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Once you gain control of Link, head north
and meet Impa. Watch with joy as your mere presence sends
the monsters scurrying. (Too bad you can't do this for
the rest of the game.) Impa tells you that she is looking
for the singer Nayru and requests that you let her
accompany you while you protect her from any other
beasts. You'll very quickly come to a rock that Impa
claims she cannot move herself. Simply walk up beside it
and push it by pressing the arrow pad in the Direction
you want to push. Continue north to meet Nayru. After the
game's plot unfolds, go back and talk to Impa. She will
give you the Wooden Sword, and instruct you to go to the
Maku Tree in Lynna City. Head into town by going south
and then clearing out the shrubs with your sword. Once
you're in town, go north to visit Vasu's Jewelry Shop.
Talk with him to receive the L-1 Ring Box. He will then
give you a ring that he will appraise for you. You should
also be sure to read the red and blue books located on
either side of Vasu to gain a general understanding of
how the link system works. Feel free to explore the town.
One very nice place to visit is the Know-It-All Birds'
Hut in the western part of the city, as they offer very
good advice for anyone new to the Zelda series, as well
as a few other things not found in other Zelda games. You
can also have a look around the Item Shop, although odds
are you don't have enough money to buy anything. When
you're ready to advance the story, head north from the
Jewelry Shop and enter the Maku Road. Despite the Danger
signs posted throughout the cave, you can simply walk
straight through to meet the Maku Tree. Right when it
looks like you're going to get some help (other than
mine), Veran makes the Maku Tree disappear! Head east to
meet back up with Ralph, and prepare for a journey to the
past. LYNNA VILLAGE
/ You'll arrive in a period of time several hundred years
before the first part of the game. Head southwest to get
into Lynna Village, and look around and talk with the
townspeople. You'll find out that Queen Ambi, who many
once considered a very kind-hearted person, has become
much different. Not to anyone's surprise, you'll also
find out that the queen has a new aide named Nayru that
many consider to be partly responsible for the queen's
behavior. Also, make sure to visit the house in the
northwest-most part of the village. The man inside will
give you your first Gasha Seed, which you can plant in
the plot of soil a little bit south of his house. When
you try to go see the Maku Tree, however, you'll notice
the path is now blocked. Since the villagers say that all
of their tools are being used for the Ambi Tower. Head to
the southwest part of the village to go search there and
see what you can find... Talk to the guard blocking the
entrance, and he'll let you by. Once inside, simply
follow the one-way route around until you reach the end.
Talk to the person wearing an orange helmet, and he'll
give you a shovel. Head back to the village, but make
sure to grab the Heart Piece sitting there behind the
mounds of dirt before you leave. Now head back to Maku
Road.
MAKU ROAD / Ah, the first
puzzles of the game. Don't worry, though, they're VERY
tame. In the first room, simply push the block one space
to the north to open the door. In the next room, push the
center block either one space to the left or right. Go to
the east and defeat the three mini-blobs inside with your
sword to open the doors. Continuing on, push the block
north so that it falls into the pit (where you DON'T want
to go, in case you were curious.) Take the right path,
and push the block on the left north and push the other
block to the right and press the switch. Go the other way
to open the chest and claim a Small Key. Go back the way
you came and open the locked door with the key. In the
next room, there are quite a few blocks surrounding the
switch that you need to get to to open the door. #o# # #
1-Push to the left # 3 2 # # # 2-Push up # # 1 # # #
3-Push left ##### ##### In the next room, be sure to take
the Heart Piece by pushing the lower left block up and by
pushing the bottom center block to the left to clear a
path. To leave the room, push the lone block on the right
side of the room one space in any direction. Take the
stairs up, and be prepared for a short and easy
swordfight with two moblins that are attacking the Maku
Scrub. She will destroy the wall to the south for you,
and you can leave and take the portal back to the present
day Lynna City. Head North and talk to the Maku Tree once
again. She will tell you that you must find the eight
Essences of Time to be able to defeat Veran. She'll
instruct you to head to Yoll Graveyard in the east, and
will give you a Seed Satchel containing 20 Ember Seeds.
You can look around inside the tree in the Hall of
Secrets, although you don't have any yet. If you want to
make some quick money, head back to the south and use
your newly acquired Ember Seeds to burn down the small
tree on the right side of the screen. Doing this will
open the path to a chest that contains 30 Rupees. You
should now leave the town to the east and head back in
the direction you began the game. When you see another
small tree, burn it to begin your search for the
Graveyard Key.
YOLL GRAVEYARD / Once
you're into the graveyard, burn down the next tree and go
east, south, then west. You'll run into a group of boys
discussing a hidden path under a tree. Head south then
east until you reach the end, and burn the small to the
south using your Ember Seeds. Go down the stairs. You'll
arrive in an almost pitch-black room. Go north, and use
your Ember Seeds to light the two candles to make the
Graveyard Key fall from the ceiling. Spooky, no? Head
back the way you came and go north to find the gate that
your Graveyard Key unlocks. From there, follow the path
until you enter the Spirit's Grave.
LEVEL ONE--SPIRIT'S GRAVE
/ Go east as you enter, and defeat the enemies in that
room. After doing so, go north, and push the block up,
then go the left part of the room and take the stairs to
get to a chest containing a dungeon map. Fall down, and
push the block into the hole to open the doors. Take the
north door, and push the block in the middle north to get
to the chest containing the Compass. Go west until you
reach what is seemingly a dead end, then use an Ember
Seed on the wall to make it open up a hidden room where
you can get a ring. Go back the way you came, pushing the
block into the hole once again, and this time go through
the door that opens to the east. Defeat the ghost that's
flying around by whacking it with your sword five times,
then grab the small key and head west. Push the block and
then head through the locked door to the north. Push the
block on the right up one space, then grab the small key
from the chest. Head west, then follow the path all the
way back to the east. You'll enter a room with a block
lay-out like this: 1-Push up 3 5 2-Push left 214 3-Push
up ## ## 4-Push right 5-Push up Press the two switches
located in the room, then carefully get on the moving
platform to reach the chest which contains another key.
Head back out, go one screen west, and go north. Get on
the moving platform in the room, then get off on the
narrow strip and push the block there east. Walk around
and press the switch, then go back and get the Gasha Seed
out of the chest. Get back on the moving platform, and
exit to the west. Go into the room and prepare for your
first mini-boss battle...
MINI-BOSS STRATEGY: Start
swinging your sword as soon as you enter the room to
destroy the three small ghosts that will come at you.
After that, simply get near the large ghost and hack
away. You should destroy it in just a few hits, which
will do three things: release a fairy to heal any damage
you may have taken, open up a teleport to the dungeon
entrance, and open the door to the west. You should head
in that direction, and go through the locked door there.
Push the two blocks on either side of the middle block
down, and then push the middle block left or right to get
through. Go north, and use your Ember Seeds to light the
two candles. They'll make a staircase appear right in
front of you. Down those stairs is your newest item- the
Power Bracelet. Equip it, and head back to where the pots
were blocking the chest earlier. To pick up pots (and
other assorted items), stand next to the pot and hold
down the button for the Power Bracelet while pressing the
arrow key in the opposite direction of the object you
want to lift. Get the ring out of the chest (it's the
Discovery Ring, as you'll find out when you appraise it),
and head south. Here, push the pot onto the switch to
open the door. Go into the next room, and remove the pot
in front of the chest to get the Boss Key. Go one more
room east to return to the entrance of the dungeon. If
you're not at full strength, go back into the last room
and move some pots around to find hearts (as well as
plenty of Rupees). When you're ready, take the teleporter
back to the room where you fought the mini-boss, and go
two rooms to the north. Go through the locked door, and
prepare for your first boss battle... BOSS STRATEGY: This
boss is fairly easy. Sneak up behind it and hit it four
times with your sword. Its body will disappear. Now pick
up the head with your Power Bracelet, and throw it onto
the creature that crawled out. Repeat this process one
more time, and you should have the boss beat. Collect the
piece of heart from the center of the room, then head
north to collect the Eternal Spirit, your first Essence.
After you talk with the Maku Tree, head one screen north,
then one west. Pick up the stone, then talk to the ghost.
Push the headstone up, then enter and talk to the ghost
again. Leave, and talk to it one final time. You'll
receive the Poe Clock from it. Also, before you leave the
graveyard, go back south in the direction of where you
got the graveyard key. Plant the Gasha seed you got in
the patch of soft soil, then head one screen south and
get the Heart Piece. Head back into town and get your two
rings appraised, if you have the moolah. You'll now be
able to equip the Discovery Ring or the L1 Power Ring.
FAIRIES' WOODS / To get to
the Fairies' Woods, leave Lynna City from the southwest.
Follow the path until you meet the three fairies who want
to play hide and seek with you. To find the first one, go
left and down one screen, then cut the bushes. Go back to
the central area (where you first met the Fairies) and go
right one screen, then left. Cut the bushes to find a
second fairy. To find the final fairy, go down, up, down,
and up from the central area. The fairies will then
return the forest normal. Head east to arrive at the
entrance to Level 2. Simply pull the boulder blocking
your way, and... D'oh. The Maku Tree will check to see if
you're okay, then advise you to go look inside Nayru's
house. Once you get there, push the statue behind Impa
and go into the oh-so-well-hidden room to find the Harp
of Ages. Nayru will then teach you the Tune of Echoes.
