| 5)
Walkthrough
== Outset Island ==
Climb down the ladder at
the edge of Aryll's Lookout.
Once at the bottom, continue along the docks, take the
path to the right and cross the bridge. Once on
the other side, enter the second house on your left to
enter Link's House. Climb up the ladder and speak to
Link's
Grandmother. After you've received Link's "Green
Outfit", you'll be asked to find Aryll.
Continue back to Aryll's Lookout and talk to Aryll. She
will then lend you her Telescope.
After recieving the telescope from Aryll, speak to her
again. She will instruct you on how to equip the
telescope.
Use the telecope to zoom in at the Red Mailbox below.
She'll then scream in terror as she sees a huge bird
flying
around in the sky. Move the telescopes viewpoint and
start looking for a large bird flying around in the sky.
The bird will then drop a girl into the forest.
Climb back down to the
docks making your way back to Link's House. However,
enter the first
house on your left this time. You'll meet up witht he
Master Swordsman of Outset Island. Speak
to him to learn the basics of sword fighting. Simply
follow his instructions and you'll obtain the Hero's
Sword at the end.
After recieving the Hero's Sword, exit the building.
Continue back across the bridge towards
Aryll's Lookout. Instead
of moving along the docks, continue up the hill until you
come to a path blocked by small tree plants. Remove the
tree plants
with your sword, then continue up the hill. Cross the
bridge and jump the gap in the middle, then continue into
the cave to
enter the forest. Once inside the forest, climb up the
hill on the right wall. Once at the top, jump off of the
other side into the
path of dirt below. Once in the level below you'll fight
off an enemy pirate. Use your basic sword training to
defeat the enemy.
Once the enemy has been defeated, climb up on to the
stump and on to the ledge, then make your way up to the
fallen tree above.
Jump into the patch of dirt below and you'll fight off
two more enemy pirates. After defeating these two, Miss
Tetra will fall
out of the tree. Soon after, the giant bird will
snatch Aryll and taker her away. Later, you'll arrive
back down at the shore of Outset
Island. Before you leave, you'll need to find a shield.
You can obtain the Shield from Link's House. Once inside,
climb up the ladder.
Link will notice the shield missing. Climb back down to
the bottom and Link's Grandma will give you the Hero's
Shield.
Once you have the shield, return and speak with Miss
Tetra to begin your adventure.
==
Aboard the Pirate Ship ==
Once you are aboard the
Pirate Ship, enter the Ship Cabin. For those of you who
are unfamilair
with a ship, this will be located behind the large
ladder. Enter the door and head downstairs.
After entering the room below you will meet up with Niko,
one of the ship's crew members.
He'll instruct you on one of a few things. Watch him
closesly, then hop on to the first raised
platform. Once on the first platform, make a dash for the
lantern hanging from the ceiling.
When it gets close to the next platform, tap the A button
to jump to the next platform.
Continue doing this until you have successfully made it
to the other side. If you happen to
fall off, use the ladder behind you to climb back up and
start over again. After makign it to
the other end, head into the next room to receive your
reward. You'll then be called back up to the
main deck.
Jump back to the other side, head up the stairs and out
to the Main Deck. Once there, climc up the long ladder
in front of you and speak to Miss Tetra. You'll then
arrive at the Forsaken Fortress.
==
Forsaken Fortress ==
Once inside the Forsaken
Fortress, continue up the stairs and hide underneath one
of the two
barrels in front of you. While in one of the barrels,
move up the next set of stairs until you
get to the top. Rotate the camera around until you see a
set of stairs beside you. Continue up
these set of stairs. Once at the top you'll see a narrow
ledge leading up the cliff. Continue
up this narrow ledge until you get to the top. Once
there, climb up the ladder. Head to the far
corner
where you will find a Deku Stick in a large vase.
Throw the vase at the
Fortress Guard, then pick up one of the Deku Sticks. Use
the sword techniques you learned
on Outset Island to defeat the Fortress Guard to turn off
the searchlights. Return back down
the ladder and continue down the hill until you get to a
narrow hallway. Enter through the door
with the torch. Once inside, open the
treasure chest in the corner to obtain the Dungeon
Compass, then use the
lantern hanging from the ceiling to jump across to the
other side. Once on the other side,
continue through the door. Head out on to the deck to the
left and continue up the ramp. Climb
up the ladder and use the same tactics you used on the
Fortress Guard before. Once he is out
of the way you will have deactivated the searchlight.
Continue down the ladder and back to the
narrow hallway. Proceed through the door with the lit
torch. Jump across the large gap by
using the lanetern haning from the ceiling, then exit
through the door on the other side. Use the
decks to find out how close you are to the place you need
to be headed to. Once you're ready, continue back into
the hallway and through the door with the lit torch.
This is where things start to get a little
mroe difficult. You need to make it to the door that was
shown to you upon entering the room. If the Fortress
Guard spots you, immediately
duck back into the barrel. Just make your way closer to
the door when the Guard's back is turned.
Once you have managed to make it through the door,
carefully head up the stairs avoiding detection from the
guard above. Once at the top, duck into the barrel and
carefully make
your way down the path. Once the path comes to a split,
continue down the left path. Once you
come to a dead end, Miss Tetra will call you about
sliding. Make your way past the wall to the
end. If there's a searchlight checking the wall around
the corner, drop to one of the narrow
hallways and do some exploring to get to it.
Note: All the
searchlights should be deativated to continue inside the
fortress. All of the
narrow hallways should lead you to a searchlight. Just do
some exploring, find the
active searchlights and kill the guard to deactivate
them. Once they are deactivated,
continue back to the place above. If you've
already cleared the searchlights, good. Continue across
the ledge to the other side.
Head up the stairs and towards the tower guard. Once the
battle begins, quickly grab your
sword and get ready to take him out. It
shouldn't be that hard to take the Fortress Guard out.
All he has are a few physical
attacks. He's pretty fast too so watch out for his quick
agility. Once you kill him, he'll
drop his Falchion and the door will open. Proceed into
the next room to find your sister.
