The Legend of Zelda: The Wind Waker FAQ / Walkthrough
 Version 0.1 (9:45 PM 31/03/2003)
 Created: March 27th, 2003
 Platform: Gamecube
 E-mail:
Tamoor1@btopenworld.com    (C) 2003 -  FAQ / Walkthrough by Tamoor Baig. All rights reserved.
 Created By: Tamoor Baig
   
== Table of Contents ==    

1) Version History
2) Other FAQ / Walkthroughs
3) FAQs
4) Controls
5) Walkthrough
6) Spoils Bag Items  

1) Version History    == Version 0.1 ==    - Finished this version's walkthrough after Boss #3.
 - The 'FAQs' section has been added.
 - The 'Controls' section has been added.
 - Added a 'Spoils Bag Items' section.
 - The 'Webography' section has been added.    

2) Other FAQ / Walkthroughs    Legend of Zelda: The Wind Waker
 Created: March 27th, 2003
 - IGN.com (Original Source)    
 

3) FAQs    Q: I was sent to the Jail Cell in the Forsaken Fortress. What do I do?
 A: There will be a vase on top of the bookshelf. To exit out of the cell, remove the vase,
    then crawl through the narrow passageway. Exit out the door on the other side of the cell,
    hop across to the other side using the lantern, then out one of the doors.    Q: What does #D R# mean?
 A: The #D means names the dungeon that you are in while the R# tells you what room of the
    dungeon you are in. For example, 2D R3 would mean that you are in the third room of the
    second dungeon.    4) Controls    + Pad  - Changes Map
 R Button - Crouch / Defend
 L Button - L-Targeting / Centers Camera Behind Link
 C-Up  - Zoom In
 C-Down  - Zoom Out
 C-Left  - Rotate Camera Clockwise
 C-Right - Rotate Camera Counter-Clockwise
 Y  / z / X - Use Selected Item
 B Button - Swing Sword
 A Button - Action Button
 Control Pad - Move / Jump    

== + Pad Commands ==    + - Up / Down: These two commands on your controller will bring you into the Map Status
  Sub-Menu. For a larger display of the surrounding area, press + - Up. To close
  the Sub-Menu, press + - Down.    + - Right / Left: These two commands on your controller will toggle the Mini-Map on and off.
      To turn the Mini-Map On, press + - Right. TO turn it off, press + - Left.    
== L & R Buttons ==    
L Button: When you see a yellow on top of an enemy, press the L button to perform a lock on
    command also known as L-Targeting. Notice how the Yellow Arrow has changed to a Red
    Arrow.       L-Targeting will also Center the Camera behind link. This can allow you to perform
    moves such as the Side Jump, or the Blackflip.    R Button: The R Button can be used to Crouch or Defend. While Defending, you can avoid some
    powerful attacks performed by the enemy, while crouching can be used to crawl through
    small spaces.    
== C-Stick Commands ==    c-Up: This button will allow you to switch from Third-Person view to First-Person view. You
       cannot move while you are in First-Person view.    C-Down: This button will allow you to switch from First-Person view to Third-Person view.    C-Left: This will move the Camera Clockwise.
 C-Right: This will move the Camera Counter-Clockwise    
== X, Y & Z Buttons ==    Y Button: This will use the selected item associated with the Y button.
 X Button: This will use the selected item associated with the X button.
 Z Button: This will use the selected item associated with the Z button.    
== B Button ==    Horizontal Swing: B or L + (Control Stick Left / Right) + B
 Vertical Swing: L + B
 Thrust: L + (Control Stick Up) + B or (Control Pad) + B
 Spin Attack: (Briefly Hold Then Press) B or (Rotate Control Stick 360 Degrees) + B
 Jump Attack: L + A    Rolling Attack: (Control Stick) + A
 Side Stop: L + (Control Stick Left / Right) + A
 Backflip: L + (Control Stick Down) + A    
== A Button ==    Lift - Throw / Drop: Press the A button to lift the object, press A again to throw it or R to
        to set the object down on the ground.    Grab - Push / Pull: Press and hold the R button to grab the object, then press use the control
       stick to Pull or Push the object.    Action Command: Use this command to open doors, open treasure chests, talk to NPCs, examine
   objects, etc.

5) Walkthrough    

== Outset Island ==    

Climb down the ladder at the edge of Aryll's Lookout.
Once at the bottom, continue along the docks, take the path to the right and cross the bridge. Once on
the other side, enter the second house on your left to enter Link's House. Climb up the ladder and speak to Link's
Grandmother. After you've received Link's "Green Outfit", you'll be asked to find Aryll.
Continue back to Aryll's Lookout and talk to Aryll. She will then lend you her Telescope.
After recieving the telescope from Aryll, speak to her again. She will instruct you on how to equip the telescope.
Use the telecope to zoom in at the Red Mailbox below. She'll then scream in terror as she sees a huge bird flying
around in the sky. Move the telescopes viewpoint and start looking for a large bird flying around in the sky.
The bird will then drop a girl into the forest.

Climb back down to the docks making your way back to Link's House. However, enter the first
house on your left this time. You'll meet up witht he Master Swordsman of Outset Island. Speak
to him to learn the basics of sword fighting. Simply follow his instructions and you'll obtain the Hero's Sword at the end.
After recieving the Hero's Sword, exit the building.    Continue back across the bridge towards Aryll's Lookout. Instead
of moving along the docks, continue up the hill until you come to a path blocked by small tree plants. Remove the tree plants
with your sword, then continue up the hill. Cross the bridge and jump the gap in the middle, then continue into the cave to
enter the forest. Once inside the forest, climb up the hill on the right wall. Once at the top, jump off of the other side into the
path of dirt below. Once in the level below you'll fight off an enemy pirate. Use your basic sword training to defeat the enemy.
Once the enemy has been defeated, climb up on to the stump and on to the ledge, then make your way up to the fallen tree above.
Jump into the patch of dirt below and you'll fight off two more enemy pirates. After defeating these two, Miss Tetra will fall
out of the tree.  Soon after, the giant bird will snatch Aryll and taker her away. Later, you'll arrive back down at the shore of Outset
Island. Before you leave, you'll need to find a shield. You can obtain the Shield from Link's House. Once inside, climb up the ladder.
Link will notice the shield missing. Climb back down to the bottom and Link's Grandma will give you the Hero's Shield.
Once you have the shield, return and speak with Miss Tetra to begin your adventure.    