Leave, and stand on the odd-colored patch of land next to
Nayru's house and play your new harp to go back in
time... You'll be heading to the forest again soon, but
stop by the postman's house first and give him the Poe
Clock. Take the Stationery he gives you and give it to
the hand that lives in the house in the west side of
town. I'm not going to be the one that speculates on what
he uses it for, but he'll you a Stink Bag as a reward (or
something). ________________ / DEKU FOREST / You'll meet
lots of people in the forest that are looking for
something that Queen Ambi desires so that they will not
be forced to work on the Black Tower. Follow the path
through the forest (it's not straight, but there's only
one way you can go for now). Continue until you see a
small tree that you can burn with an Ember Seed, then
take the stairs inside to claim a Heart Piece. You'll
also meet a couple of Deku Salesmen trying to sell you
shields, but don't buy one yet. When you reach the next
underground cave, go west and buy a shield from the Deku
above the ground for 10 Rupees. Now go back around the
other way, and get some of the green Mystery Seeds from
the tree by hitting them with your sword. Note that you
can use Mystery Seeds to receive helpful messages from
blue owls throughout the land, including the one next to
the tree. Go back through the forest, and you'll
eventually be met by a soldier who will take you directly
to Queen Ambi's palace. She will take your seeds to give
to Nayru, and give you some Bombs as a reward. Go back to
the forest, then go to the dungeon and use a bomb to
blast away the door.
LEVEL TWO--WING DUNGEON /
Welcome to the second
dungeon of this game. This dungeon is larger and has
tougher puzzles than the first dungeon you explored had,
but it's still nothing extremely tough. Upon entering,
head north with your shield and sword equipped. Use the
shield to flip over the spiked enemies, then slice them
with your sword. In the next room, you have a puzzle
where you must roll the cube into the hole. However,
unlike previous incarnations of this puzzle, this time
you have to be a bit craftier to open the door. To flip
the cube over correctly, push it three spaces to the
right, down once, left once, up once, then push it into
the hole. In the next room, look for a cracked wall, and
bomb it. Go through to get the map. Now follow the path
until you reach a dead-end room, then defeat the four
enemies in there to receive a small key. Head back to the
beginning of the dungeon, going through the locked door
in the room with the spiked creatures. In the next room,
defeat the five snakes, then bomb the cracked wall on the
south side of the room. Go down the stairs, then
carefully move along the moving platforms (being careful
not to be squashed) until you reach a room with more
snakes. Defeat them to get a small key. Go back the way
you came, but this time go through the multi-holed room
to the north, grabbing the Compass from the chest on the
way. Go through the locked door, and hop onto the cart.
Once you're off, prepare to go into battle... MINI-BOSS
STRATEGY: This guy's a bit tougher than anything you've
fought before, but still shouldn't be terribly hard. When
he's in the air, run around on the blue tiles until he
looks like he's going to drop from the sky, then get away
from him. When he lands, hit him with your sword. He will
get gradually faster as the number of hits he takes
increases, and after six hits, he'll begin to bounce up
two more times after he lands, so be careful not to be
tricked. After ten hits, he'll finally croak, and you
should continue on through the top room on the east side.
Take the stairs down, then continue south. Go through the
room being careful to dodge as many arrows as you can,
then go east. Take the stairs, then go down and collect
the Roc's Feather, which allows you to jump. While
leaving, note that there is a platform that holds a Blue
Rupee you can get to by jumping on the Thwomp. Now go
back downstairs. See that yellow tile in the floor? Jump
over it. When done correctly, it will change to blue.
Jump over it again to make it red, and the doors will
open. Go west, then jump across the room to get to the
cart. The cart will carry you into another room, where
you should hit the switch with your sword to change the
tracks. First, bomb the cracked section of the eastern
wall and take out the enemies inside to get a key. Now go
to the cube, and push the block left, down, right, up,
left, down, right, then up three times to raise the rail.
Now get back on the cart, and ride to the next room. In
this room, you must jump on the four red tiles until
their colors match those of the other four blocks in the
room. Once you do that, you will get another small key.
Now head east, take the stairs, then go into the room
where you fought the mini-boss earlier. Take the bottom
exit on the east side of the room, then go south. Jumping
across the room, you will reach another traffic light.
Simply jump across the colored tile twice to make it
blue, and the gate will lift. Now go back to where the
key block is, go through it, and hop on the cart. Grab a
Gasha Seed from the chest, then head north. In this room,
I recommend taking out all of the enemies first. Then,
get rid of the lower left pot and push the top right pot
along the path shown below. You'll have to use the Roc's
Feather to get into position to push it in some areas.
--- - -#### % = Jar # #---- - = Floor Tile -# -###o- # =
Path of Jar -# ----- o = Switch -# -- %% %%-- After you
do this, go east, then enter the room to the south. Note
that you have a color changing tile near the top of the
room, a 3x3 design on the left of statues, and then
enough statues to make the same design on the right side
of the room. Hop over the tile to make it yellow, then
push the yellow statue into the center of the blue tiles.
Change the tile color to blue and push the blue statues
into their spots that match up with the left statues,
then change the tile color to red and push the final four
statues into their spots. When all statues are correctly
placed, a key will drop down. Now head north one screen,
and go through the locked door to the east. You'll arrive
in a room that is entirely red, except for one tile in
the center. When you jump across it, the entire room
changes color, and a number of red enemies appear, no
longer camouflaged by the floor color. You should now
quickly hit one of these enemies with your sword before
they again blend in with the color. Continue this process
until all of the blobs are beaten and a chest containing
the boss key appears. Now head out, go through the locked
door to the north, then through the door to the boss's
lair. Grab the bombs and the fairy from under the jars,
then head down the stairs to begin your second boss
battle...
BOSS STRATEGY: This boss
is extremely easy to beat once you understand how to
defeat it. To damage the boss, you must throw bombs into
the creature while the red face is showing from the top
tiers of the two sides of the room. If you successfully
throw a bomb in while the red face is showing, it will
drop a heart in the center of the room and be one hit
closer to defeat. If you mis-time it, however, you will
be faced with the possibility of three different attacks:
Blue: Sends out a series of glowing orbs. Stand on the
rock part of the second ledge on either side to be safe.
Purple: Drops down to the ground, causing several
projectiles to fall from the ceiling. Stand on the rock
part of the second ledge on either side to be safe from
this. Green: Shoots out a number of fireballs. Stand on
the top ledge to be out of their range. Continue trying
to throw bombs into while the red face is showing. When
you do it successfully four times, it will be defeated.
If you run out of bombs, wait for the spinning faces to
begin shooting out fireballs, and watch for it to throw
out some bombs. Grab them, then continue the process.
After you defeat it, grab the Heart Container, then take
the right ladder down to receive your second Essence, the
Ancient Wood. Head back in the direction of Lynna
Village, but when you get to the part where you see two
holes, jump over them and continue north. When you get to
an area where there are four stones, use your shovel to
dig in the center of them to uncover a spot of soft soil.
Plant a Gasha Seed in it, then use the stairs on left to
take you down to a cave which holds a Heart Piece. Go
back to Lynna Village, and explore the southern part of
the town to find Rafton's house. Talk to him, and you'll
find out that he wants to make a raft, but that he needs
some rope to bind it with. After your conversation, head
east and look for Cheval's house. Go in, talk to him,
then leave. You'll be met by Ralph, who will tell you
that he remembers seeing the name Cheval in the present.
Use the Harp of Ages to get back to the present, then go
to Yoll Graveyard. You'll stumble upon a large blue
creature surrounded by three ghosts. Defeat the three
ghosts, then talk to the creature. Moosh will introduce
himself to you, then explain how you can control him.
Head west then north, and he'll explain to you how he can
float. Use that to get across the gaps, then dismount and
push the headstone next to the rock to open the path to
the grave. When you get to the signpost, equip your Power
Bracelet and the Roc's Feather. Pull the handle all the
way back, then jump across the water and dash between the
blocks to grab the Zora's Flippers. Now swim around and
collect the Cheval Rope. Leave, and head back to the
past. Go deliver the rope to Rafton. He'll invite you to
be the first to ride on his raft, but you'll need an
Island Chart before he'll let you out. You'll again meet
up with the increasingly annoying Ralph. Go back to the
Present again, and head back in the direction of the
graveyard. Talk to Ricky the kangaroo, and he'll tell you
he needs his gloves before he can help you. Head to the
beach, then dig in the mounds of dirt with your shovel
until you find Ricky's Gloves. Take them to him, then hop
into his pouch. Head south, then west. Use Ricky's strong
legs to carry you up to Tingle, the famed fairy from
Zelda: Majora's Mask. Pop his balloon with your sword,
then talk to him to get the Island Chart. Now go back to
the past (It's the last time for a while, I promise!) and
go visit Rafton once again. Ride around on your raft
until you end up getting caught in a storm. Your raft
will be struck by lightning, and you'll wake up on...
CRESCENT ISLAND /
As you come to, you'll see
a group of Tokay (they're the green lizardlike creatures
that inhabit this island) running off with all of your
items. Head south, east, and south first of all to
reclaim your Shovel. Head into the cave just to the north
to get your sword back. Now head one screen west, and
push the green sprout two spaces to the right. Now go
north and around. Talk to the Deku Salesman to buy a
shield, then continue south. Push the sprout there to the
patch of dirt in the upper left part of the screen. Now
go around until you reach the hut with the Tokay that has
your Roc's Feather and your Power Bracelet. First,
exchange the shovel for the feather, and head back to the
cave where you got your sword. Go to the western part of
the cave, and jump into the left-most corner. Push the
blocks until you can get to the chest, which contains a
Gasha Seed. Go back to the Traders' Hut and exchange
until you get your Power Bracelet. Head south and go
around until you are on the path being blocked by the
single stone. Go down the stairs, then move the blocks to
get through and get your bombs back from the chicken
coop. Blow up the breakable rocks on the way back to get
a Gasha Seed from the chest. Now head up towards the
Traders' Hut until you see a breakable wall that you
should bomb. Head in to play the game. MINI-GAME
STRATEGY: Grab the food from the center, and throw it
directly to the Tokay on either side. When you are
successful, you'll receive a Scent Seedling. You can play
again for other prizes, although the game gets much more
difficult. Now head to the northern part of the island,
and talk to the Tokay there to plant your Scent Seedling.