The giant bird will soon drop in taking you to Gannon.
==
Windfall Island ==
There are a lot of quests
and rewards on this island. Look at the list below to
find what you
need. If you wish to just find the sail and get
out, Look around inside of the town for a man
who's dressed up somewhat like an Eskimo. Buy the
Sail from him for 80 Rupees, then return to
the boat. If you want to continue looking around
for Quests & Rewards, use the information
below. == Tingle's Picto Box ==
First, lets go rescue Tingle. Stay to the edge of
the cliff. Take the path that leads to the
top of the cliff, then enter the Brick Building.
Next, remove the vases to your left and step
on the switch. This will open the Jail Cell for
Tingle's Freedom. In return he will give you
the Tingle Tuner and the Sea Chart. Once you have
the items, head into the jail cell and move
the large crate out of the way to reveal a small
crawlspace. The crawlspace is a small maze
which can be quite confusing to get lost in. From
the beginning, go right, straight, left,
left, right, right, left, straight, left, right,
right, straight, right. Open the treasure box
at the end to receive the Picto Box. Once your
done, return to the jail cell and exit out the
door. == Mrs. Marie's Spare Change ==
Once outside of the Jail Cell, head up the
ramp and into the market palce. Enter the door
directly to your right to find Mrs. Marie. After
spaking to her she'll ask you to go find one
of her students, Ivan. Step outside and look around
the same area for a group of four students
known as the Killer Bees. If you sget close to them
they'll start dancing around you. Speak
to the kid with the hat and accept his challenge.
Kid #1: Hiding in the tree by the docks
outside of the town. Roll into the tree and he'll jump
out of
it. Kid #2: Hiding behind the Bomb Merchants
building. This is also located outside of the town not
too far
away from the boat. Kid #3: Behind the
tombstone directly outside of the Jail Cell where Tingle
is being held. This
guy is
kind of funny becuase he nearly falls off one cliff then
jumps down the other. Kid #4: From Mrs.
Marie's School head out the exit to the right of the
wooden stairs. Take the
path to the left. You'll find the last kid in the
the small alcove behind the bush. The Killer
Bees will reward you with a piece of heart, and Mrs.
Marie will reward you with a
purple rupee worth 50 coins. Once you come back out
the Killer Bees will ask you to go find
them a Joy Pendant. If you already have one, that
won't do. You'll need to find the one that
they are talking about. As I am not sure whether it
may be in a different location every time,
roll into the tree in front of the bomb shop. If
it's not there, keep looking until you find
it. Once you have the Joy Pendant, equip it and
press the button (Y/X/Z) associated with that
item. After giving it to Mrs. Marie, she'll reward
you with a red rupee worth 20 coins.
==
Lenzo's Joy Pendant ==
This somewhat reminds me
of the Photo-shooting that's done in Dark Cloud 2. You
need to find
three photos for Lenzo, then give it to him to
claim your reward. The Love Letter: Wait at
the docks near the Red Mailbox and have your camera
ready. The moment
you see a man with a Red Vest and Blue
Hair pull an envelope out of this
pocket, take a picture of it. Return
to Lenzo for your next quest. The Coward: Go
to the Restaurant and tip over one of the glasses at the
back. The man sitting
at one of the tables will
freak out for a few seconds giving you just enough time
to take a picture of him.
Once you have this, return to Lenzo for your final task.
Secret Attraction: Look for the woman
standing by the wooden stairs just outside of Lenzo's
Pictograph Shop.
Keep at a good distance and wait for a man in a Green
Vest
and a Red Cap to come by.
When they look at each other, take a picture.
Once this is done, return
to Lenzo and give him the picture. Once you
are ready to leave, talk to the boat again. After he
teaches you the art of sailing,open your inventory and
equip the Sail. Hop aboard the Boat, then press the
button associated
with the sail to sail off. Press + -
Up button to open the see chart. If you haven't obtained
the Sea Chart yet, return
back to Windfall Island and rescue Tingle. If you
already have the Sea Chart, navigate your
way to the flashing whirlpool (shown on the Sea
Chart). Once spot a large tower off in the
distance, head towards this large structure to
reach Dragon Roost Island. Before venturing off
into the mountainous terrain, you'll be given a key
item known as The Wind Waker, which
somewhat resembles the ocarina. Follow the
instructions you are given to play The Wind Waker.
==
Dragon Roost Island ==
Once you have learned how
to use The Wind Waker, proceed to your left and clear the
rocks
blocking your path using the Bomb Flowers. Continue
along the dirt road removing the large
boulders using the Bomb Flowers until you get to a
large gap. Use Link's slide technique to
cross the gap, then drop to the ledge shortly
below. Use the Bomb Flower on the boulder that
is blocking the way. The two blocks above it will
then make a clear path allowing you to gain
access to the tunnel. After meeting up with Quill,
continue up the path, then enter the cave.
After a long conversation with the Chieftain, head
up the side ramp. Enter the first room on
your left to find Medli who needs you to deliver an
envelope. Once you have the envelope,
proceed down the ramp. Enter through the door to
the left of the red boxes. Continue down
the stairs and into the next room to find Prince
Komali who is holding what looks to be
like a Dragonball :D This is however
called Din's Pearl. He won't give the pearl to you yet
unfortunately. First
thing you need to do is exit the room, and return
to the main lobby. == Free Rupees ==
At the top of the ramp you can sort out envelopes
for rupees. Simply match the picture with
the corresponding picture in the cabinet. Each two
packages you deliver will earn you 1 coin
each. Once you are ready, head outside
the door next to where the guard is standing. Once
outside,
drop below where you'll find the Medli. Once the
conversation finishes, pick her up,
then step back on to the higher ledge behind you.
Wait for the wind to start blowing towards
the broken bridge in the distance, then toss her.
She'll safely fly on to the higher ledge.
Remember, timing and accuracy is everything.