== Aboard the Pirate Ship ==    

Once you are aboard the Pirate Ship, enter the Ship Cabin. For those of you who are unfamilair
with a ship, this will be located behind the large ladder. Enter the door and head downstairs.
After entering the room below you will meet up with Niko, one of the ship's crew members.
He'll instruct you on one of a few things. Watch him closesly, then hop on to the first raised
platform. Once on the first platform, make a dash for the lantern hanging from the ceiling.
When it gets close to the next platform, tap the A button to jump to the next platform.
Continue doing this until you have successfully made it to the other side. If you happen to
fall off, use the ladder behind you to climb back up and start over again. After makign it to
the other end, head into the next room to receive your reward.    You'll then be called back up to the main deck.
Jump back to the other side, head up the stairs and out to the Main Deck. Once there, climc up the long ladder
in front of you and speak to Miss Tetra. You'll then arrive at the Forsaken Fortress.    

== Forsaken Fortress ==

Once inside the Forsaken Fortress, continue up the stairs and hide underneath one of the two
barrels in front of you. While in one of the barrels, move up the next set of stairs until you
get to the top. Rotate the camera around until you see a set of stairs beside you. Continue up
these set of stairs. Once at the top you'll see a narrow ledge leading up the cliff. Continue
up this narrow ledge until you get to the top. Once there, climb up the ladder.    Head to the far corner
where you will find a Deku Stick in a large vase.

Throw the vase at the Fortress Guard, then pick up one of the Deku Sticks. Use the sword techniques you learned
on Outset Island to defeat the Fortress Guard to turn off the searchlights. Return back down
the ladder and continue down the hill until you get to a narrow hallway. Enter through the door
with the torch.    Once inside, open the treasure chest in the corner to obtain the Dungeon Compass, then use the
lantern hanging from the ceiling to jump across to the other side. Once on the other side,
continue through the door. Head out on to the deck to the left and continue up the ramp. Climb
up the ladder and use the same tactics you used on the Fortress Guard before. Once he is out
of the way you will have deactivated the searchlight. Continue down the ladder and back to the
narrow hallway. Proceed through the door with the lit torch. Jump across the large gap by
using the lanetern haning from the ceiling, then exit through the door on the other side.    Use the decks to find out how close you are to the place you need to be headed to. Once you're ready, continue back into the hallway and through the door with the lit torch.    This is where things start to get a little mroe difficult. You need to make it to the door that was shown to you upon entering the room. If the Fortress Guard spots you, immediately
duck back into the barrel. Just make your way closer to the door when the Guard's back is turned.    Once you have managed to make it through the door, carefully head up the stairs avoiding detection from the guard above. Once at the top, duck into the barrel and carefully make
your way down the path. Once the path comes to a split, continue down the left path. Once you
come to a dead end, Miss Tetra will call you about sliding. Make your way past the wall to the
end. If there's a searchlight checking the wall around the corner, drop to one of the narrow
hallways and do some exploring to get to it.    

Note: All the searchlights should be deativated to continue inside the fortress. All of the
narrow hallways should lead you to a searchlight. Just do some exploring, find the
active searchlights and kill the guard to deactivate them. Once they are deactivated,
continue back to the place above.    If you've already cleared the searchlights, good. Continue across the ledge to the other side.
Head up the stairs and towards the tower guard. Once the battle begins, quickly grab your
sword and get ready to take him out.    It shouldn't be that hard to take the Fortress Guard out. All he has are a few physical
attacks. He's pretty fast too so watch out for his quick agility. Once you kill him, he'll
drop his Falchion and the door will open. Proceed into the next room to find your sister.
The giant bird will soon drop in taking you to Gannon.    

== Windfall Island ==    

There are a lot of quests and rewards on this island. Look at the list below to find what you
 need. If you wish to just find the sail and get out, Look around inside of the town for a man
 who's dressed up somewhat like an Eskimo. Buy the Sail from him for 80 Rupees, then return to
 the boat. If you want to continue looking around for Quests & Rewards, use the information
 below.    == Tingle's Picto Box ==    First, lets go rescue Tingle. Stay to the edge of the cliff. Take the path that leads to the
 top of the cliff, then enter the Brick Building. Next, remove the vases to your left and step
 on the switch. This will open the Jail Cell for Tingle's Freedom. In return he will give you
 the Tingle Tuner and the Sea Chart. Once you have the items, head into the jail cell and move
 the large crate out of the way to reveal a small crawlspace. The crawlspace is a small maze
 which can be quite confusing to get lost in. From the beginning, go right, straight, left,
 left, right, right, left, straight, left, right, right, straight, right. Open the treasure box
 at the end to receive the Picto Box. Once your done, return to the jail cell and exit out the
 door.    == Mrs. Marie's Spare Change ==    Once outside of the Jail Cell, head up the ramp and into the market palce. Enter the door
 directly to your right to find Mrs. Marie. After spaking to her she'll ask you to go find one
 of her students, Ivan. Step outside and look around the same area for a group of four students
 known as the Killer Bees. If you sget close to them they'll start dancing around you. Speak
 to the kid with the hat and accept his challenge.    Kid #1: Hiding in the tree by the docks outside of the town. Roll into the tree and he'll jump
         out of it.    Kid #2: Hiding behind the Bomb Merchants building. This is also located outside of the town not
         too far away from the boat.    Kid #3: Behind the tombstone directly outside of the Jail Cell where Tingle is being held. This
         guy is kind of funny becuase he nearly falls off one cliff then jumps down the other.    Kid #4: From Mrs. Marie's School head out the exit to the right of the wooden stairs. Take the
  path to the left. You'll find the last kid in the the small alcove behind the bush.    The Killer Bees will reward you with a piece of heart, and Mrs. Marie will reward you with a
 purple rupee worth 50 coins. Once you come back out the Killer Bees will ask you to go find
 them a Joy Pendant. If you already have one, that won't do. You'll need to find the one that
 they are talking about. As I am not sure whether it may be in a different location every time,
 roll into the tree in front of the bomb shop. If it's not there, keep looking until you find
 it. Once you have the Joy Pendant, equip it and press the button (Y/X/Z) associated with that
 item. After giving it to Mrs. Marie, she'll reward you with a red rupee worth 20 coins.    