Drop down, then get your feather back. Hop over the holes
on the southern part of the island, then go into the cave
where the breakable wall is just to the north. Hop around
and blow stuff up to get to the Tokay that has your
Flippers. Go to the Traders' Hut and get your Power
Bracelet (getting tired of this yet?). Head back to the
cave you got the flippers from, and go dive in the water
in the northwest part of the room. Follow the path to get
your Seed Satchel back. Go back to the Trading Hut yet
again, and purchase your feather back for ten Mystery
Seeds. Now go to the cave in the southwest part of the
island armed with the feather and your bracelet. Go
through, and get your Harp of Ages. Go to the time warp
spot on the eastern part of the island, and play the
harp. Be sure to stop by the chef's hut and give him the
Stink Bag to help clear his nose. He'll give you some
Tasty Meat in return. Now climb the vine in the central
part of the island, then follow the path until you come
upon two shrubs and two rocks. Plant a Gasha Seed in the
soft soil you find, then head around to where you planted
your seedling earlier. Collect the Scent Seeds from the
tree, then head back to the past. Trade ten of the seeds
to get back all of your items from the Traders' Hut
(finally!), then head back to the cave in the southwest
part of the island. Go to the warp spot there, then go
north and follow the path to enter the third level, the
Moonlit Grotto.
LEVEL THREE--MOONLIT
GROTTO /
After you enter, go north
and defeat the two enemies inside to open the eastern
door. Hit the crystal with your sword, then go north and
ride the wheel. In the next room, you'll see a lot of
blocks, four green statues, and a crystal in the middle
of everything. To start, bomb the the block on the right
side of the room closest to the statues. After doing
that, stand where it was and throw a bomb to the left to
break another block. Go to the top part of the room and
push down the block there, then throw another bomb down.
Now go push the blocks and shatter the crystal, and push
up the block next that is right beside the crystal. Push
the green statue there so that it forms a square
formation with the other statues, and a key will drop
down. Go back the way you came, and go through the locked
door to the north. Drop down into the pit. Defeat the
group of monsters that is unleashed upon your arrival,
and exit to the south. Defeat the caged monster and again
take the south exit. Play your Harp of Ages to kill the
two aged enemies instantly, and take the left door. Go
north and take the stairs, then shatter the third
crystal. Head back down the stairs into the room with the
caged monster, and throw a bomb or two at him to open the
door on the left. In the next room, stand back and throw
a bomb onto the conveyor belt so that it explodes next to
the switch. Use a bomb to kill the soldier and grab the
compass, then take the stairs. When you get to the room
with the six blocks in it, push them so that each block
borders the wall to get a key. Head out, and drop down
off the ledge. You can play your Harp of Ages to kill the
enemies in there and get the Dungeon Map if you need it.
Now head east to return to the entrance. Head up, and
enter the Wheel Room from the west. Hop on, then go
south, east, north, and ride it again to go out the
northern exit. Make sure you're stocked up on bombs, and
go into the eastern room. Place a bomb on the statue in
the upper-right corner, then quickly step on the switch
to get one of them out of the way easily. Place bombs
around the room and hope for a bit of luck to clear out
the other three and receive another key. Go through the
locked door to the north. Stand in the lower-left corner
and repeatedly swing your sword to stay safe, then go
through the door to the west. Head around and pick up the
rupees out of the chest, then go through the locked door
to the north. Head west, then defeat the enemies in there
to claim a Seed Shooter. Go back the way you came using
the Seed Shooter to fire an Ember Seed at the candle in
the center of the room to open the door. Continue until
you reach the room where the one un-broken crystal
remains, and use your Seed Shooter to do a bank shot off
the wall to break the last crystal. (You can aim with the
shooter by holding down the button assigned to it and
using the arrow pad to turn.) Head south to where the
wheel used to be to get a Gasha Seed, then head west and
drop down to the lower floor. Go east, and take the newly
lowered wheel around to the south exit from the room.
Push the blocks on either side into the pits, then
ricochet Ember Seeds to light the two candles and make a
chest containing a Gasha Seed appear. Go west, north, and
east and ride the wheel again. Go north until you reach
the level mini-boss.
MINI-BOSS STRATEGY: This
guy is insanely simple. Equip your sword and shovel, then
stand and wait for him to come at you when he's
underground. When he's right next to you, use the shovel
to flip him out, then hit him with your sword as many
times as possible. Ten hits, and he'll be toast. Continue
west and north one room, then push the lower-right block
to the left to get a key. Go back the way you came and go
through the wheel room. Now go north. You can hit the
switch with your sword to turn the platform around, then
bank a seed shot off of it to hit the lever and create a
bridge. Go through the locked door, then use seeds to hit
the switch and lever in the next room. When you get to
the room with the boss door, push the block to the right
and go back to the wheel room again. In this room, step
on and off of the switch until the two rotating boards
are aligned in the fashion of (//). When they are, fire a
seed of the top wall that will bounce and hit the lever
to open the door. Go back to the entrance to the boss
chamber, and prepare to fight... BOSS STRATEGY: Upon
entering, the witch will disperse into four shadows that
will swarm you and chase you around the room. Run from
them until you see the two eyes appear. Pull out your
Seed Shooter and fire one at them, then turn so that
Link's back is facing the witch. When she materializes,
fire a seed off of the wall so that it will hit her.
Repeat this six times, and you'll be able to claim
another heart container and your third Essence of Time,
the Echoing Howl. After the short cutscene, follow the
path up to where some Tokay are preparing to feast on a
large red fish that has washed up. Talk to the Tokay on
the left and offer him some Ember Seeds, and they'll run
off. Talk to the creature whose name is Dimitri, and
he'll offer you a ride. You can head east and plant a
Gasha Seed on the tiny islet if you want, but when you're
ready to continue, go north and go back to the mainland.
Next, go back to where Tingle was. Go inside the cave and
use your Seed Shooter to bounce a seed off the walls and
into the switch, then go talk to Tingle to receive a much
larger Seed Satchel that holds 50 seeds instead of 20.
After that, go through town and deliver the Tasty Meat to
the Happy Mask Man who lives just northwest of Lynna
City, then take the mask he gives you and give it to
Mamamu Yan, who will give you a lone dumbbell in return.
Now, if you've been studying your instruction manual,
you'd see that there's a point in the game where you can
get a flute to call an animal partner, but that you can
only get a flute for one of the three animals. I'm going
to divide this section up based on the animals, so follow
the walkthrough for the animal you want in the next part.
DIMITRI / Head to the shop
and buy the Strange Flute that's in there for 150 Rupees.
Take the west exit out of the city, then go north. Fire
an Ember Seed at the small tree on the screen, then fire
a second one to hit the switch that creates a bridge
across. Continue across and keep going until you find a
man trying to build a bridge. Talk to him, then head
back. As you're going along, one of the fairies from the
Fairies' Forest will stop you and tell you that a red,
lizard-like animal got lost in their forest. Agree to
help them, then go to the forest. Go up, down, and up
from where the three fairies are. Once you find Dimitri,
you'll be returned outside the forest. Dimitri will offer
to help you whenever you play your flute, which is now
renamed Dimitri's Flute on your Inventory Screen. Go talk
to the man building the bridge again, and he'll ask you
to find his three helpers. Go south then east and go up
the waterfall to find the first man. Go back down the
waterfall and go east, then go up the waterfall there
into the cave. Collect the ring from the chest, then head
back out and talk to the second man that's standing right
there. From there, head north and talk to the third man.
You'll be returned to the site of the bridge, where the
men will complete it in just a matter of seconds. You can
now cross it and head into Symmetry City. Skip down past
the guides for getting Moosh and Ricky to continue your
quest.
MOOSH / To get Moosh,
simply head out of the western exit of Lynna City and go
north. Shoot an Ember Seed to burn the tree, then another
to hit the switch and make the bridge appear. Go across,
then hop across the small holes until you get to the man
building the bridge. Go back the way you came. As you're
going along, one of the fairies from the Fairies' Forest
will stop you and tell you that a big, winged, bear-like
animal got lost in their forest. Agree to help them, then
go to the forest. Go up, down, and up from where the
three fairies are. Once you find Moosh, you'll be
returned outside the forest. He'll give you a flute that
you can call him with at any time. Go talk to the man
building the bridge again, and he'll ask you to find his
three helpers. Hop on Moosh, then go east. Go to where
the shrub is, then jump onto the stairs and go around the
holes to find the first man. Now head north and go east.
Jump over the holes there to talk to the second man. Now
go south, then east. When you get to a divide in the
paths, take the north-most path route the first two
times. Go inside the cave to collect a ring from a chest,
then go back out and take the lower route. You'll be
returned to the site of the bridge, where the men will
complete it in just a matter of seconds. You can now
cross it and head into Symmetry City. Skip down past the
guide for getting Ricky to continue your quest.
RICKY / To get Ricky, use
the Harp of Ages to go into the past. Play the Target
Practice game until you get a good enough score to win a
Strange Flute. Now go back to the present, and take the
west exit out of the city, then go north. Fire an Ember
Seed at the small tree on the screen, then fire a second
one to hit the switch that creates a bridge across.
