broken bridge. Melt all 3 of the enemies to make a chest appear, melt the ice block to get to the chest, and open it revealing a SMALL KEY. Transform into normal Link if you aren't him already, and jump across to the small room where the Dungeon Map was. Stand on the platform in the middle of the room here, then shoot a fire arrow at the ice breath enemy up on the 2nd level, followed by another fire arrow to the eyeball switch, which will make the platform you are standing on rise up to the 2nd level, allowing you to jump off and go through the next door. This leads back to the main room with the platform that was risen to the top of the dungeon. Since you can't roll across the gaps anymore (because the platform is blocking your way) you must use the snow piles on the sides of the walls. Go up all the stairways, rolling over snow when needed until you get to the top of the dungeon. From here, go through the door and into a new room with 2 dinalfos in it. Kill them both, and continue through the next open door. Now you will engage in another mini-boss battle, and it's with the same guy again, Wizrobe. ------------------------------------------------------------------------------- MINI-BOSS: Wizrobe (Phase 2) ------------------------------------------------------------------------------- Items: Boss Key You'll be using the same tactics you did the first time, the only difference is now Wizrobe has 6 platforms to teleport with instead of just 4 like the first time. As he comes out of a teleportation pad, give him a fire punch as Goron Link (or use arrows, but punching is faster and easier.) After a few hits he will once again clone himself, but this time he'll have 5 clones instead of 3 (the clones are transparent, so he's easy to find) continue attacking like you have been until he is finally defeated for the 2nd time. Collect the Boss Key from the treasure chest, and leave this room. You must now lower the main platform in order to gain access to the boss' lair. Head down to the bottom of the platform room (ground level of this dungeon) and you will see 2 blue colored sections of the platform. As Goron Link, fire punch each one of them out, causing the platform to decrease in size. Go back up to the top of the platform room, and do the same thing with the last 2 blue sections, until the platform is so small that you can reach the boss' lair. >From the top, jump down onto the platform, and roll through the giant snowballs into the next room. Do a spiked roll across the gap in the bridge and use your Boss Key to begin the next boss fight. ------------------------------------------------------------------------------- BOSS: Goht ------------------------------------------------------------------------------- Items: Heart Container Masks: Guardian Mask #2 When you first enter, you will see a horse frozen in a giant block of ice, this is Goht. Melt him with a fire arrow to start the battle. This battle strategy is rather simple, all you do is run around in circles, ramming Goht as Goron Link until he dies. There is a bit more to it, however, Goht will throw a lot of obstacles in your way, such as rocks, bombs, boulders, spikes, etc. All you have to do is constantly do a spiked roll, chasing Goht around in circles, running into his back-side until he dies. Rocks will not hurt you if you roll into them, and you can collect magic from the pots. Once he's defeated you will gain another Heart Container and the 2nd Guardian Mask. After that, all the ice in Goron Village will melt, meaning you've saved the Gorons! S E E H O W T O G E T T H E K O N G O S W O R D I N T H E S I D E Q U E S T S S E C T I O N ------------------------------------------------------------------------------- SNOWHEAD DUNGEON FAIRY LOCATIONS ------------------------------------------------------------------------------- 1. Over the broken bridge, burst the bubble under the end platform and wear the Great Fairy Mask. 2. Over the broken bridge, burst the bubble in the stone tower beneath the bridge then wear the Great Fairy Mask. 3. Hit the switch in the lava on the bottom level of the central pillar room to reveal a chest. 4. When you move the pile of blocks to the end of the room, a chest appears. You can reach it by entering this room through the door from the Compass room. 5. In the corner of the Dungeon Map room. 6. On the upper ledge of the Dungeon Map room, use the Lens Of Truth to see hidden platforms through the air to the alcove on the wall opposite the Eye switch. 7. Jump through the wall above the ice marks in the room with lots of pillars covered in ice blocks. 8. Melt the ice blocks in the Compass room and hit the switch, then move the block beneath the ledge where the chest appears and climb up. 9. Use the stone block to reach the ledge above the chest where the Compass is. Throw a bomb at the wooden box on the pillar, then wear the Great Fairy Mask. 10. In the room with the gold and green Goron switches, look at the lighter-coloured patch on the ceiling with the Lens Of Truth. 11. In the room with lots of ice platforms over a massive pit (outside the room with the switch that moves the central pillar), kill all the Freezards and open the chest that appears. 12. On the third floor, stand on the northern bridge and wear the Bunny Hood. Jump down to the left towards the ice marks on the wall t