== Lenzo's Joy Pendant ==    

This somewhat reminds me of the Photo-shooting that's done in Dark Cloud 2. You need to find
 three photos for Lenzo, then give it to him to claim your reward.    The Love Letter: Wait at the docks near the Red Mailbox and have your camera ready. The moment
    you see a man with a Red Vest and Blue Hair pull an envelope out of this
    pocket, take a picture of it. Return to Lenzo for your next quest.    The Coward: Go to the Restaurant and tip over one of the glasses at the back. The man sitting
      at one of the tables will freak out for a few seconds giving you just enough time
      to take a picture of him. Once you have this, return to Lenzo for your final task.    Secret Attraction: Look for the woman standing by the wooden stairs just outside of Lenzo's
       Pictograph Shop. Keep at a good distance and wait for a man in a Green Vest
      and a Red Cap to come by. When they look at each other, take a picture.
      Once this is done, return to Lenzo and give him the picture.    Once you are ready to leave, talk to the boat again. After he teaches you the art of sailing,open your inventory and equip the Sail. Hop aboard the Boat, then press the button associated
 with the sail to sail off.    Press + - Up button to open the see chart. If you haven't obtained the Sea Chart yet, return
 back to Windfall Island and rescue Tingle. If you already have the Sea Chart, navigate your
 way to the flashing whirlpool (shown on the Sea Chart). Once spot a large tower off in the
 distance, head towards this large structure to reach Dragon Roost Island. Before venturing off
 into the mountainous terrain, you'll be given a key item known as The Wind Waker, which
 somewhat resembles the ocarina. Follow the instructions you are given to play The Wind Waker.    