Continue across and keep going until you find a man
trying to build a bridge. Talk to him, then head back. As
you're going along, one of the fairies from the Fairies'
Forest will stop you and tell you that a animal got lost
in their forest. Agree to help them, then go to the
forest. Go up, down, and up from where the three fairies
are. Once you find Dimitri, you'll be returned outside
the forest. Dimitri will offer to help you whenever you
play your flute, which is now renamed Dimitri's Flute on
your Inventory Screen. Go talk to the man building the
bridge again, and he'll ask you to find his three
helpers. Head south and east, then hop up to find the
first helpers. Hop back down, then go north. Use a
cyclone punch (hold A) on the flowers, then hop across.
Head north and go up the stairs, then go west and south
to talk to the second man. From there, head west, then
all the way south. Go inside the cave to get a ring out
of the chest, then hop on top of the cave to talk to the
third man. You'll be returned to the site of the bridge,
where the men will complete it in just a matter of
seconds. You can now cross it and head into Symmetry
City.
SYMMETRY CITY
Head into town, and go get
some Gale Seeds from the Gale Tree. Cut the shrubs away
to reveal two time warp points. Play your Harp of Ages on
one of them, then go in the first building you see in the
past. Talk to either of the two people on the first floor
to find out about the city's plight. Deliver the dumbbell
to the guy who seems obsessed with finding a girl in the
basement of that building, then head out. Go and talk to
the person in the northeast part of the village, then
head and talk to the person in the northwest part. He'll
give you the broken Tuni Nut that you need to fix by
delivering to Patch on the Restoration Wall. Head out of
the southwest exit from the village, then go north.
Follow the path through the shallow water, then when you
see the one bit of deep water, dive and go through to the
house of Tokkey, the composer. Talk to him, then play the
Tune of Echoes on your harp to help him finish his song.
He'll give you Tune of Currents, which allows you to
transport anywhere from the past into the present. Head
back, then go one screen south and stand on the southwest
corner of the screen and play the Tune of Currents. Get
the Heart Piece, then go back through the warp left by
playing the Tune of Currents. Go south and west one
screen, then stand in the southwest corner and again play
the Tune of Currents on your harp. Go south, then follow
the path until you come to some stairs. Go up them, lift
the stone there, and play the Tune of Echoes. Go into the
cave, and take the exit on the right. Push the stone,
then go back out and go back to the present. Climb the
vine, and do exactly as the sign says not to and throw a
bomb into the pond. When the fairy asks you what kind of
bomb you threw in, tell her you just threw in a regular
one, and she'll upgrade your Bomb Bag to hold up to
thirty bombs. Go back to the past, and push the vine
sprout to the right. Again go to the present, and again
climb the vine. Follow the path until you get to a time
warp, then play the Tune of Echoes to go back to the
past. Go across the water, and go south. Climb up the
Restoration Wall by staying in the center part so that
you won't have to do any backtracking. Go inside the cave
at the top to talk to Patch, who will offer to perform a
ceremony to fix the nut. The rules of the
"ceremony" are simple: knock all the enemies
into a hole. A cart will be going around the outside of
the track that is aimed straight for your nut, but if
you're standing on the switch, the train will detour past
it for one more circuit. The strategy I prefer is to go
for the bottom left creature first, then getting the
others in there while making sure to stand on the switch
as the cart goes by your Tuni Nut. After you get the Tuni
Nut repaired, heead out, then drop down to the east to
re-enter Symmetry City. Take your fixed Tuni Nut to the
central building and place it on the pedastel, then warp
back to the present time. Symmetry City is now a much
different city than when you first visited it. Go to
where the volcano used to be, and enter there to search
for your fourth Essence of Time.
LEVEL FOUR--SKULL DUNGEON
/
Be warned--this dungeon's
a toughie. If you don't have a potion on you, you may end
up seeing a couple of Game Over screens, so be careful
and save often if you're one of those people who wants to
beat the game without dying at all. Upon entering, go
west and defeat the three enemies in there to open the
door. Jump across the lava in the next room, then go
through the room with the blocks in it to go out the
other exit to the room. Get the compass from the chest,
then continue south. In the next room, hop across the
lava and push the cube down, left three times, up, right,
down, left, up, right, then down into the hole. Collect
the key from the chest, then make your way back to the
entrance of the dungeon and go east from there. Once
you're on the easternmost part of this room, jump across
twice, push the block left, then jump up and push the
block there right. Go through the locked door. Go west,
then hit the switch once with your sword and hop onto the
cart. Get the map from the chest, then go back, hit the
switch again, and ride the cart. As you're riding, be
sure to hit the switch you ride by. In the room where
your cart stops, throw the pots out of the way and bank a
shot off of the lower wall that hits the moving switch in
the other part of this room. When you do, a chest
containing a key will appear. Ride the cart north one
room. Go through the locked door, then go west. Be
careful not to get hurt by the moving spikes there, then
go north and equip your feather and Power Bracelet. Pull
the lever all the way back, then run like the devil's
chasing you through there before the floor disappears. In
the next room, you must defeat the four skeletons to go
through. I recommend holding A and stabbing them with it
that way, as they won't jump when you do that to them. Go
west, then north. Match up the colored floor tiles to the
colored blocks, then go west again. As soon as you enter
this room, STOP. Equip your Roc's Feather and sword, then
jump across. Kill the two other enemies in the room, then
go back to the right side. Stand in the middle of the
path of the two spikes, then jump over the top spike as
it comes toward you. Race to the top part of the room,
and push the cube there down two spaces. Now do the same
thing, but push the cube five spaces to the left, then
push it down into the hole. Hop on the cart. From where
you get off, go east. Jump onto the moving platform and
bank a seed shot off the top wall to hit the switch and
make a chest appear. Once you have the key, go west two
rooms. Use your key to get to the color-changing tile,
and jump across it to change it to blue. Go back, and
ride the cart. Equip your seed shooter, and fire Ember
Seeds at the skeletons as you ride along. If you don't
get them all the first time, you can either wait for them
to come close to you and hit them with your sword through
the blocks, or ride it again and try to shoot them once
more. Whatever you do, go through the door to the west
when you're done. Lift the pot to get a fairy (which
you're probably needing about now), then carefully jump
across the platforms. This is all about timing, and
there's nothing I can really do to help you through here
if you're having trouble. Go through the south exit, and
match up the colored tiles in there to the blocks above
them to get a key. Leave, then use the key on the key
block to board yet another cart. Go west, and you'll meet
the mini-boss of the level.
MINI-BOSS STRATEGY: This
guy isn't much tougher than anything you've fought
before. When he throws his sword into the air, try to run
a step ahead of the knight as he runs around the room so
that he is hit by his own sword. After you do this three
times, his shield will be gone, and he'll try to start
charging at you. Get a good distance away from him, then
move as he begins his charge at you and hit him with your
sword as he runs by. Repeat this four more times, and
he'll be defeated, opening the door to the south. Go
south and follow the path until you get to a bombable
wall, which you should destroy. In the next room, your
goal is to step on every tile in the room once while only
stepping on adjacent spaces. To do this, go left, up,
right three times, down, right, up twice, right twice,
down, left, down, right three times, up twice, left, up
twice, right, up twice, left five times, down, right
three times, down twice, left, up, left four times, up
twice, then just follow the trail of blue tiles until
you've stepped on them all. After you do this, a chest
will appear. It contains a Switch Hook, an item that
works similarly to the Hookshot of other Zelda games but
instead of pulling you to objects, it makes you and the
object it latches onto switch places. It works on some
enemies, as well. Leave the room to the west and test out
your new Switch Hook on the diamond block. Go north,
through the room where you fought the mini-boss, and then
up the stairs. Use the switch hook to cross over to the
other side of the room. Use the hook to get across the
lava, then stand on the switch and use the hook again to
put the diamond block on the switch to hold it open.
Follow the path until you go downstairs. When you get to
a room with a switch in it, use the hook switch to pull
the the diamond block down across the lava, then hook
onto the pot to get back across. Now go stand right next
to the diamond block, and hook onto it again. Go as far
left as you can with the hook still reaching the diamond
block and hook on, then go stand as close to it as
possible from the right side and switch with it again.
When you get the diamond onto the switch while you're to
the left of it, go south through the exit. Continue on,
using your switch hook to continue getting across the
lava. In the room that is all red, simply repeat what you
did in the second dungeon to defeat the blobs in there
and open the door to the west. Jump across the lava there
then run through the middle of the spikes to get to
another puzzle room. In this room, go down four times,
left twice, up, left, down, left twice, up, left, down,
left, up, left, down, left twice, up, left, down, left,
up three times, right, down, right, up twice, left, up,
right, up, left twice, up twice, right three times, down,
right, up, all the way right, down three times, left, up
twice, left twice, down, left, up, left twice, down, left
three times, down four times, all the way right, up,
right, up, left, up, left all the way, down twice, right,
up, right all the way, down, and left all the way.
(*whew!*) Get the key from the chest, then go north to
get out of there. Go across the moving platforms, then
take the stairs. Use the switch hook to go west, then go
into the room with the lever in it and pull it all the
way back. Run and jump (it speeds you up just a tiny bit)
across the room and continue north. In the next room,
pull the lever back again, then use your switch hook to
get on the tile where the first pot is. From there, use
your switch hook to go from pot to pot in the room. In
the next room, go up the stairs and jump across the small
bit of lava. Use your power bracelet or switch hook to
get the pots on the bottom of the room out of the way,
then use your switch hook to pull you up to where the pot
on the right side of the room is. From there, push pot
above the blue tile up one space. Go down and hook onto
the pot to the left, then go all the way right and hook
onto the bot to the north. Push the pot beside you to the
left onto the switch, then hook onto the pot on the right
to get to the chest containing the boss key. Go back they
way you came and go back downstairs to reach the boss
door.