Once she is at the top, use the empty bottle to
grab some of the water next to the large rock
in the middle. To do this, equip it from your
inventory then select the associated button to
use the bottle. Once this is done, return back up
to the higher platform near the entrance to
the Rito Tribe's Hideout. Get close to one of the
red flowers and use the bottled water to make
a Bomb Flower Sprout. Quickly toss it towards the
large boulder in the middle to raise the
water. Once on the other side, use the
Bomb Flowers and try tossing them into the green jars the
Rito
Statues are holding. Once done correctly, they will
fall head first into the lava making a
clear path to the Dragon Roost Cave. The second one
might be a bit trickier as you'll ned to
jump to the first platform then throwing the bomb
to make the second statue fall. Note, both
statues need to be dropped, otherwise you won't be
able to reach the Dragon Roost Cave. ==
Dragon Roost Cavern == (1D R1) - First, pull
the left-most block towards you. Then walk around it and
pull the middle
block out of the way to find a
crawlspace hidden behind the blocks. (1D R2)
- Defeat the two enemies in this room, then look for one
of the Deku Sticks lying on
the ground. Use it on the lit torch in
the far right corner to light the torches in
the far left corner. Open the treasure
chest to receive a Small Key, then use it on
the locked door. (1D R3)
- Break the blocked off entryway by slashing the wooden
planks with your sword. Once
done, continue into the next room.
(1D R4) - Walk along the wooden ledge then
jump the gap. Fall on to the ledge below and pull
out the block. Jump to the higher
ledge and pull yourself up the ledge on the other
side. Timing is everything at this
point. Watch out for the lava that sprays out
from the surface, then quickly jump to
the next ledge. Next, cross the bridge and
pick up the Bomb Flower. Use it to
destroy the boulder that blocks the way to the
next room. (1D R5) - Use
the water jars sitting on the table behind you and throw
them into the lava pit.
this will temporarily create a safe
block that you can use to jump across to the
other side. Once there, climb up to
the top of the ladder, defeat the enemy, then
continue to the next room.
(1D R6) - An enemy will break through the boarded
up entryway. Defeat him, then use the sword
it drops to break the boarded up
entryway. Keep the Falchion in hand, then use it on
the boarded up doorway in the next
room. Open the treasure chest to receive a Small
Key. Drop down to the lower ledge and
continue to the next room. (1D R4) - When
you arrive back in Room 4, throw one of the vases in
front of you towards the
Bomb Flower. If it hits the Bomb
Flower, it will explode causing the rock to break.
Walk across the narrow plank, then hop
on to the wooden ledge. Use the Small Key to
open the Locked Door in front of you
to continue to Room 7. (1D R7) - Defeat all
the enemies in this room, pick up the Deku Stick that
dropped and use it
on one of the lit torches. Now use the
lit torch on the boarded up entryway in front
of you to reveal a switch. Step on the
switch and the doorway to the next room should
open. (1D R8) - Cross the
bridge, then fight off the enemy at the other end
carefully so you don't
fall off the edge. Carefully climb up
the ladder and watch out for the lava that
sprays out of the volcano. Defeat the
enemy at the top of the ladder, then slide
across the narrow plank. Be careful
not to get hit by the spraying lava that flies
out of the volcano here otherwise
you'll fall off. Walk around the boulder, then
grab hold of the ledge and move your
Control Stick to the left to slowly move to the
other side. Once on the other side,
climb up on to the ledge. Note:
That last ledge mentioned is a ledge you hang from while
moving. Do not attempt
to slide across, otherwise you'll fall off
the cliff. Climb to the upper
ledge and pick up the Bomb Flower. Toss it towards the
large
boulder, then enter the newly opened
passage to enter the next room. (1D R9) -
Pull all three of the bottom block towards you to create
a stairway leading through
a small passage that will take you to
the next room. (1D R10) - Move the block out
of the, then climb on top of it to reach the higher
ledge. Open
the treasure chest above to
receive the Dungeon Compass. Next, use one of the Deku
Sticks in the vase on the lit
torch. Quickly throw the Deku Stick towards the
boarded up entryway to reveal
another treasure chest. Open the treasure chest to
receive a Small Key. Enter
through the doorway on the other side to continue to the
next room. (1D R11)
- Head up the stairs jumping the gaps along the way, then
defeat the enemy at the top
to obtain the Golden Feather.
walk into the next and pick up the Small Key. Turn
around and opened the locked
door. (1D R12) - Watch out for all the
hidden Keese in here. Grab a Deku Stick from the vase and
light it using the torch.
Quickly head into the darker room behind you and light
the unlit torch. Use the same
stick to quickly burn the boarded up entryway, then
light the unlit torch at the top
of the stairs. Once all the torches have been lit,
the doorway leading to the next
room will open. Before continuing to the next room,
return to the room where
you lit the second torch and open the treasure chest to
reveal a Joy Pendant. Now
continue to the next room. (1D R4) - Watch
out for the Keese flying about as they'll knock you all
the way back to the
bottom level. Pick up the Bomb Flower
next to you and toss it towards the boulder
that blocks the Teleportation Vase.
Once this is done, cross the bridge avoiding the
Keese and enter the next room.
Note: The Teleportation Vases act as a
save point. If you die, you can access the
Teleportation Vase by jumping into another
one located in a different area of
the dungeon. (1D R13) - Defeat
the enemy in this room, then climb up the ladder to the
upper ledge. Locate
the jar with the Deku Sticks and
grab one. Jump back down to the lower level and
use the lit torch to light the unlit torch. Open the
treasure chest to receive the
Treasure Chart. Once all the enemies have been defeated,
exit through the door on
the upper ledge.
Note: Hidden enemies can also be
found in some of the vases of this room. After
defeating all the enemies, the door to the next room will
open.
(1D R14) - Kill the monster in this room, then grab
one of the Water vases and toss it on to
the geyser. This will create a
temporary block that will sprout up when the lava
sprays out bringing you up to
the upper level. (1D R15) - Locate the Bomb
Flower and use it to destroy both of the boulders. One
alcomve will
contain a Teleportation Vase,
while the other one blocks the doorway to the Boss.