== Dragon Roost Island ==    

Once you have learned how to use The Wind Waker, proceed to your left and clear the rocks
 blocking your path using the Bomb Flowers. Continue along the dirt road removing the large
 boulders using the Bomb Flowers until you get to a large gap. Use Link's slide technique to
 cross the gap, then drop to the ledge shortly below. Use the Bomb Flower on the boulder that
 is blocking the way. The two blocks above it will then make a clear path allowing you to gain
 access to the tunnel. After meeting up with Quill, continue up the path, then enter the cave.    After a long conversation with the Chieftain, head up the side ramp. Enter the first room on
 your left to find Medli who needs you to deliver an envelope. Once you have the envelope,
 proceed down the ramp. Enter through the door to the left of the red boxes. Continue  down
 the stairs and into the next room to find Prince Komali who is holding what looks to be
 like a Dragonball :D    This is however called Din's Pearl. He won't give the pearl to you yet unfortunately. First
 thing you need to do is exit the room, and return to the main lobby.     == Free Rupees ==    At the top of the ramp you can sort out envelopes for rupees. Simply match the picture with
 the corresponding picture in the cabinet. Each two packages you deliver will earn you 1 coin
 each.    Once you are ready, head outside the door next to where the guard is standing. Once outside,
 drop below where you'll find the Medli. Once the conversation finishes, pick her up,
 then step back on to the higher ledge behind you. Wait for the wind to start blowing towards
 the broken bridge in the distance, then toss her. She'll safely fly on to the higher ledge.
 Remember, timing and accuracy is everything.    Once she is at the top, use the empty bottle to grab some of the water next to the large rock
 in the middle. To do this, equip it from your inventory then select the associated button to
 use the bottle. Once this is done, return back up to the higher platform near the entrance to
 the Rito Tribe's Hideout. Get close to one of the red flowers and use the bottled water to make
 a Bomb Flower Sprout. Quickly toss it towards the large boulder in the middle to raise the
 water.    Once on the other side, use the Bomb Flowers and try tossing them into the green jars the Rito
 Statues are holding. Once done correctly, they will fall head first into the lava making a
 clear path to the Dragon Roost Cave. The second one might be a bit trickier as you'll ned to
 jump to the first platform then throwing the bomb to make the second statue fall. Note, both
 statues need to be dropped, otherwise you won't be able to reach the Dragon Roost Cave.    == Dragon Roost Cavern ==    (1D R1) - First, pull the left-most block towards you. Then walk around it and pull the middle
    block out of the way to find a crawlspace hidden behind the blocks.    (1D R2) - Defeat the two enemies in this room, then look for one of the Deku Sticks lying on
    the ground. Use it on the lit torch in the far right corner to light the torches in
    the far left corner. Open the treasure chest to receive a Small Key, then use it on
    the locked door.    (1D R3) - Break the blocked off entryway by slashing the wooden planks with your sword. Once
    done, continue into the next room.    (1D R4) - Walk along the wooden ledge then jump the gap. Fall on to the ledge below and pull
    out the block. Jump to the higher ledge and pull yourself up the ledge on the other
    side. Timing is everything at this point. Watch out for the lava that sprays out
    from the surface, then quickly jump to the next ledge. Next, cross the bridge and
    pick up the Bomb Flower. Use it to destroy the boulder that blocks the way to the
    next room.    (1D R5) - Use the water jars sitting on the table behind you and throw them into the lava pit.
    this will temporarily create a safe block that you can use to jump across to the
    other side. Once there, climb up to the top of the ladder, defeat the enemy, then
    continue to the next room.    (1D R6) - An enemy will break through the boarded up entryway. Defeat him, then use the sword
    it drops to break the boarded up entryway. Keep the Falchion in hand, then use it on
    the boarded up doorway in the next room. Open the treasure chest to receive a Small
    Key. Drop down to the lower ledge and continue to the next room.    (1D R4) - When you arrive back in Room 4, throw one of the vases in front of you towards the
    Bomb Flower. If it hits the Bomb Flower, it will explode causing the rock to break.
    Walk across the narrow plank, then hop on to the wooden ledge. Use the Small Key to
    open the Locked Door in front of you to continue to Room 7.    (1D R7) - Defeat all the enemies in this room, pick up the Deku Stick that dropped and use it
    on one of the lit torches. Now use the lit torch on the boarded up entryway in front
    of you to reveal a switch. Step on the switch and the doorway to the next room should
    open.    (1D R8) - Cross the bridge, then fight off the enemy at the other end carefully so you don't
    fall off the edge. Carefully climb up the ladder and watch out for the lava that
    sprays out of the volcano. Defeat the enemy at the top of the ladder, then slide
    across the narrow plank. Be careful not to get hit by the spraying lava that flies
    out of the volcano here otherwise you'll fall off. Walk around the boulder, then
    grab hold of the ledge and move your Control Stick to the left to slowly move to the
    other side. Once on the other side, climb up on to the ledge.       Note: That last ledge mentioned is a ledge you hang from while moving. Do not attempt
   to slide across, otherwise you'll fall off the cliff.       Climb to the upper ledge and pick up the Bomb Flower. Toss it towards the large
    boulder, then enter the newly opened passage to enter the next room.    (1D R9) - Pull all three of the bottom block towards you to create a stairway leading through
    a small passage that will take you to the next room.    (1D R10) - Move the block out of the, then climb on top of it to reach the higher ledge. Open
     the treasure chest above to receive the Dungeon Compass. Next, use one of the Deku
     Sticks in the vase on the lit torch. Quickly throw the Deku Stick towards the
     boarded up entryway to reveal another treasure chest. Open the treasure chest to
     receive a Small Key. Enter through the doorway on the other side to continue to the
     next room.    (1D R11) - Head up the stairs jumping the gaps along the way, then defeat the enemy at the top
     to obtain the Golden Feather. walk into the next and pick up the Small Key. Turn
     around and opened the locked door.    (1D R12) - Watch out for all the hidden Keese in here. Grab a Deku Stick from the vase and
     light it using the torch. Quickly head into the darker room behind you and light
     the unlit torch. Use the same stick to quickly burn the boarded up entryway, then
     light the unlit torch at the top of the stairs. Once all the torches have been lit,
     the doorway leading to the next room will open. Before continuing to the next room,
      return to the room where you lit the second torch and open the treasure chest to
     reveal a Joy Pendant. Now continue to the next room.    (1D R4) - Watch out for the Keese flying about as they'll knock you all the way back to the
    bottom level. Pick up the Bomb Flower next to you and toss it towards the boulder
    that blocks the Teleportation Vase. Once this is done, cross the bridge avoiding the
    Keese and enter the next room.       Note: The Teleportation Vases act as a save point. If you die, you can access the
   Teleportation Vase by jumping into another one located in a different area of
   the dungeon.    (1D R13) - Defeat the enemy in this room, then climb up the ladder to the upper ledge. Locate
     the jar with the Deku Sticks and grab one. Jump back down to the lower level and
            use the lit torch to light the unlit torch. Open the treasure chest to receive the
            Treasure Chart. Once all the enemies have been defeated, exit through the door on
     the upper ledge.        Note: Hidden enemies can also be found in some of the vases of this room. After
           defeating all the enemies, the door to the next room will open.  
 (1D R14) - Kill the monster in this room, then grab one of the Water vases and toss it on to
     the geyser. This will create a temporary block that will sprout up when the lava
     sprays out bringing you up to the upper level.    (1D R15) - Locate the Bomb Flower and use it to destroy both of the boulders. One alcomve will
     contain a Teleportation Vase, while the other one blocks the doorway to the Boss.    (1D R16) - Prepare yourself, because once you head up the stairs, they'll fall behind you.
     Continue up the stairs where you'll encounter two guards at the top, and Medli
     being held prisoner.        This fight isn't much of a challenge, other than their physical attacks and their
     awesome agility, it's not much different from the same battle you fought at the top
     of the Forsaken Fortress. Once you have taken care of those two, another guard you
     encountered at the Forsaken Fortress will drop in. This enemy is quite slow too. The
     only difference is his long ranged physical attack. Once you have defeated it, you