BOSS STRATEGY: Use your
sword to defeat one or more of the smaller enemies
radiating around the boss, then use your switch hook on
him to flip him over. Slash him with your sword as many
times as you can, then repeat the process after he gets
back up. Hit him enough times, and he'll croak, leaving
you a Heart Container and access to your fourth essence
of time, the Burning Flame.
ROLLING RIDGE / NOTE: You
can now complete the trading sequence to receive the
Noble Sword. See the Trading Sequence section in the
Items section for a listing of items and where you trade
them. After you leave this dungeon, use a Gale Seed to go
back to Lynna City. Go to Impa's house and use the time
warp there to go back to the past, then go north and then
west. Plant a Gasha Seed in the soil that's under one of
the shrubs, then go inside the cave. Talk to the Gorons
inside to find out that their elder is trapped under a
pile of fallen rocks, and that they need a Bomb Flower to
get him out. Leave the cave and play the Tune of
Currents. Go back in the cave in the present. Go north,
east, and take the lower set of stairs, then talk to the
Gorons, go east, and take the stairs to get 50 Rupees. Go
back east and take the stairs back up, then use the other
set of stairs you passed most recently. Go up onto the
ledge and bomb the wall on the eastern side to get to a
Heart Piece. Now drop down and go outside. Go down the
stairs that are on the left and cross the bridge inside
to get 30 more Rupees, if you want them. If you
desperately want a ring, go east, then go north to get to
the Great Moblin's Palace. You'll fall trying to run
through the room. Carefully make your way up the ladder
(the left ladder seems to be just a little bit safer),
then go the next room. Once you get in the water, jump up
onto the platform and climb the ladder to get a ring.
Drop back down, and swim out. Use bombs to break through
the stones, then climb the ladders out. When you're ready
to continue, go east from where you left the cave. You'll
come to a screen with a Fairy's Cave (go in and heal if
you're lacking hearts), then lift the stone to reveal a
warp pad. Play the Tune of Echoes, then head all the way
east and go north to find a tree that bears Pegasus
Seeds. Collect some, then warp back to the present using
the Tune of Currents. Head to the Great Moblin's Palace,
then drop a Pegasus Seed and run like mad through the
room. Head up the stairs, get out your Power Bracelet,
and prepare to fight.
BOSS STRATEGY: Defeating
the Great Moblin isn't very hard. He and two other
Moblins will be throwing bombs at you the whole time, but
you only need to focus on those the Great Moblin throws.
Pick them up using the Power Bracelet, wait just a few
seconds to let the fuse run down, then throw them to
either side of the Great Moblin. With luck, the bomb will
explode as he's going to pick it up or as he's throwing
it back at you. The only things you really have to be
careful about in this battle are the small bombs that are
being thrown at you constantly and making sure not to
hold on to the large bomb too long. After the Great
Moblin suffers six bomb blasts, he'll run off, and the
Gorons will thank you by giving you a Bomb Flower. Now go
back to the past, and take the Bomb Flower to the Gorons
inside the cave. They'll unearth the Goron Elder, who you
can talk to to get the key to the fifth dungeon, the
Crown Key. Go out of the cave, then warp to the present.
Go to where the Great Moblin's Palace used to be, and
enter the cave there. Drop a Pegasus Seed, then run and
jump across the gap. Go west, and do the same there. Go
out, then open the door using the Crown Key to enter the
fifth level.
LEVEL FIVE--CROWN DUNGEON
Go north and defeat the
first three enemies you see to open up the door. In the
next room, hit the switch so that the red blocks are
lowered, then stand on the red tiling and hit the switch
again with your switch hook. Go west, then go down the
stairs and get a key from the chest there. Go back up,
then go south. Hit the switch with your Switch Hook, then
go east. In here, stand in the middle of the two lower
creatures. Bounce a seed off of the top creature, then as
soon as you can, turn to the left or right and fire
another seed off. If you do it quickly enough, a chest
containing a key will appear. Go back to the room where
you saw the first switch, head one room east, and take
the stairs down. Hit the switch, stand on the blocks, and
hit the switch again to get across. Continue down the
next set of stairs and across the moving platforms, and
you'll come out in a very dimly lit room. The best
recommendation I can give for this is to look and see
where the monsters are able to move. Move to lower right
part of the platform you're on (the one you can see) and
jump to the right. Carefully go along, throwing the
occasional Mystery or Scent Seed in front of you (watch
and see if the go down holes or have their normal
effects). Continue on like this until you get within
jumping range of the platform the chest is on, and hop to
it. Get the key from it, then get the heck out of there.
Again go back to the first room where you saw a switch,
and hit it so that the blue blocks are now down. Go two
rooms east, two south, and one more east. Get the map out
of the chest, then go back west and go through the locked
door. Go down the stairs, and pull out your seed shooter.
Fire Ember Seeds so they bounce and light all four
candles, then continue west. In the next room, step on
the switch on the right to see the layout for the statues
on the left side of the room. If you don't want to have
to go back and forth between the two sides of the room,
arrange the statues like this: Y B Y = Yellow Statue Y#R
R = Red Statue R B = Blue Statue B # = Shaded floor tile
(where chest appears) After you do this, a chest
containing the Cane of Somaria will appear. The cane
allows you to create a block that will appear directly in
front of where you're standing when you use it. You can
only place one block on the screen at a time, but
luckily, you don't have a Magic Meter to rapidly drain as
there was when this item appeared in Link to the Past...
Anyways... go back up the stairs, and push the three
statues onto three of the switches in the room, then use
your brand-spanking-new cane to drop a block onto the one
uncovered switch and make a chest containing another
small key appear. Go east then north, and drop down to go
down the stairs in there. Go through the passage by
throwing the pots out of your way, then go down through
the next chamber by using the cane to create a small
stepping stone for you to jump on. Do the same on the
next screen, and climb the ladder. In this room, use your
Seed Shooter to hit the switch, then go north. Here,
you'll see two blocks that you need to push onto the two
colored tiles. The catch is that the two tiles work in
conjunction with one another, meaning if you push one
block left, the other will move left as well, unless
there's something hindering its path. If you want to push
one block to the left, then you need to use the Cane of
Somaria to create a block to the left of the other tile
that you don't want to move. Use this process to get both
of the blocks onto the tiles, and you'll get yet another
key. As you go back down, make sure that the red tiles
are raised. Once you're back on the main floor, go north
and east. Use a Pegasus Seed, then jump across the gaps.
Collect the hearts from under the pots before you enter
the locked door, as you'll be needing them very shortly.
MINI-BOSS STRATEGY: Run
from the boss as soon as you get in and do what you can
to avoid the ball he throws at you. When the ball he
threw at you vanishes, looks for another one to fall down
from the ceiling. When one falls, simply pick it up with
the Power Bracelet and throw it onto him. Repeat the
process five or six times until he's defeated. Go north,
and lay a block on the switch to make a bridge appear.
Get the Compass from the chest, then go down the stairs.
Jump across the moving platforms there, then go down the
ladder. Take the stairs in the northern part of the room.
Go stand on the lowered blue tiles, and hit the switch in
the center of the room with your Switch Hook. Stay on the
blue tiles and go south, then go through the key block
and go west. Hit the switch, then go through the key
block there, as well. Go onto the ledge in the
southeastern part of the room, then drop down onto the
raised red blocks and go north. Go down the stairs in the
northwest part of the room, then go through the locked
door to the west. You can get some Rupees from the chest
if you want, but you should go down the stairs behind the
blue blocks to continue. Use the Cane of Somaria to get
across. In this room, you'll see eight statues: three
blue and yellow, and two red. Each statues moves in
conjunction with the other statues of the same color. You
need to try to get all eight of the statues to be on the
tiles surrounding the blue owl in the room. If you want a
direct walkthrough of this puzzle, here it is: push any
of the blue statues four spaces right, then push once
down. Push a red statue up once, then twice right.
Lastly, push the yellow statues down once, left twice, up
three times, and left twice. You should, at this point,
have seven of the eight tiles covered. Now go down and
put a block below the bottom yellow statue, and push the
last statue into place. Claim the Boss Key from the chest
that appears after you do this. Go back through the level
to get to the room where the Boss Door is (where you got
the map earlier). Make sure you're stocked up on hearts,
then pull out your Cane of Somaria and Sword and head
through... BOSS STRATEGY: This boss is quite a bit
different from the other bosses you've fought so far. The
boss will split up into two or more parts four different
times. You have to combine those parts back together by
getting them to collide, then hitting the full creature
with your sword three times. Be careful though, as the
smaller creatures have projectiles they can shoot at you,
and the full boss can shoot lightning bolts.
PART ONE: Here, create the
block, then when the creature is one space above the
block, start hitting it with your sword to stop its
movement. After it combines, slash the bajeezus out of
it. -PART TWO: Go for the right part, and stand below
where you create the Somaria block. Hit the enemy part
repeatedly when it's to the left of your block, and let
the two combine. Then create the second block and let the
two put themselves together (which shouldn't take too
long). Hit the full figure three times again. -PART
THREE: Things get even trickier here. Create the first
block at the leftmost side, then place a block at the
space right next to it when the creature is on top of the
block. Now go over and create the third block, and wait
for the two to combine. Again defeat the full boss, then
get ready for the final layout... -PART FOUR: First
things first, I recommend pushing the lone block on the
right part of the room down, which should make two
creatures on the right come together without you having
to do too much dirty work. After they combine, make sure
they're on the diagonal string of blocks, and go over and
create a block to make an L-shaped array. When the
smaller creature is on the end of that area, hit the
Somaria block with your sword and it will disappear.