(1D R16) - Prepare yourself, because once
you head up the stairs, they'll fall behind you.
Continue up the stairs where
you'll encounter two guards at the top, and Medli
being held prisoner.
This fight isn't much of a
challenge, other than their physical attacks and their
awesome agility, it's not much
different from the same battle you fought at the top
of the Forsaken Fortress. Once
you have taken care of those two, another guard you
encountered at the Forsaken
Fortress will drop in. This enemy is quite slow too. The
only difference is his long
ranged physical attack. Once you have defeated it, you
will have freed Medli.
Next, use the Grappling Hook to
target the branch. Swing to the other side then jump
off to the other ledge. Use the
Grappling Hook again on the next branch, Then jump
of to the other side. Remove the
boarded up entryway with your sword, then drop to
the ledge below. Swing form
ledge to ledge using the Grappling Hook and the branches
above, then enter through the
door at the other end. (1D R17) - Cross the
bridge, then defeat all the enemies in this room. Once
they are defeated,
a treasure chest will appear
below. Get back on to the bridge and remove the ropes
holding it up with your sword.
You'll then fall down to the level below. Cross the
narrow bridge below and open the
treasure chest to receive a Joy Pendant. Exit out
the door on the other end.
(1D R18) - Go up the stairs to your right
and into the small cage. Stand in the middle and
charge up your sword, then break
all three ropes at once. The platform will then
fall to the surface below.
Quickly enter through the door ahead of you before the
geyser erupts. Jump from
platform to platform, then climb up the ladder at the
other end. Next, use the
Grappling Hook on the bone hanging from the ceiling. The
lever will pull out opening the
door behind you. Wait until you get close enough,
then jump back on to the ledge
and enter the door. (1D R19) - Use the
Grappling Hook again on the branch hanging from the
ceiling and wait for
Link to stop swinging. Press The
R button and use the Control Stick to climb up,
then turn to right. Climb back
down and start swinging to reach the ledge. next,
jump from platform to platform,
then use the Grappling Hook to swing on to ledge.
(1D R20) - Start attacking the Mini-Gohma in this
room until it curls up into a ball. Pick it
up, then set it on the switch,
this will temporarily hold the switch down giving
you enough time to open the
treasure chest to receive the Big Key. Return to Room
15. (1D R15) - Now
that you have the Big Key and the Grappling Hook, use the
Grappling Hook on the
branch on the ceiling to swing
over to the other side. Continue up the stairs and
use the Big Key to open the
door. (Gohma) - At the beginning of the Boss
Battle. Equip the Grappling Hook and use it on the
tail hanging down from the roof. You
will then swing across to the other side. Jump
on to on of the shelves sticking on
the ceiling, then wait for Gohma to place the
roof back in the proper location.
Repeat the process three times to crack Gohma's
carapace.
Next, using the Grappling Hook, target his eye with
L-Targeting. Throw the Grappling
Hook at his eye to temporarily stun
him. He'll fall on to the ground giving you
enough time to slash the eye with your
sword. Continue doing this until Gohma is
dead. Once the battle has finished,
pick up the Heart Container, then step into the
mysterious wind in the center.
== Dragon Roost Island == Once back on
Dragon Roost Island, Prince Komali will give you Din's
Pearl. Head through the
tunnel ahead and swim to the Wind Shrine directly
in front of you. Pull out your Wind Waker
and use it front of the statue. Follow the melody
to learn te Wind's Requiem. Once that is
done, return to the boat. Use the Wind's Requiem to
change the direction of the wind to the
south, then hop aboard the boat. View the sea chart
to find out where you have to go next.
Once you see a structure in the distance of what
seems to be like two mountains in the
distance, continue towards the structure.
== Forest Haven == Climb up from ledge
to ledge, kill the Deku Babas, taking the path to your
right. You will
eventually come to a waterfall. Since the current
is much too strong to go through the water,
you'll have to use the Grappling Hook on the
branches provided to get across. Once you come
to the final ledge, look up to find another branch
that you could use with your Grappling
Hook. Swing across into the shallow water just
above the small waterfall ahead of you. Enter
the cave. Continue through shallow
waters and use the waterfalls to climb to higher grounds.
Walk around
the large tree in the middle. Continue moving to
face of the tree and it should eventually
start to grow Gels (I think that's what they're
called). Anyways. use Link's Roll technique
and hit the tree. All the Gels will then drop to
the ground. Defeat these and another Gel
will grow on the tree, use a rolling attack to
knock that one of, defeat it, and the story
will continue. Now to get the leaf,
and believe me when I say this cannot easily be done on
the first try,
so keep practicing. Look for the red a purple
flower known as the Baba Bud. If you need to
find one of the tree branches to make it to the
top, I suggest to use Control Pad to rotate
the camera around, then leave it alone when it
spits you out. This means that you will use the
Control Pad instead of the C-Stick to move the
camera around. Don't touch it while you're in
mid-air though, otherwise you'll fall to the
bottom. As long as you leave it alone, you'll
fall back into the flower. Once you have made it to
the branch, use the Grappling Hook to
make it to the flower in the distance.
After making it to the top branch, grab the Deku
Leaf, then pull out the leaf and float to
the ledge below and enter the cave.