     will have freed Medli.        Next, use the Grappling Hook to target the branch. Swing to the other side then jump
     off to the other ledge. Use the Grappling Hook again on the next branch, Then jump
     of to the other side. Remove the boarded up entryway with your sword, then drop to
     the ledge below. Swing form ledge to ledge using the Grappling Hook and the branches
     above, then enter through the door at the other end.    (1D R17) - Cross the bridge, then defeat all the enemies in this room. Once they are defeated,
     a treasure chest will appear below. Get back on to the bridge and remove the ropes
     holding it up with your sword. You'll then fall down to the level below. Cross the
     narrow bridge below and open the treasure chest to receive a Joy Pendant. Exit out
     the door on the other end.    (1D R18) - Go up the stairs to your right and into the small cage. Stand in the middle and
     charge up your sword, then break all three ropes at once. The platform will then
     fall to the surface below. Quickly enter through the door ahead of you before the
     geyser erupts. Jump from platform to platform, then climb up the ladder at the
     other end. Next, use the Grappling Hook on the bone hanging from the ceiling. The
     lever will pull out opening the door behind you. Wait until you get close enough,
     then jump back on to the ledge and enter the door.    (1D R19) - Use the Grappling Hook again on the branch hanging from the ceiling and wait for
     Link to stop swinging. Press The R button and use the Control Stick to climb up,
     then turn to right. Climb back down and start swinging to reach the ledge. next,
     jump from platform to platform, then use the Grappling Hook to swing on to ledge.    (1D R20) - Start attacking the Mini-Gohma in this room until it curls up into a ball. Pick it
     up, then set it on the switch, this will temporarily hold the switch down giving
     you enough time to open the treasure chest to receive the Big Key. Return to Room
     15.    (1D R15) - Now that you have the Big Key and the Grappling Hook, use the Grappling Hook on the
     branch on the ceiling to swing over to the other side. Continue up the stairs and
     use the Big Key to open the door.    (Gohma) - At the beginning of the Boss Battle. Equip the Grappling Hook and use it on the
    tail hanging down from the roof. You will then swing across to the other side. Jump
    on to on of the shelves sticking on the ceiling, then wait for Gohma to place the
    roof back in the proper location. Repeat the process three times to crack Gohma's
    carapace.       Next, using the Grappling Hook, target his eye with L-Targeting. Throw the Grappling
    Hook at his eye to temporarily stun him. He'll fall on to the ground giving you
    enough time to slash the eye with your sword. Continue doing this until Gohma is
    dead. Once the battle has finished, pick up the Heart Container, then step into the
    mysterious wind in the center.    == Dragon Roost Island ==    Once back on Dragon Roost Island, Prince Komali will give you Din's Pearl. Head through the
 tunnel ahead and swim to the Wind Shrine directly in front of you. Pull out your Wind Waker
 and use it front of the statue. Follow the melody to learn te Wind's Requiem. Once that is
 done, return to the boat. Use the Wind's Requiem to change the direction of the wind to the
 south, then hop aboard the boat. View the sea chart to find out where you have to go next.
 Once you see a structure in the distance of what seems to be like two mountains in the
 distance, continue towards the structure.    == Forest Haven ==    Climb up from ledge to ledge, kill the Deku Babas, taking the path to your right. You will
 eventually come to a waterfall. Since the current is much too strong to go through the water,
 you'll have to use the Grappling Hook on the branches provided to get across. Once you come
 to the final ledge, look up to find another branch that you could use with your Grappling
 Hook. Swing across into the shallow water just above the small waterfall ahead of you. Enter
 the cave.    Continue through shallow waters and use the waterfalls to climb to higher grounds. Walk around
 the large tree in the middle. Continue moving to face of the tree and it should eventually
 start to grow Gels (I think that's what they're called). Anyways. use Link's Roll technique
 and hit the tree. All the Gels will then drop to the ground. Defeat these and another Gel
 will grow on the tree, use a rolling attack to knock that one of, defeat it, and the story
 will continue.    Now to get the leaf, and believe me when I say this cannot easily be done on the first try,
 so keep practicing. Look for the red a purple flower known as the Baba Bud. If you need to
 find one of the tree branches to make it to the top, I suggest to use Control Pad to rotate
 the camera around, then leave it alone when it spits you out. This means that you will use the
 Control Pad instead of the C-Stick to move the camera around. Don't touch it while you're in
 mid-air though, otherwise you'll fall to the bottom. As long as you leave it alone, you'll
 fall back into the flower. Once you have made it to the branch, use the Grappling Hook to
 make it to the flower in the distance.    After making it to the top branch, grab the Deku Leaf, then pull out the leaf and float to
 the ledge below and enter the cave.    Now it's time to make a huge leap from ledge to ledge. Ready? 1..2..3.. Go!! No I'm just
 kidding. Use your Wind Waker and play the Wind Requiem to change the wind's direction South-
 West. Hop on to the top ledge, pull out your leaf, then make a dash for the ledge to the left
 off in the distance. Next, cut the grass in this area to replenish your magic bar,  then use
 the Wind's Requiem to change the wind's direction North-West. Pull out the Deku Leaf and make
 a dash for the higher ledge and let the updraft (cyclone) lift you up, otherwise you won't
 reach the higher ledge to the dungeon. Do not hit the spinning blades or you will fall. Once
 you have landed on the big black mountain, proceed through the entrance.    == Forbidden Woods ==    (2D R1) - There are tons of Gels in this room. Defeat them all, then continue up the side ramp
     to the right and open the treasure chest to receive the Dungeon Map. Now to open the
    door. Grab the acorn to the left and throw it at the plant that is blocking the
    doorway. to defeat it, simply toss the acorn at it. Continue to the next room.    (2D R2) - Now you'll need to fly to each Baba Bud using the Deku Leaf. Each Baba Bud will
    replenish your magic points one you have landed in them. The treasure chest at the
    bottom seems to be inaccessible for now, so make your way to the top and use the
    bomb flower to break the plant barrier and continue to the next room.    (2D R3) - Use the Wind Propellers on the side of the room to move the trolley. When the wind
    propellers stop, so does the trolley. Use the Deku Leafs gust of wind to move the
    propellers while on the trolley to get to the other side.    (2D R4) - Kill the Deku Babas in this room to access the Baba Buds. Once at the top, use the
    Wind Propellers to move the trolley. Once on the other side, slash the boarded up
    passage with your sword to break the wooden planks, then pick up the acorn. Set the
    acorn on the trolley then quickly make your way back to the other side and throw it
    at the plant that blocks the entrance to the next room. Once the plant is out of the
    way continue to Room 5.    (2D R5) - There are hidden plant vines that will sprout up the moment you get too close to the
    Acorn. Instead of grabbing it from the flower where it grown, use the Deku Leaf's
    gust of wind to move the acorn to a safer spot. Once this is done, toss it at the
    plant that blocks the entrance to the next room.    (2D R6) - Take the path to the right and use the Grappling Hook on the branch above to swing
    to the ledge. Wait for the tongue shaped figure to come towards you, then jump to
    the ledge with the acorn. Grab the acorn, jump to the swinging structure, then to
    the door which the plant is blocking. Throw the acorn at the plant to continue to
    the next room.    (2D R7) - The enemies in this room don't hurt, they're just annoying. If they stick on to you,
    use your Spinning Attack to get rid of them. Open the treasure chest to receive a
    Yellow Rupee. Continue out the door at the other end.    (2D R8) - Be very careful in this room as the large vines that sprout out of the ground will
    make this room a death trap. Make your way to the Bomb Flower and throw it at the
    boarded up room in front of you. Open the treasure chest to receive the Dungeon
    Compass. USe the Bomb Flower again to toss it onto the higher ledge. Then make your
    way around the large vines to the higher ledge. Open the treasure chest inside to
    receive the small key. Return to Room 6.    (2D R6) - Return to the ledge with the Acorn and use the Small Key to access the next room.    (2D R9) - Use the Wind Propellers with the Deku Leaf to move the Trolley towards you. Move to
    the other end, then enter the next room.    (2D R10) - Defeat all the enemies in this room, then use the Baba Buds to get to the upper
     level. Exit out the door without the two plants blocking the way. Get ready to
     fight a mini-boss.    (2D R11) - This Mini-Boss battle can difficult if you don't know how to do it. Use the Deku