Create the second block and wait for them together, then
finish the boss off with three sword hits. Collect the
Heart Container, and go north to claim your fifth
Essence, the Sacred Soil.
ROLLING RIDGE / You'll
talk to the Maku Tree and find out that there's a second
Essence to be had in the area. Your conversation will be
cut short by a Goron who has come to tell you that there
is a new tunnel on the ridge and that it features a host
of new games to play. Go east, then go into the entrance
on the right. Go through the cave, then when you come
out, go east, north, and west. Pull up the stones to
reveal a Time Warp pad, and use it to go to the past.
Enter the building and give the Goron inside 20 Ember
Seeds and Bombs. You can also plant a Gasha Seed one
screen to the west (dig to find the soil spot). Play the
Tune of Currents to go back to the present, go one screen
east, and enter the cave there. Go through it, then go
south, east, and north, and go in the cave on the right.
Go into the room with the eight Gorons in it, and talk to
the blue one in the center. He'll offer you a symbol of
brotherhood, but only if you can dance. Agree to listen
to how you play, and make sure you have the sound cranked
up. Memorize the sounds that signify when you should
press the A and B buttons. The object of the game is to
repeat the exact same moves with the exact same rhythm
that the Goron leader does them. He'll do eight different
rhythms, and you must successfully copy at least six of
them. This game is all about how much rhythm you've
got--there's not much I can do to help make it any
easier. If you're having trouble, try playing through a
few times and memorizing the rhythms, since they repeat
after a few times through. After you complete the
challenge, you'll receive the Brother Emblem. You can
continue to play the game for 10 Rupees to try to win a
variety of other prizes, including Gasha Seeds and
Rupees. Go talk to the Goron blocking the door in the
room to the south, and he'll move after seeing your
Emblem. Go through the cave, and when you get to the
fork, go to the route that leads to the bomb game.
Continue to just take the stairs, then drop down and get
a Gasha Seed from the chest. Leave, go two screens west,
and warp back to the past. Claim your prize from the
Gasha Tree (it should be grown by now) and go into the
cave to where you gave the Goron seeds and bombs earlier.
He'll give you a choice of two chests. I don't know if
there's a difference between the two chests (I've gotten
a ring every time I've tried it so far), though I'll try
to find out more about this as soon as I can. Go back to
the present and go through the cave again, and when you
get to the entrance to the Goron Dancing Game, go west.
Cut the shrubs there to uncover a Time Warp, and use it
to go back to the past. Go east then south and burn the
tree there. Go inside and talk to the man to receive 200
Rupees (yay!). Now go north and enter the cave. Talk to
the guy guarding the entrance and he'll let you go by
while making a request for an heirloom you could give
him. Go up the stairs, and use Pegasus Seeds and your
Roc's Feather to get across. When you get to the next set
of stairs, use your switch hook to pull yourself across
to the flowers and get the 100 Rupees out of the chest.
Leave the cave, and use your Switch Hook to pull the vine
sprout onto the spot of differently colored dirt. Now
play the Tune of Currents and climb up the vine. Enter
the Target Carts game room, and shoot all the targets
around the course to win the Rock Sirloin. Every time you
get at least nine of the targets, you win twenty Rupees,
but you must be perfect to get the Sirloin. This game is
all about how well you aim. Hold down B and use the arrow
keys to aim as you go along, and try to be as accurate as
possible, since even one slip-up can make you do it
again. After you win the Rock Sirloin, I recommend you
continue playing the game, as there are some nice prizes
up for grabs: lots of Rupees, Gasha Seeds, and a
Boomerang. You can get the Boomerang a different way,
however, if you don't find yourself doing very well. When
you're done, leave, and pull up the stones next to the
entrance. Warp back to the past, and then enter the same
place. You'll find a Target Hitting game that's almost
exactly like the one in Lynna Village. You can find what
everything is worth from the Goron operating the game.
You must score at least 100 points to win the Lava Juice.
You can continue playing to win other prizes here as
well. If you didn't already win the Boomerang from the
Target Carts game, you can win one here by scoring at
least 400 points. After you have the Lava Juice and Rock
Sirloin, go back to the present time and drop down to go
back to the Goron Dancing room. Give the Sirloin to the
guard that's inside to receive a Goron Vase, then leave
and go to the past. Give the vase to the guard that
stands there, and you'll receive some Goronade from him.
Head back to the present, and go up the stairs beside the
guard and go through the cave to get to the Big Bang
Game. Talk to the Goron there and give him your Goronade
to play the game. This game is fairly easy. Your goal is
to dodge the bombs that are falling. The easiest way to
do this is use Pegasus Seeds to run faster and run away
from the bombs as quickly as you can. After you do this,
you'll receive the Old Mermaid Key. Go down and left to
get out, then warp back to the past again. Go back up
into the cave you came out of and give your Lava Juice to
the Goron to get a Letter of Introduction. Go visit the
Graceful Goron and show him the letter, then beat his
dancing game again to get the Mermaid Key. Leave, then go
west and swim under the waterfall. Go through the locked
door to begin the sixth dungeon.
LEVEL SIX--MERMAID'S CAVE
/ NOTE: This dungeon is different from all of the
previous ones in that you must switch back and forth
between the Past and Present to get everything you need.
If something doesn't look right in the guide to you,
double-check and make sure you're in the right time
period. PAST | PRESENT
Enter, then bomb the wall
to the east and go through it. Defeat the three enemies
in here to get a chest containing a Gasha Seed, then
continue east. Use your Seed Shooter to fire Ember Seeds
at the three candle-like enemies, then get out of their
way! After you do this, exit to the north. Go west and
swim through the water (being sure to dive under the
enemies) to get to a chest that holds the dungoen map.
Now go two screens east, and pull out your Seed Shooter.
Use Ember Seeds to hit the candles in this order: 1 2 4 3
The room should change, but there's nothing more you can
do in it right now. Go back to the entrance, then go
north. Go west, and do the same puzzle you've been doing
since Level 2 to get a Compass. Head out, then go north
until you find three more of the candle-like creatures.
Kill them the same way you killed the other ones and take
out the two bats to open the door. Jump across the gap
and kill the two enemies there to get a small key. Now
head west and south, then go through the locked door. Use
the Cane of Somaria to put a block on the left switch,
then go up to where the pots are in the top left corner
and pull up all of them that are touching the wall, then
push the last one down onto the other switch. Go north,
but be VERY careful not to get grabbed by one of the blue
hands in the room. Take the three hands out with your
sword first, then bomb the block that divide the room. Go
to the north wall, and tap it with your sword until you
come to a place where the "clink" sound is
different, and bomb it. Now you should leave the dungeon,
go outside, and play the Tune of Currents. Re-enter the
dungeon from the present. Go north, then kill the snakes
or simply run past and go north two more screens. Hit the
switch with your Seed Shooter, then go to the upper-right
part of the room and hit the switch again to get to the
door. Lay a Scent Seeds down to get the snakes to fall
into the pit, then get the key out of the chest. Head
out, hit the switch again, then go to the lower-left part
of the room and hit it to take the west exit. Defeat the
hands floating around, then bomb the bottom wall between
the two blocks. Use your Switch Hook to pull you across,
and again bomb your way through the wall. In this room,
jump across and push the cube one space down and two left
to get into the red space. Now push it two spaces to the
right, then up, left, down, right, up, left, down, and
right onto the yellow tile. Last, push it two spaces
left, up, right, down, left, and onto the blue tile. Go
back north, and go through where you bombed the wall in
the past. Here, ride each wheel once, then go one screen
north and one west, then drop off the ledge. Ride the
wheel again, then go one screen north and drop off. Go
down and ride each wheel once again, then repeat and go
take the wheel on the right. Get the hearts from under
the pots, then go through the locked doors to meet Vire,
one of Veran's henchmen. MINI-BOSS STRATEGY: Vire is a
boss that can be a little tough to defeat. I recommend
staying in the center of the room with your sword
charged, and unleashing it whenever Vire swoops across
the room. Otherwise, use your sword to deflect the
projectiles it throws at you. Nine normal hits (or five
charged ones) will cause Vire to split itself into two
bats. Once you defeat those, Vire will leave and report
to Veran about you (uh-oh...). Go through the door to the
east. Take a bomb out of your bag, then throw it at the
cracked blocks as soon as it begins to flash. With a
little luck, the bomb will blow up at just the right time
and destroy the block, allowing you to use your switch
hook to get across and get the Mermaid Suit out of the
chest. Leave and go back to the entrance. Go one room
north, then take the east exit. Go through the water,
then go down the stairs and jump across the platforms.
When you come back up, you can go through the key block
and enter the room with the two levers. Pick one
randomly, and hope for the chest to appear. When it does,
you can take the boss key and leave the dungeon. Before
you go back to the past, however, go to the area of deep
water in the cave and dive. Swim through to get a ring
out of the chest. In the past, enter and go east.