Now it's time to make a huge leap from ledge to
ledge. Ready? 1..2..3.. Go!! No I'm just
kidding. Use your Wind Waker and play the Wind
Requiem to change the wind's direction South-
West. Hop on to the top ledge, pull out your leaf,
then make a dash for the ledge to the left
off in the distance. Next, cut the grass in this
area to replenish your magic bar, then use
the Wind's Requiem to change the wind's direction
North-West. Pull out the Deku Leaf and make
a dash for the higher ledge and let the updraft
(cyclone) lift you up, otherwise you won't
reach the higher ledge to the dungeon. Do not hit
the spinning blades or you will fall. Once
you have landed on the big black mountain, proceed
through the entrance. == Forbidden Woods ==
(2D R1) - There are tons of Gels in this
room. Defeat them all, then continue up the side ramp
to the right and open the
treasure chest to receive the Dungeon Map. Now to open
the
door. Grab the acorn to the left and
throw it at the plant that is blocking the
doorway. to defeat it, simply toss the
acorn at it. Continue to the next room. (2D
R2) - Now you'll need to fly to each Baba Bud using the
Deku Leaf. Each Baba Bud will
replenish your magic points one you
have landed in them. The treasure chest at the
bottom seems to be inaccessible for
now, so make your way to the top and use the
bomb flower to break the plant barrier
and continue to the next room. (2D R3) - Use
the Wind Propellers on the side of the room to move the
trolley. When the wind
propellers stop, so does the trolley.
Use the Deku Leafs gust of wind to move the
propellers while on the trolley to get
to the other side. (2D R4) - Kill the Deku
Babas in this room to access the Baba Buds. Once at the
top, use the
Wind Propellers to move the trolley.
Once on the other side, slash the boarded up
passage with your sword to break the
wooden planks, then pick up the acorn. Set the
acorn on the trolley then quickly make
your way back to the other side and throw it
at the plant that blocks the entrance
to the next room. Once the plant is out of the
way continue to Room 5.
(2D R5) - There are hidden plant vines that will
sprout up the moment you get too close to the
Acorn. Instead of grabbing it from the
flower where it grown, use the Deku Leaf's
gust of wind to move the acorn to a
safer spot. Once this is done, toss it at the
plant that blocks the entrance to the
next room. (2D R6) - Take the path to the
right and use the Grappling Hook on the branch above to
swing
to the ledge. Wait for the tongue
shaped figure to come towards you, then jump to
the ledge with the acorn. Grab the
acorn, jump to the swinging structure, then to
the door which the plant is blocking.
Throw the acorn at the plant to continue to
the next room. (2D R7) -
The enemies in this room don't hurt, they're just
annoying. If they stick on to you,
use your Spinning Attack to get rid of
them. Open the treasure chest to receive a
Yellow Rupee. Continue out the door at
the other end. (2D R8) - Be very careful in
this room as the large vines that sprout out of the
ground will
make this room a death trap. Make your
way to the Bomb Flower and throw it at the
boarded up room in front of you. Open
the treasure chest to receive the Dungeon
Compass. USe the Bomb Flower again to
toss it onto the higher ledge. Then make your
way around the large vines to the
higher ledge. Open the treasure chest inside to
receive the small key. Return to Room
6. (2D R6) - Return to the ledge with the
Acorn and use the Small Key to access the next room.
(2D R9) - Use the Wind Propellers with the
Deku Leaf to move the Trolley towards you. Move to
the other end, then enter the next
room. (2D R10) - Defeat all the enemies in
this room, then use the Baba Buds to get to the upper
level. Exit out the door without
the two plants blocking the way. Get ready to
fight a mini-boss.
(2D R11) - This Mini-Boss battle can difficult if
you don't know how to do it. Use the Deku
Leaf to stun the massive
butterfly. This will then give you a good opportunity to
attack it. Remember the enemies
from Room 7? Yes, they're back too which can also
make the battle much more
difficult. Attack this mini-boss when it gets too close,
and use the Deku Leaf to stun it
giving you another opportunity to attack.
After a certain point it will
lose it's wings releasing hundreds of those spiny
monsters by the second. Just
continue to attack it and this battle is yours. Open
the treasure chest at the end to
receive the boomerang. Target the boomerang to hit
both of the white glowing
objects above the exit to remove the bars. Return to Room
10. (2D R10) -
Continue to the door which the two plants are blocking
and keep at a good distance.
Use the boomerang to throw them
out of the way, then continue through the door to
Room 12. (2D R12) -
Use the Boomerang to remove everything out of the way,
then use the Deku Leaf to
float to the ledge on the other
side. Open the treasure chest to receive the Joy
Pendant, then continue to the
next room. (2D R6) - You'll be on the upper
level of Room 6 again. Jump on to the large flower below
use
the boomerand to cut all the supports
that are holding it up. After falling into the
level below, continue to the next
room. (2D R13) - Remove all the annoying
Spines (as I like to call them) from this room, then
continue down the path you your
right. Defeat all the Gels, ignore the vines as
they'll just grow back, then
continue to the next room. (2D R14) - Jump
to the oversized flower, then to the ledge. Open the
treasure chest to receive
a Yellow Rupee, then jump back
to the flower. Stand in the middle and remove the
supports with the Boomerang and
you'll fall to the level below. Grab the Bomb
Flower and quickly jump on to
the flower and toss it to the boarded up doorway on
the other side. jump to the
ledge and enter the newly opened entrance.
(2D R15) - Jump from ledge to ledge, Defeat the
enemies in the room, use the stumps to jump
from ledge to ledge. Kill the
spinies and the Deku Bud, then use the flower the
Deku Bud left behind to jump to
branch above. Use the Wind Propellers to move the
trolley towards you, then move it
to the other end. Pick up the Bomb Flower and
throw it into the tree below by
jumping on to the trolley and throwing it from
there. This will remove the
plant that blocks the treasure box. Once this is done,
drop down into the tree and open
the treasure chest to receive a Treasure Chart.
Crawl through the crawlspace and
exit back to room 14. (2D R14) - Use the
boomerang to break the supports on the flower above. Jump
on to the flower
and use the Deku Leaf's gust of
wind to sail through the water passage. Once at
the other end, exit through the
door. (2D R16) - Climb to the top of the
tree and use the Boomerang to hit all five crystals at
once. This will open the gate
below. Open the treasure chest to receive the Big
Key. After obtaining the Big
Key, two more guards from the Forsaken Fortress will
drop in. Use your boomerang to
stun them, then start to hit them as fast as you
can. After they have been
defeated, the door on the upper level should open. Climb
to the top of the tree and use
the Grappling Hook on the branch to access the door
back to Room 13. Exit through
the door in the middle (not the right), and you'll
be back in Room 6.