     Leaf to stun the massive butterfly. This will then give you a good opportunity to
     attack it. Remember the enemies from Room 7? Yes, they're back too which can also
     make the battle much more difficult. Attack this mini-boss when it gets too close,
     and use the Deku Leaf to stun it giving you another opportunity to attack.        After a certain point it will lose it's wings releasing hundreds of those spiny
     monsters by the second. Just continue to attack it and this battle is yours. Open
     the treasure chest at the end to receive the boomerang. Target the boomerang to hit
     both of the white glowing objects above the exit to remove the bars. Return to Room
     10.    (2D R10) - Continue to the door which the two plants are blocking and keep at a good distance.
     Use the boomerang to throw them out of the way, then continue through the door to
     Room 12.    (2D R12) - Use the Boomerang to remove everything out of the way, then use the Deku Leaf to
     float to the ledge on the other side. Open the treasure chest to receive the Joy
     Pendant, then continue to the next room.    (2D R6) - You'll be on the upper level of Room 6 again. Jump on to the large flower below use
    the boomerand to cut all the supports that are holding it up. After falling into the
    level below, continue to the next room.    (2D R13) - Remove all the annoying Spines (as I like to call them) from this room, then
     continue down the path you your right. Defeat all the Gels, ignore the vines as
     they'll just grow back, then continue to the next room.    (2D R14) - Jump to the oversized flower, then to the ledge. Open the treasure chest to receive
     a Yellow Rupee, then jump back to the flower. Stand in the middle and remove the
     supports with the Boomerang and you'll fall to the level below. Grab the Bomb
     Flower and quickly jump on to the flower and toss it to the boarded up doorway on
     the other side. jump to the ledge and enter the newly opened entrance.    (2D R15) - Jump from ledge to ledge, Defeat the enemies in the room, use the stumps to jump
     from ledge to ledge. Kill the spinies and the Deku Bud, then use the flower the
     Deku Bud left behind to jump to branch above. Use the Wind Propellers to move the
     trolley towards you, then move it to the other end. Pick up the Bomb Flower and
     throw it into the tree below by jumping on to the trolley and throwing it from
     there. This will remove the plant that blocks the treasure box. Once this is done,
     drop down into the tree and open the treasure chest to receive a Treasure Chart.
     Crawl through the crawlspace and exit back to room 14.    (2D R14) - Use the boomerang to break the supports on the flower above. Jump on to the flower
     and use the Deku Leaf's gust of wind to sail through the water passage. Once at
     the other end, exit through the door.    (2D R16) - Climb to the top of the tree and use the Boomerang to hit all five crystals at
     once. This will open the gate below. Open the treasure chest to receive the Big
     Key. After obtaining the Big Key, two more guards from the Forsaken Fortress will
     drop in. Use your boomerang to stun them, then start to hit them as fast as you
     can. After they have been defeated, the door on the upper level should open. Climb
     to the top of the tree and use the Grappling Hook on the branch to access the door
     back to Room 13. Exit through the door in the middle (not the right), and you'll
     be back in Room 6.    (2D R6) - Hit the wind propeller to make a huge cyclone. Hop into the Baba Bud and use the
    leaf to glide back up the mid-level of Floor 6. Jump to the ledge with the two
     flowers stuck on the door, remove them with your boomerang, then enter to the next
    room.    (2D R17) - Kill both the enemies in this room, then open the treasure chest to receive a Joy
     Pendant. Continue to the door on the other end to enter the next room.    (2D R18) - break all the jars in this room to replenish lost HP or MP, then move the board
     that blocks the Teleportation Vase. To do this, grab a Deku Stick form the vase in
     the corner, light it with one of the torches, then use the lit Deku Stick on the
     board that blocks the Teleportation Vase. When you're ready, enter the Boss Room.    (Boss 2) - Walk towards the strange looking plant. Moments later the Deku Baba will grow.
     The first thing you need to be prepared for in this battle is dodging all
     of the large vines that will sprout up from underneath you. When you get the
     chance, use your boomerang to knock off all the small vines that are hanging from
     the ceiling. Once it falls, it will open up allowing you to attack the monster
     inside. If you don't attack the vines fast enough, they'll eventually regrow.
     After attacking it a few times, it will regurgitate you. Repeat the process
     until you defeat it. Grab the heart container, then exit.    == Forest Haven ==    Upon returning to the Forest Haven, the Deku Tree will reward you on your deeds by giving you
 the Forest Pearl. Return to the boat and examine the Red Mailbox. Press the action button
 against it to find that you have new mail. After reading the letter, you will receive a Piece
 of Heart. Climb aboard the boar and use the Wind's Requiem to change the flow of wind to the
 Northwest. Once you spot a small with a large cloud floating above it, continue towards it.
 After approaching the island, you'll find that it has become a great disaster. Since there is
 nothing left here, you'll be asked to return to Windfall Island.    == Windfall Island ==    Soon after approaching the coast, Link will look at Windfall Island. Not knowing what the
 point of this was, just equip the sail and continue to Windfall Island. Head down the path
 and examine the Red Mailbox and read the letter to receive a Red Rupee. Turn around and head
 to the Bomb Shop. After trying toe tner the bomb shop you'll get a message telling you to
 Scram and Get Lost. Hmmm... That seems suspicious. Slide your way (or float using the Deku
 Leaf) down the the side wall then to the back. Climb up the vines at the back. Make your way
 through the crawlspace and you'll find the pirates.    Next, head to the pirate ship and try to enter the cabin. After it prompts you for the
 password, type in Barnacle, then continue into the cabin. Return downstairs and talk to Niko
 for another test.    Step on the switch then swing from rope to rope until you get to the other side. Oh, and you
 cannot use the Deku Leaf for this... Unfortunately. Remember to stop in mid air, then turn,
 and start swinging again. Once you have got to the treasure box, open it to receive some
 bombs. Oh and by the way did I mention that Miss Tetra was watching you the whole time?    Return outside of the ship and to your boat (marked in red on the Mini-Map). Change the Wind's
 Direction so you can set sail for Outset Island. Be careful not to get too close to the
 Also note that you might run into a Cyclone along the way. Keep away from this at all costs or
 you'll be taken back to Dragon Roost Island.    == Outset Island ==    Once at Outset Island, bring the boat around to the back of the island. Keep an eye out for
 the Whirlpool. Once you find it, enter it then quickly install the Bomb Expansion to the boat.
 To do this, simply reequip the Bombs in your inventory and use them as a rocket launcher to
 destroy the stone slabs blocking the entrance to Jabun. Once you have received Nayru's Pearl,
 the Seal will have been broken. Once you are ready, head for the three Blue Symbols on your
 Sea Chart, Starting with the closest. You'll find an island in the middle of this sector of
 the ocean with a statue. Place Nayru's Pearl in the statue, then continue to the next one.
 Once there, jump to the top ledge and place Farore's Pearl into the statue. Now continue to
 the final destination marked on your Sea Chart. Once there, place Din's Pearl into the statue.
 This will create the Bermuda... Uh.. I mean the Triforce. Once the Tower of the Gods has
 risen, proceed inside.    == Tower of the Gods ==    (3D R1) - Wait for the water level to rise up, then continue over to the bridge to the right
     of the waterfall. Climb up on top of the small pillar sticking out of the water,
    then jump to the bridge. Next, lift the statue next to the door and place it on the
     glowing seal to open the door.    (3D R2) - Use the boomerang to discharge the Gel, then slice it with your sword to kill it.
    Next, jump into the water and wait for the surface to lower. Quickly grab the box
    and place it on to the glowing seal to make the bridge appear. Climb back to the top
    using the ladder, then quickly run across the bridge before the water surfaces. If
    it surfaces you will have to wait momentarily for the bridge to appear. Once on
    other side. grab the large vase in the middle and return back to Room 1.    (3D R1) - Head to the left underneath the small Roman Structure and place the Vase on the
     center tile. This will bring down the gate on the other side of the room. Continue
    through the gate and down the channel. Wait for the water level to rise up then
    move on to the platform. Pick up each statue and place them on the seals to open the
    door to Room 3.    (3D R3) - First, move the boxes so you can easily get to the other end. Once that's done, head