Continue going east until you get to the area of deep
water, and dive in. Go through the path until you can
come back up, then let yourself be pulled through the
currents while dodging the holes. Swim to the northern
exit in the room to the west, and kill the two snakes
with your sword (make sure it's equipped to A) to get a
key. Now go back to the entrance of the dungeon, and go
make your way back up to the last room you visited your
first visit here (two north, one west, two north from the
entrance). Go through the bombed wall, and go around the
wheel to get to the water. Under the water, go through
the passage on the right and go east. Defeat the two
snakes and go through the northern exit. Kill the two
snakes in there as well, then swim as fast as you can
across the room. Use the Switch Hook to pull each of the
blocks onto the six colored tiles at the top, then get
the key and head back out. When you're out of the water,
go through the locked door, then go through the key
block. When the two rotating platforms are both vertical,
place a block from the Cane of Somaria on the trigger,
then use your Seed Shooter to hit the switch. Go through
the boss door and get ready to fight for your sixth
Essence... BOSS STRATEGY: Swim out to the middle
platform. Hit the creature with your sword whenever it
turns its red side towards you. When it turns
upside-down, jump in the water and dive under to hit it
with your sword some more. You'll have to hit it quite a
few times to defeat it, but when you do, get the Heart
Container and swim into the next room to get the Bereft
Peak. The Maku Tree will let you know that Queen Ambi is
away from her palace, and that now is your best chance to
go in and save Nayru. Head to the palace, and you'll meet
up with Ralph. He'll go in first, suggesting that you go
to the hidden entrance that he somehow already knows
about... In each of the four corners of the garden,
there's a switch that is being supposedly protected by
several guards that are patroling the areas around the
switches. Simply sneak around behind the guards and use
the other lawn decorations to hide from their vision and
step on each of the four switches located in the garden,
then go to the east part of the garden and go through the
path you just opened. When you come out inside the
castle, go east, and get the ring from the chest, then go
west. Note that if you're spotted by any guards inside
the palace, they will not throw you out, but instead
attack you. They're easy enough to beat, though, so don't
worry if you do get spotted. When you get to Nayru's
chamber, Veran will speak from inside of her. To save
Nayru, use a Mystery Seed on Nayru to exorcise Veran's
shadow form from her. Use the switch hook to pull the
shadow out, then nail Veran with your sword. Do this
three times to save Veran, then Queen Ambi will return.
Despite the fact that she sees Nayru for all of two
seconds, she is able to proclaim that Nayru is now a nice
person. Anyways, Veran will then seize the body of Ambi,
and will begin to wreak even more havoc over Labrynna
through Ambi's powers. When you, Ralph, and Nayru are
surrounded by the guards, Nayru will use her powers to
get you out of there. After your conversation with
everyone else, Nayru will teach you the Tune of Ages.
Now, you should begin your quest for the fish that
contains the Essence that the Maku Tree is detecting.
First, however, make sure you have a Magic Potion (if you
don't, you can buy one from the witches' shop in Yoll
Graveyard), as you'll be needing it to give to another
person pretty soon. Head to where Rafton's house would be
in the present, then swim one screen west, two south, and
one more west. Stand in front of the entrance to the
house and play the Tune of Ages. Swim out and go west,
then go north onto the dry land and again play your harp.
Press B to dive, then go east and use your Switch Hook to
get across and surface. Play your harp again, and go two
screens west and one south. Stand on the stairs and play
your harp once again. Dive under and use your switch hook
to cross over and enter Zora Village.
ZORA VILLAGE /
Welcome the underwater
village of the Zora race. Head north to King Zora's
Palace to go meet the king and-- what, the king fell ill
a long time ago and died? Well, this is certainly a
problem. Head out and surface, then use the harp to go
back in time. Visit the king's palace again, and give him
the Magic Potion you got earlier. King Zora will be
saved, and will promise you that he'll never forget what
you did for him. Now go to the present, and visit King
Zora. He'll tell you that you need to clear the filthy
water before he can grant you permission to go inside of
Jabu-Jabu. He'll give you the Library Key. Head east,
then warp to the past. Before going to the library, use
your switch hook to cross the gap and visit the Great
Fairy. She'll ask you to find some Fairy Powder so she
can return to her normal form and be able to use her
magic again. Now go over and put the key in the keyhole
to enter the Eyeglass Isle Library. Talk to the people
inside (how'd they all manage to get in there, anyways?),
then go out and go back to the present and enter the
library again. Talk to the man in the back to get the
Book of Seals. Go back to the past again, and place the
book on the pedastal in the back room. Follow the
directions it gives you to walk to from each book. Note
that if you're having trouble remembering the directions,
you can use the Cane of Somaria to tell if there's a
space for you to walk on or not. When you get to the man
in the center, he will give you the fairy powder. Head
back to the Great Fairy and give her the powder, and she
will turn back to her normal self and cleanse the lands
of the poison that has been infecting it. Head back to
Zora Village and go see King Zora in the present. He will
allow you to go inside Jabu-Jabu, so leave the palace and
go west to enter Jabu-Jabu and continue your search for
the seventh essence.
LEVEL SEVEN--JABU-JABU'S
BELLY /
Good grief, this level's
annoying. If you remember the Water Temple from Ocarina
of Time, then you already have a fairly good
understanding of what this level is like. Go west after
you enter, then swim around the room and use your Switch
Hook to pull the top left diamond down one space above
the lower-left statue, then pull the other diamond block
to where that one just was to get a key to fall down. Now
go north and east and kill the enemies in the room to get
the Compass. Head back west and press B to surface while
on the yellow tiles. Go west and then north. Push the
blocks to go east, then go through the key lock to take
the stairs. Follow the path until you're in a room with
three switches. You'll be visiting this room quite a bit
as you progress through this level, as this is the room
that controls the amount of water that is in the dungeon.
The red switch (that you should press, by the way) will
empty almost all water out, while each of the two blue
switches that you can't get to for now will raise the
water a level. Go down a floor, then go south, west, and
south and drop down to the first floor. Take the east
exit, and push the block to get to a chest containing a
key. Go east, and place a block from the Cane of Somaria
on the switch to hold the door open. Go through the
now-open door to the east, and take the stairs. Head two
rooms north, then use your Switch Hook to get across the
gaps and the spikes in the next room. Head up the stairs
and again go north, and head through the locked door to
press the switch to raise the water levels back up. Head
downstairs, then make your way back to the stairs that
brought you up from the bottom floor. Go into the room to
the east and defeat the creatures in there to receive a
key. Head out, and go north and west, then dive into the
waters and go down the stairs. MINI-BOSS STRATEGY: A
fairly simple boss. Simply use your Roc's Feather to stay
a safe distance away from it, and whack it with your
sword whenever it gets close to you. It will take a few
hits, but it should croak eventually. Head up the ladder
that appears after you beat it and go through the key
block to get the Long Hook. Make your way back to the
switch room the same way you did the first time you went
to it and empty the level of water once again. Take the
stairs back down to the second floor, then go south and
drop through the hole on the right side of the room. Drop
down, and use your Long Hook to pull you across to get a
ring from the chest. Head two rooms south, and then pull
yourself across to where the diamond block is and pull
yourself out using the pot. Pull the diamond block onto
one switch and use the Cane of Somaria to put a block on
the other to get a key. Now go east, north, and east, and
go up the stairs. Make your way to the third floor again,
and go into the switch room to step on the first blue
switch. Now leave the room and use your Long Hook to pull
yourself across the gap, go through the key block in the
next room, and go south to press the second blue switch.
Head back the way you came, but instead of going back
down to the second floor, go south from where the stairs
are. Use your hook to pull you across the room and get a
key out of the chest. Now head back downstairs. Keep
going south until you can't go that way any further, then
go east until you can dive down to the first floor. Go
two rooms north, and go down the stairs. When you come
out, use your Long Hook to kill the three enemies in the
room and get the key, then go south. Press B in one of
the yellow areas, then take the exit to the west. Use
your Long Hook to get to the key in the chest. Now, head
back up to the third floor, and make your way up to the
room where you pressed the second blue switch not too
long ago. Go west, then go through the three locked doors
with the three keys you have to get the boss key. Now go
back to the entrance and warp to where the room where you
fought the mini-boss. Go to the colored tiles, and press
B to float up to the second floor. Now just follow the
path around until you get to the boss door. BOSS
STRATEGY: Oh my. You'd think for such a nasty dungeon
there would be an equally nasty boss, wouldn't you?
Apparently, the Zelda designers didn't thank so, as this
guy is a total piece of cake. Just pull out your Long
Hook and wait for him to shoot something at you, then hit
him with the Long Hook so that he switches places with
you and gets hit by his projectile. The only thing could
even REMOTELY give you trouble is when he starts putting
out electricity, in which case you should simply not use
your hook. Let him get hit seven times, then pick up the
Heart Container and your seventh essence, the Rolling
Sea. As you leave, Veran will let you know that the Black
Tower construction is complete, and show you some more of
the chaos she plans to cause in the world. The Maku Tree
will then talk to you to let you know that she can't hear
the eighth and final essence. (Gee, thanks for the help.)
Swim away, and a Zora will give you the Zora Scale, a
sign of heroism from their race. Go back to the past,
then swim away, leaving the village from the south-east.
Swim east under the water until you see another Zora.
Show him your Zora Scale, and he'll let you pass into the
Sea of Storms. Swim around inside until you see the ship,
then move to it and talk to the captain inside. Give him
your Zora Scale, and he'll give you the Tokay Eyeball
before they depart. You can also get a ring from the cave
beneath the water. Head back out of the Sea of Storms and
go to Crescent Island. Go to where you see the giant
Tokay head with one eyeball sticking out of the ground,
and place the eyeball you just received in the other
socket. Enter the cave that opens there. Defeat the
mummies in the first room, then use your Long Hook and
bombs to get through the second room. In the third room,
you can use the Cane of Somaria to test the floors, or go
left, up, left, up to the block, jump one space to the
right, then go right until you get to the stairs. Go
through the cavern, then when you get out, surface and go
push the statue on the right one space to the left so
that the three statues are aligned in a straight line,
then go north. Follow the path through that area until
you enter the final dungeon, the Ancient Tomb.