(2D R6) - Hit the wind propeller to make a huge
cyclone. Hop into the Baba Bud and use the
leaf to glide back up the mid-level of
Floor 6. Jump to the ledge with the two
flowers stuck on the door,
remove them with your boomerang, then enter to the next
room. (2D R17) - Kill
both the enemies in this room, then open the treasure
chest to receive a Joy
Pendant. Continue to the door on
the other end to enter the next room. (2D
R18) - break all the jars in this room to replenish lost
HP or MP, then move the board
that blocks the Teleportation
Vase. To do this, grab a Deku Stick form the vase in
the corner, light it with one of
the torches, then use the lit Deku Stick on the
board that blocks the
Teleportation Vase. When you're ready, enter the Boss
Room. (Boss 2) - Walk towards the strange
looking plant. Moments later the Deku Baba will grow.
The first thing you need to be
prepared for in this battle is dodging all
of the large vines that will
sprout up from underneath you. When you get the
chance, use your boomerang to
knock off all the small vines that are hanging from
the ceiling. Once it falls, it
will open up allowing you to attack the monster
inside. If you don't attack the
vines fast enough, they'll eventually regrow.
After attacking it a few times,
it will regurgitate you. Repeat the process
until you defeat it. Grab the
heart container, then exit. == Forest Haven
== Upon returning to the Forest Haven, the
Deku Tree will reward you on your deeds by giving you
the Forest Pearl. Return to the boat and examine
the Red Mailbox. Press the action button
against it to find that you have new mail. After
reading the letter, you will receive a Piece
of Heart. Climb aboard the boar and use the Wind's
Requiem to change the flow of wind to the
Northwest. Once you spot a small with a large cloud
floating above it, continue towards it.
After approaching the island, you'll find that it
has become a great disaster. Since there is
nothing left here, you'll be asked to return to
Windfall Island. == Windfall Island ==
Soon after approaching the coast, Link will
look at Windfall Island. Not knowing what the
point of this was, just equip the sail and continue
to Windfall Island. Head down the path
and examine the Red Mailbox and read the letter to
receive a Red Rupee. Turn around and head
to the Bomb Shop. After trying toe tner the bomb
shop you'll get a message telling you to
Scram and Get Lost. Hmmm... That seems suspicious.
Slide your way (or float using the Deku
Leaf) down the the side wall then to the back.
Climb up the vines at the back. Make your way
through the crawlspace and you'll find the pirates.
Next, head to the pirate ship and try to
enter the cabin. After it prompts you for the
password, type in Barnacle, then continue into the
cabin. Return downstairs and talk to Niko
for another test. Step on the switch
then swing from rope to rope until you get to the other
side. Oh, and you
cannot use the Deku Leaf for this... Unfortunately.
Remember to stop in mid air, then turn,
and start swinging again. Once you have got to the
treasure box, open it to receive some
bombs. Oh and by the way did I mention that Miss
Tetra was watching you the whole time?
Return outside of the ship and to your boat (marked
in red on the Mini-Map). Change the Wind's
Direction so you can set sail for Outset Island. Be
careful not to get too close to the
Also note that you might run into a Cyclone along
the way. Keep away from this at all costs or
you'll be taken back to Dragon Roost Island.
== Outset Island == Once at Outset
Island, bring the boat around to the back of the island.
Keep an eye out for
the Whirlpool. Once you find it, enter it then
quickly install the Bomb Expansion to the boat.
To do this, simply reequip the Bombs in your
inventory and use them as a rocket launcher to
destroy the stone slabs blocking the entrance to
Jabun. Once you have received Nayru's Pearl,
the Seal will have been broken. Once you are ready,
head for the three Blue Symbols on your
Sea Chart, Starting with the closest. You'll find
an island in the middle of this sector of
the ocean with a statue. Place Nayru's Pearl in the
statue, then continue to the next one.
Once there, jump to the top ledge and place
Farore's Pearl into the statue. Now continue to
the final destination marked on your Sea Chart.
Once there, place Din's Pearl into the statue.
This will create the Bermuda... Uh.. I mean the
Triforce. Once the Tower of the Gods has
risen, proceed inside. == Tower of the
Gods == (3D R1) - Wait for the water level
to rise up, then continue over to the bridge to the right
of the waterfall. Climb up on
top of the small pillar sticking out of the water,
then jump to the bridge. Next, lift
the statue next to the door and place it on the
glowing seal to open the door.
(3D R2) - Use the boomerang to discharge the
Gel, then slice it with your sword to kill it.
Next, jump into the water and wait for
the surface to lower. Quickly grab the box
and place it on to the glowing seal to
make the bridge appear. Climb back to the top
using the ladder, then quickly run
across the bridge before the water surfaces. If
it surfaces you will have to wait
momentarily for the bridge to appear. Once on
other side. grab the large vase in the
middle and return back to Room 1. (3D R1) -
Head to the left underneath the small Roman Structure and
place the Vase on the
center tile. This will bring
down the gate on the other side of the room. Continue
through the gate and down the channel.
Wait for the water level to rise up then
move on to the platform. Pick up each
statue and place them on the seals to open the
door to Room 3. (3D R3) -
First, move the boxes so you can easily get to the other
end. Once that's done, head
back up to the ledge and use a Deku
Stick from one of the vases on the lit torch.
Jump from box to box until you reach
the other side. Light the two unlit torches to
reveal a hidden treasure chest. Open
it to receive a small key. Before returning to
Room 1, take care of the pesky
Lightning Gels. Once done, return to Room 1.
(3D R1) - One the left side of the room you'll spot
quite a few walls that appear to be
cracked. Use the bombs to remove these
revealing hidden passages or secret treasure.