    back up to the ledge and use a Deku Stick from one of the vases on the lit torch.
    Jump from box to box until you reach the other side. Light the two unlit torches to
    reveal a hidden treasure chest. Open it to receive a small key. Before returning to
    Room 1, take care of the pesky Lightning Gels. Once done, return to Room 1.    (3D R1) - One the left side of the room you'll spot quite a few walls that appear to be
    cracked. Use the bombs to remove these revealing hidden passages or secret treasure.
    Hop off the boat and into the room on the left wall. Enter the next room.    (3D R4) - Ignore the flaming skull in this room and focus on getting to the treasure chest.
    Open the treasure chest to receive the Dungeon Compass. That said, leave this room
    and back to Room 1.    (3D R1) - Wait for the water to sink, then hurry down the stairs to your right and use the
    small key to unlock the door to Room 5.    (3D R5) - Defeat all the Lightning Gels in this room to activate a hidden staircase. Grab the
    urn at the top, then return to Room 1.    (3D R1) - Look for the Roman Structure in this part of the room and set the urn on the middle
    tile. This will change the flow of the waterfall to reveal a hidden passage. Enter
    through the hidden passage. Enter to the next room.    (3D R6) - Watch out for the laser statue in the center of this room. The statue doesn't move,
    it only turns. However, if it sees you it won't stop shooting it's laser at you
    until you are out of sight. Pick up the two statues near the entrance of the room
    and place them on the seals at the other side of the room. Place link on the last
    remaining seal to activate the elevators. Jump from elevator to elevator until you
    reach the top. Exit through the door to reach Room 7.    (3D R7) - Ride the elevator across, defeat the Lightning Gels, then enter the next room.    (3D R8) - Walk up the lighted path, jump to the ledge at the other end then press the R button
    at the purple stone and.. Oh my god, Link talked. Anyways, after telling him to
    follow you, continue down the path behind you. Play this as a game of Lemmings.
    Don't go too far in front of it, and don't kill yourself in the process. Once at the
    other end, exit through the door.    (3D R7) - Hop on to the platform, ride it across, then enter the next room. Once in
    this room, continue to the top of the structure in the middle, pull out your Wind
    Waker and use it on the stone slab that popped out. Enter through the next door that
    opened.    (3D R9) - Defeat the two Flaming Skulls in this room with your Sword, then use Grappling Hook
    on the poles above to swing across. Once on the other side, enter Room 10.    (3D R10) - Use the Grappling Hook to swing across to the other ledge. Once done, call the
     statue with R and place Link on the seal. Next, use the Wind Waker to play the
     Command Melody. After taking control over the statue, hop across the bridge, then
     select R to return to Link. Use the Grappling Hook to swing across the ledge. Pick
     up the statue and enter the previous room.    (3D R9) - Place the statue on the glowing seal. This will open the door to the next room. Use
    the Grappling Hook on the pole above, stop in mid-air, then turn around and face
    towards the right. Swing then land on the ledge, then enter the next room.    (3D R11) - As powerful as he may look, his attacks are actually quite weak. Welcome to the
     Mini-Boss of the third dungeon. The only attack he has is quick movement and a
     sword to hit you with. What you'll want to do is make your way to his backside,
     then slash him. His armor will fall off meaning you finally start causing some
     damage. However, his speed will now increase making him a bit harder to predict.
     It should only take a few hits to defeat him. After defeating him, open the
     treasure chest to receive the Hero's Bow. Return to Room 9.    (3D R9) - Shoot the eye on the wall with the Hero's Bow to activate the platforms. Head to
    to the ledge that leads to Room 10. Pick up the Statue, jump from platform to
    platform, then return to Room 7 and enter the new room that just opened.    (3D R12) - Climb to the bottom of the ladder, jump into the water and n to the ledge. Enter
     Room 13.    (3D R13) - This room consists of lots of platform jumping. It would actually be much easier if
     you just used the Deku Leaf. Once on the platform with the Eye, hit the middle of
     the eye with the Hero's Bow, then ride it to the top. Jump to the platform with the
     treasure chest and open it to receive a Small Key. Continue jumping from platform
     to platform until you find another platform with an eye figure. Shoot it with the
     Hero Bow and it will come towards you. Hop on to that platform then shoot for the
     eye above the doorway. Open the treasure chest to receive a Joy Pendant. Return to
     Room 12.    (3D R12) - Kill off the Keese if you haven't done so already as they will really get in your
     way. Next, grab two of the statues in the corner. Place them on to one of the
     platforms in the center of the room. This will lower one and raise the other so
            you can access the upper ledge. Before heading to the next room though, pull out a
     bomb and wait until it's nearly ready to explode. Throw it at the crack in the wall
            near the left wall at the water surface to reveal a hidden entrance. You'll refer
     back to this room later. Climb back up the ladder, on to the higher platform, then
     use the Small Key to enter Room 14.     (3D R14) - Climb on top of the stone box in the center of the room and make a dashing jump
     using the Deku Leaf to glide over the laser. Call the statue, then pull out the
     Wind Waker and use the Command Melody. After gaining control of the statue,
     continue through the lasers and place the statue on the seal to deactivate the
     lasers. Return to Room 12.    (3D R12) - Two new monsters in this room, just defeat them with the Hero Bow, then return to
     Room 7. Remember to have all Four statues on one side or you'll run into trouble.    (3D R7) - Once all three statues are in place, enter the purple light in the center of the
    room.    (3D R15) - Pick up two of the urns and place them on the seal to deactivate the laser. Use
     Link as the third then open the treasure chest to receive the Big Key. Next, kill
     the Armos near the door. After it opens, continue to Room 16    (3D R16) - As for these Eye Lasers outside, they'll attack only if you get too close or pass
     they're sensors. Get close to them until they emit a laser. You will then be able
     to defeat them with your arrows. Continue to do this until you get to the top of
     the stairs. Note, there are a few normal ones here too so watch out. Once at the
     top, continue to through the boss door.    (Gohdan) - Walk towards the center of the dome to begin the battle. This boss somewhat
     reminds me a bit of Andross.. Just less annoying. Once the battle begins,
     start attacking the Gohdan's hands with your Hero's Bow. If you come
     between his two hands, move out of the way. If one of his hands fly
     overhead, move out of the way. Also, do not fall off of the arena otherwise
     you'll be electrocuted.            After managing to disarm his hands, shoot for the face. He'll also try to
     attack you by releasing small mini-bombs that explode on impact. After 
     managing to take out his eyes, he'll drop to the ground. If you run out of
     arrows, he will drop an arrow for you. Once he's on the ground, toss a few
     bombs in his mouth, then continue attacking. Three bombs should kill him. Grab the
     heart container that is dangerously close to the portal, then enter the portal.
     Once outside, climb up the ladder. Use the Grappling Hook on the bell, then swing 
     across from side to side to ring the bell. Once back on the surface, you will enter
     the ring of light.    == ??? ==    Once you have entered the underwater world, enter through the door in front of you. This will
 take you to the next (very short) dungeon.    == Hyrule Castle ==    (4D R1) - Wow, everything is frozen in time. Okay, first thing, continue through the foyer       until you come to a light colored floor. Use the triangle shaped blocks to push all         three on to the Triforce marked on the floor. Once, done, the statue will move         showing a hidden staircase leading to the basement.    (4D R2) - Head down the stairs, then down the bridge in the middle. Pick up the Master Sword.
    Now get ready for one hefty battle. Return to Room 1. After defeating all of the
    monsters in this room, the lasers will be deactivated allowing you to leave the
    castle. Head up the stairs and out the back entrance. Enter the boat, then sail
    through the shimmering light.    == Forsaken Fortress ==    You'll now be headed back to the Forsaken Fortress to once again make another daring attempt
 to rescue Link's sister. Once there, avoid the cannons being fired at you, then look for a
 wooden door. Use the Bomb Expansion to blow up the wooden door, then enter inside.    This time you can head through the Forsaken Fortress without having to worry about
 searchlights or guards as you are well prepared for them this time. Head towards the wooden
 door and Ganon's Shadow will appear.    == Mini-Boss: Ganon's Shadow ==
 
 What really bothers me about this fight is the fact that Ganon's Shadow will try and teleport
 behind you to attack. Wait until he summons a large orb, and wait until he throws it at you.
 Just before the orb hits, slash it with your sword to hit it back to him. Think of this as the
 deadly arts of Ping-Pong. The orb will move faster as it bounces back and forth. After it hits
 Ganon's Shadow it will fall to the ground. Start hitting it with your sword before it
 disappears. Repeat the steps above until the Mini-Boss is dead. Open the treasure chest to
 receive the Skull Hammer, then continue into the door that is now unlocked.    Watch out for the rats in this room. They'll set bombs in your path. Use the hammer on the
 obstacles blocking the entrance to the next room, continue down the hall and enter the door.    Continue through the next room and watch out for the black hole moving along the floor. This
 is a Floor Master which will grab you, suck you in, and throw you into the Jail Cell. Retrace
 your steps that you took before, and use the Deku Leaf to get over the ledge as the lanterns
 are gone. Once you find the room with the Large Door you took before, enter through it.    Continue up the stairs, down the path to the left, up the hill, hit the obstacles blocking the
 way with your hammer, then use the Deku Leaf to glide (or just slide) across. Make sure the
 wind is going the proper direction or you'll have troubles getting across. Once on the other
 side, continue up the staris and hit the switch. Enter the next room to rescue Link's sister.    == Boss: Helmaroc King ==    You won't be able to fight the Helmaroc King down here as the water is rising too quickly to
 engage in a battle. Instead, make your way to the top of the tower using the side ramp. Watch
 out for the Moblins that pop out of the urns as they might distract you. If you happen to   fall, use the Grappling Hook on the poles above to swing across. Once you're at the top, hit
 the large bird on the beak with the hammer. It'll then fall into the water. Climb up on to the
 roof, then be prepared to fight the Halmaroc King again.    Once again, you cannot touch the sides of the roof as there are plenty of spikes that can be
 quite annoying. If you stay too far away from the Helmaroc King, it will push you into the
 spikes.    Have your hammer ready, then wait until the giant bird lands. Dodge it's Beak Attack then wait
 until he has his nose stuck into the ground. Hit it on the head with your hammer to hurt it.
 Wait until it lands again, then repeat the steps again. After three hits, it's head will crack
 open. Continue to it's head with your hammer until it's dead. You might be lucky enough to
 get a couple hits each time. Once you have managed to kill it, continue up the path.    Once at the top of the path, enter the door to find Ganon...dorf. Soon after you'll arrive
 back at the Tower of the Gods. Once Miss Tetra wakes up, you'll be at Hyrule Castle. Ener
 Hyrule Castle.    == Hyrule Castle ==    Continue through the passage beneath the statue once again and continue to the next room. Also
 known as the King of Red Lions. After an interesting story, you'll be taken back to the Foyer.
 Exit out of the door closest to you.    == The Ballad of Gales ==    This part is going to be extremely long and difficult if you don't find the Ballad of Gales.
 To do so, look for a spinning cyclone that seems different from he others. Upon approaching it,
 the Wind God's evil twin brother will rear his head. Use the Hero's bow to strike at it three
 times and you'll be taught the Ballad of Gales (C-Down / Right / Left / Up).  
 6) Spoils Bag Items    == Boko Baba Seed ==    This source of the monster plant's magic is said to be most helpful when mixed in the proper
 quantities.    == Golden Feather ==    A certain strangeness emanates from this beautifully shining golden feather. Winged girls are
 said to be fond of these feathers.    == Green Chu Jelly ==    Inside Green ChuChus is a magical gelatinous essence, bit it can't be used in it's current
 form.    == Joy Pendant ==    These pendants are said to flock to those who spread joy, like butterflies gathering around
 nectar-filled blossoms.    == Knight's Crest ==    All who are skilled in the ways of the sword know the value of a crest such as this!    == Red Chu Jelly ==    This gelatinous goo comes from deep within Red ChuChus. It is effective as a cure for
 exhaustion, but it can't be used in it's current state.    == Skull Necklace ==    This rather off-putting accessory would appear to be of little value, but shown to the right
 person, it is apparently of great worth.        

 

THE END BY Tamoor Baig