Hop off the boat and into the room on
the left wall. Enter the next room. (3D R4)
- Ignore the flaming skull in this room and focus on
getting to the treasure chest.
Open the treasure chest to receive the
Dungeon Compass. That said, leave this room
and back to Room 1. (3D
R1) - Wait for the water to sink, then hurry down the
stairs to your right and use the
small key to unlock the door to Room
5. (3D R5) - Defeat all the Lightning Gels
in this room to activate a hidden staircase. Grab the
urn at the top, then return to Room 1.
(3D R1) - Look for the Roman Structure in
this part of the room and set the urn on the middle
tile. This will change the flow of the
waterfall to reveal a hidden passage. Enter
through the hidden passage. Enter to
the next room. (3D R6) - Watch out for the
laser statue in the center of this room. The statue
doesn't move,
it only turns. However, if it sees you
it won't stop shooting it's laser at you
until you are out of sight. Pick up
the two statues near the entrance of the room
and place them on the seals at the
other side of the room. Place link on the last
remaining seal to activate the
elevators. Jump from elevator to elevator until you
reach the top. Exit through the door
to reach Room 7. (3D R7) - Ride the elevator
across, defeat the Lightning Gels, then enter the next
room. (3D R8) - Walk up the lighted path,
jump to the ledge at the other end then press the R
button
at the purple stone and.. Oh my god,
Link talked. Anyways, after telling him to
follow you, continue down the path
behind you. Play this as a game of Lemmings.
Don't go too far in front of it, and
don't kill yourself in the process. Once at the
other end, exit through the door.
(3D R7) - Hop on to the platform, ride it
across, then enter the next room. Once in
this room, continue to the top of the
structure in the middle, pull out your Wind
Waker and use it on the stone slab
that popped out. Enter through the next door that
opened. (3D R9) - Defeat
the two Flaming Skulls in this room with your Sword, then
use Grappling Hook
on the poles above to swing across.
Once on the other side, enter Room 10. (3D
R10) - Use the Grappling Hook to swing across to the
other ledge. Once done, call the
statue with R and place Link on
the seal. Next, use the Wind Waker to play the
Command Melody. After taking
control over the statue, hop across the bridge, then
select R to return to Link. Use
the Grappling Hook to swing across the ledge. Pick
up the statue and enter the
previous room. (3D R9) - Place the statue on
the glowing seal. This will open the door to the next
room. Use
the Grappling Hook on the pole above,
stop in mid-air, then turn around and face
towards the right. Swing then land on
the ledge, then enter the next room. (3D
R11) - As powerful as he may look, his attacks are
actually quite weak. Welcome to the
Mini-Boss of the third dungeon.
The only attack he has is quick movement and a
sword to hit you with. What
you'll want to do is make your way to his backside,
then slash him. His armor will
fall off meaning you finally start causing some
damage. However, his speed will
now increase making him a bit harder to predict.
It should only take a few hits
to defeat him. After defeating him, open the
treasure chest to receive the
Hero's Bow. Return to Room 9. (3D R9) -
Shoot the eye on the wall with the Hero's Bow to activate
the platforms. Head to
to the ledge that leads to Room 10.
Pick up the Statue, jump from platform to
platform, then return to Room 7 and
enter the new room that just opened. (3D
R12) - Climb to the bottom of the ladder, jump into the
water and n to the ledge. Enter
Room 13. (3D R13) -
This room consists of lots of platform jumping. It would
actually be much easier if
you just used the Deku Leaf.
Once on the platform with the Eye, hit the middle of
the eye with the Hero's Bow,
then ride it to the top. Jump to the platform with the
treasure chest and open it to
receive a Small Key. Continue jumping from platform
to platform until you find
another platform with an eye figure. Shoot it with the
Hero Bow and it will come
towards you. Hop on to that platform then shoot for the
eye above the doorway. Open the
treasure chest to receive a Joy Pendant. Return to
Room 12. (3D R12) -
Kill off the Keese if you haven't done so already as they
will really get in your
way. Next, grab two of the
statues in the corner. Place them on to one of the
platforms in the center of the
room. This will lower one and raise the other so
you can access the upper ledge. Before heading to the
next room though, pull out a
bomb and wait until it's nearly
ready to explode. Throw it at the crack in the wall
near the left wall at the water surface to reveal a
hidden entrance. You'll refer
back to this room later. Climb
back up the ladder, on to the higher platform, then
use the Small Key to enter Room
14. (3D R14) - Climb on top of the
stone box in the center of the room and make a dashing
jump
using the Deku Leaf to glide
over the laser. Call the statue, then pull out the
Wind Waker and use the Command
Melody. After gaining control of the statue,
continue through the lasers and
place the statue on the seal to deactivate the
lasers. Return to Room 12.
(3D R12) - Two new monsters in this room,
just defeat them with the Hero Bow, then return to
Room 7. Remember to have all
Four statues on one side or you'll run into trouble.
(3D R7) - Once all three statues are in
place, enter the purple light in the center of the
room. (3D R15) - Pick up
two of the urns and place them on the seal to deactivate
the laser. Use
Link as the third then open the
treasure chest to receive the Big Key. Next, kill
the Armos near the door. After
it opens, continue to Room 16 (3D R16) - As
for these Eye Lasers outside, they'll attack only if you
get too close or pass
they're sensors. Get close to
them until they emit a laser. You will then be able
to defeat them with your arrows.
Continue to do this until you get to the top of
the stairs. Note, there are a
few normal ones here too so watch out. Once at the
top, continue to through the
boss door. (Gohdan) - Walk towards the
center of the dome to begin the battle. This boss
somewhat
reminds me a bit of Andross..
Just less annoying. Once the battle begins,
start attacking the Gohdan's
hands with your Hero's Bow. If you come
between his two hands, move out
of the way. If one of his hands fly
overhead, move out of the way.
Also, do not fall off of the arena otherwise
you'll be electrocuted.
After
managing to disarm his hands, shoot for the face. He'll
also try to
attack you by releasing small
mini-bombs that explode on impact. After
managing to take out his eyes,
he'll drop to the ground. If you run out of
arrows, he will drop an arrow
for you. Once he's on the ground, toss a few
bombs in his mouth, then
continue attacking. Three bombs should kill him. Grab the
heart container that is
dangerously close to the portal, then enter the portal.
Once outside, climb up the
ladder. Use the Grappling Hook on the bell, then
swing
across from side to side to ring
the bell. Once back on the surface, you will enter
the ring of light.
== ??? == Once you have entered the
underwater world, enter through the door in front of you.
This will
take you to the next (very short) dungeon.
== Hyrule Castle == (4D R1) - Wow,
everything is frozen in time. Okay, first thing, continue
through the foyer until you
come to a light colored floor. Use the triangle shaped
blocks to push all
three on to the Triforce marked on the floor. Once, done,
the statue will move
showing a hidden staircase leading to
the basement. (4D R2) - Head down the
stairs, then down the bridge in the middle. Pick up the
Master Sword.
Now get ready for one hefty battle.
Return to Room 1. After defeating all of the
monsters in this room, the lasers will
be deactivated allowing you to leave the
castle. Head up the stairs and out the
back entrance. Enter the boat, then sail
through the shimmering light.
== Forsaken Fortress == You'll now be
headed back to the Forsaken Fortress to once again make
another daring attempt
to rescue Link's sister. Once there, avoid the
cannons being fired at you, then look for a
wooden door. Use the Bomb Expansion to blow up the
wooden door, then enter inside. This time
you can head through the Forsaken Fortress without having
to worry about
searchlights or guards as you are well prepared for
them this time. Head towards the wooden
door and Ganon's Shadow will appear.
== Mini-Boss: Ganon's Shadow ==
What really bothers me about this fight is the fact
that Ganon's Shadow will try and teleport
behind you to attack. Wait until he summons a large
orb, and wait until he throws it at you.
Just before the orb hits, slash it with your sword
to hit it back to him. Think of this as the
deadly arts of Ping-Pong. The orb will move faster
as it bounces back and forth. After it hits
Ganon's Shadow it will fall to the ground. Start
hitting it with your sword before it
disappears. Repeat the steps above until the
Mini-Boss is dead. Open the treasure chest to
receive the Skull Hammer, then continue into the
door that is now unlocked. Watch out for the
rats in this room. They'll set bombs in your path. Use
the hammer on the
obstacles blocking the entrance to the next room,
continue down the hall and enter the door.
Continue through the next room and watch out for
the black hole moving along the floor. This
is a Floor Master which will grab you, suck you in,
and throw you into the Jail Cell. Retrace
your steps that you took before, and use the Deku
Leaf to get over the ledge as the lanterns
are gone. Once you find the room with the Large
Door you took before, enter through it.
Continue up the stairs, down the path to the left,
up the hill, hit the obstacles blocking the
way with your hammer, then use the Deku Leaf to
glide (or just slide) across. Make sure the
wind is going the proper direction or you'll have
troubles getting across. Once on the other
side, continue up the staris and hit the switch.
Enter the next room to rescue Link's sister.
== Boss: Helmaroc King == You won't be
able to fight the Helmaroc King down here as the water is
rising too quickly to
engage in a battle. Instead, make your way to the
top of the tower using the side ramp. Watch
out for the Moblins that pop out of the urns as
they might distract you. If you happen to
fall, use the Grappling Hook on the poles above to swing
across. Once you're at the top, hit
the large bird on the beak with the hammer. It'll
then fall into the water. Climb up on to the
roof, then be prepared to fight the Halmaroc King
again. Once again, you cannot touch the
sides of the roof as there are plenty of spikes that can
be
quite annoying. If you stay too far away from the
Helmaroc King, it will push you into the
spikes. Have your hammer ready, then
wait until the giant bird lands. Dodge it's Beak Attack
then wait
until he has his nose stuck into the ground. Hit it
on the head with your hammer to hurt it.
Wait until it lands again, then repeat the steps
again. After three hits, it's head will crack
open. Continue to it's head with your hammer until
it's dead. You might be lucky enough to
get a couple hits each time. Once you have managed
to kill it, continue up the path. Once at
the top of the path, enter the door to find Ganon...dorf.
Soon after you'll arrive
back at the Tower of the Gods. Once Miss Tetra
wakes up, you'll be at Hyrule Castle. Ener
Hyrule Castle. == Hyrule Castle ==
Continue through the passage beneath the
statue once again and continue to the next room. Also
known as the King of Red Lions. After an
interesting story, you'll be taken back to the Foyer.
Exit out of the door closest to you.
== The Ballad of Gales == This part is
going to be extremely long and difficult if you don't
find the Ballad of Gales.
To do so, look for a spinning cyclone that seems
different from he others. Upon approaching it,
the Wind God's evil twin brother will rear his
head. Use the Hero's bow to strike at it three
times and you'll be taught the Ballad of Gales
(C-Down / Right / Left / Up).
6) Spoils Bag Items == Boko Baba Seed
== This source of the monster plant's magic
is said to be most helpful when mixed in the proper
quantities. == Golden Feather ==
A certain strangeness emanates from this
beautifully shining golden feather. Winged girls are
said to be fond of these feathers. ==
Green Chu Jelly == Inside Green ChuChus is a
magical gelatinous essence, bit it can't be used in it's
current
form. == Joy Pendant ==
These pendants are said to flock to those who
spread joy, like butterflies gathering around
nectar-filled blossoms. == Knight's
Crest == All who are skilled in the ways of
the sword know the value of a crest such as this!
== Red Chu Jelly == This gelatinous
goo comes from deep within Red ChuChus. It is effective
as a cure for
exhaustion, but it can't be used in it's current
state. == Skull Necklace ==
This rather off-putting accessory would appear to
be of little value, but shown to the right
person, it is apparently of great worth.
THE END BY Tamoor Baig
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