LEVEL EIGHT--ANCIENT TOMB
/
Yep, this is the final
level of the game, and luckily, it's not as tough as the
last level was. What it lacks in non-linearity it makes
up for in size, however, so be careful to use your map
wisely if you get lost... Head north, then go to the
upper-left corner of the room and push the statue, then
bomb the wall where the statue was. Go through the wall,
and use some more bombs to get to the chest and then to
the locked door. In the next room, pull the diamond block
onto the upper-left switch, place a Cane of Somaria block
on the lower-left switch, then stand on the lower-right
switch and fire an Ember Seed off the wall so that it
hits the candle, and go down the stairs that appear. Go
north and ride the wheel, then push the lone block in the
next room up or down to make a set of stairs appear. Go
down them to get a map, then go back up and north to get
a key from the chest in there. Head back to where you
entered the floor, and go through the key block. Ride the
wheel, then go up the steps and then north and west to
hit the switch, then go east, south, and west and get the
compass from the chest. Go back to the switch and hit it
again, and go down the path of red tiles. Go west and
bomb the south wall in the room there to get a key from
the room. Then go back north and east, and use your Long
Hook to pull you across the gap. Keep crossing gaps until
you're in one of the wheel rooms. Get on the wheel (it
should carry you to the north) and then walk over and
step on the switch. Take the north exit and get the key
from the skeleton in the room. Go back down and ride the
wheel so that you take the exit to the east. Head south
and east, then go through the locked door to face a
tricky puzzle. If you want to take the cheap and easy way
out of solving the puzzle, go two left, down, right,
down, left, down, two right, up, right, down, three
right, up, left, up, two left, up, four right, four down,
three left, down, two right, down, right, down, three
left, up, left, up, left, up, two left, down, left, down,
three right, down, four left, up, right, two up, left,
up, right, up, right, up, two left, and up. (Good grief!)
Take the Power Glove from the chest and head north, west,
and north, then go through the locked door. Pick up the
statue and go east, then south. Stand on the lowered red
tiles, then hit the switch. Walk along the red blocks and
then jump to those in the upper-left corner of the room,
then go east all the way until you get to the end of the
corridor where you can go downstairs. When you're battle
ready, head two rooms east... MINI-BOSS STRATEGY: The
reaper will move around the room firing magic orbs at
you. You need to hit the orbs that are completely round
back at him so that they hit him while dodging the other
orbs he throws at you. When you hit him with his own
magic, he will turn into a bat, which is your cue to run
up and hit him with your sword. Keep repeating the
process until you defeat him, then exit to the south. Go
two rooms west, and use your Long Hook to cross the walls
using the diamond block. Continue along the path and use
your feather to jump over the spiked enemies in the room
with all the blocks. Get the key from the chest in there,
then go east and get the Slate from the chest. Drop down
from the ledge to the south, then go east to get back to
the room where you fought the mini-boss. This time, go
south, west, and south. You'll end up in a room with four
slots that will hold Slates just like the one you've
already got. Place it, then take the exit to the west. Go
south, then use your key on the block and go out of the
room. Go south, then pull the lever back and cross to the
lower-left part of the room to get to a chest containing
a second Slate. Go north, then two rooms east. In the
room where you see the ice patches, take the north exit.
Use Ember Seeds to kill the candles in the ice room, and
go out of the door that opens there. Take the stairs down
and swim through the tunnel, then kill the three small
jellyfish creatures to open the door to the north.
Carefully swim through the flowing waters, and take them
one screen south and one east, then go down into to the
tunnel. Swim to the bottom-right and surface to get a
third Slate, then go down and take the left exit from the
tunnel. Head west, then south two rooms, and lift up the
lower-left statue to reveal a stairway. Push the blocks
to the left out of your way and pull yourself over to a
chest with the boss key in it, then go back across and go
east. Take the stairs, then push the cube all the way
down and into the hole. Ride the cart into the next room
and just stand next to either of the side doorways until
the floor tiles are through attacking, then leave to the
south. Go through the block room and press the switch to
open up the corridor to the east. Kill the ball and chain
knight, then go north and get the fourth and final Slate
from the chest. Ride the two carts, then go one room west
and one north. Go down the stairs and through the tunnel,
then use your bombs, Ember Seeds, and Power Glove to
clear the entrance to the boss door. BOSS STRATEGY: This
guy attacks you in four different forms, but they're
pretty easy to beat once you know the startegy for them.
If you need bombs, you can get them from the left corner
of the room, while the right corner has some seeds should
you need them. -PART ONE: When he throws his hands at
you, just hit them back with your sword. After you do
this three times, he'll change his strategy around...
-PART TWO: He'll begin moving around the room trying to
grab you between his hands and crush you. Simply throw
bombs between his hands before they close to hit him. Do
this four times to see his third phase. -PART THREE: The
boss will put up a shield in front of him that can block
all of your attacks. What do you do? Hit him from behind.
To get rid of his third form, bounce seeds off the wall
behind him so that they hit him in the back. After you do
this, you'll see his final form. -PART FOUR: Lastly,
he'll take out two steel balls. When he throws one at
you, run up and use your Power Glove to pull the other
one all the way back. When he throws the other ball at
you again, release the one you're holding on to and it
will hit him. Do this three times to claim a Heart
Container and your final Essence, the Falling Star. After
you leave, go see the Maku Tree in the present again.
She'll give you a Huge Maku Seed to penetrate the evil
forces of the Black Tower. However, just when it seems
like everything's going to be pink and fluffy and happy
again, the evil witch, Twinrova, appears. Time for final
preparations for battle. Make sure you have the Noble
Sword. If you haven't gotten it already, be sure to look
at the Trading Sequence section in the Items part of this
guide to look at the process of getting it. Also, it's a
really good idea to take along a Magic Potion, which you
can take a chance on getting from Maple or buying from
the witch's shop in Yoll Graveyard. When you're ready to
finish Veran off, head to the Black Tower in the past.
Before you can go in, though, you'll meet Ralph, who
still seems to be acting quite strangely. Right after he
runs off, however, Impa and Nayru will come running up
behind you to tell you that Ralph is actually a
descendant of Ambi's and that by killing her, he would
also kill himself. While I think Ralph is sort of
expendable (I'm a horrible person, by the way), your job
in the game is to save him from danger while
exterminating Veran. When you get to the room where your
Maku Seed alters the tower, go through the door that
appears. You'll end up in a new area, the Black Tower
Turret.
BLACK TOWER TURRET /
After you make your way
through that maze, you'll end up in a room where you will
be surrounded by four fireballs. You can solve the puzzle
the conventional way (if you got the hint from the owl in
the maze) by following the flame that is to Link's back
when he enters, or you can go ahead and head up the
stairs that area second from the right on the bottom row.
Head down the steps, and around to the north, take one
final deep breath, and prepare to kick Veran's butt. :D
Enter the building to the north to see Ralph already
trying to fight the possessed Queen Ambi, but to no
avail. Talk to Ralph, then head north to begin the
battle.
BATTLE WITH VERAN / PART
ONE: Battle this part the exact same way you did when you
rescued Nayru. Use Mystery Seeds to put Ambi to sleep,
use the Long Hook to pull Veran out, and then hit her
with your sword. Do this three times, and Ambi will be
able to escape, leaving you alone with Veran to continue
the battle. PART TWO: Veran will now turn into a fairy,
and four Dark Links will appear around the room. She will
begin to fly around the room. Just hit her with your
sword to hurt her. You can also kill the Dark Links to
get a heart and just get them out of the way. After you
hit her fifteen to twenty times or so, she'll disappear.
Ralph and Nayru will escort you out of the tower, but
right when it looks like the credits are about to start
rolling, Veran pulls you back up to her chamber to finish
the battle. PART THREE: In this part of the battle, Veran
has three different forms she can take on: a turtle, a
bee, and a spider. The turtle will bounce around the room
a few times, then stop and stick her head out. Just run
from the turtle until its head appears, then hit it with
your sword for all you're worth. The bee will float
around the room in a figure-eight pattern, leaving it
completely open to easy sword attacks. When it flies off
screen, it's fixing to do its needle attack, so be
prepared to dodge them when they start coming. Veran will
also use some smaller bees to try to protect her, but
they're no threat at all. The spider is probably the
toughest of the three forms. You must hit the spider with
a bomb to make it vulnerable to attack, but it can wrap
you up and body slam you as well as simply charging at
you to attack. Be careful around this form. After Veran
takes enough hits, you'll finally defeat her and restore
peace (temporarily) to Labrynna. You'll be reminded of
the threat of Twinrova, as well as some other familiar
faces that still plan to spread sorrow throughout the
world... But for now, enjoy the moment! You've just
beaten Zelda: Oracle of Ages. Stick around after the
credits to get the password that you can transfer to
Oracle of Seasons to finish the quest with.
UNDERGROUND SHOP / Ever
noticed the other room of the shop in Lynna City that
didn't appear to have an entrance you could get to?
Simply go to the past and play the Tune of Currents on
the same screen where the shop is in the present, and try
to end up inside the gate. Once you do that, you can go
inside and go downstairs to view three new items for
purchase: a L-2 Ring Box, a Gasha Seed, and a Heart
Piece. Be sure to carry some cash when you go,
though--the Ring Box and seed are each 300 Rupees and the
Heart Piece is a whopping 500.
ADVANCE SHOP / There is a
hidden shop that can be found in the past (next to the
Target Practice game) when you play the game on a Game
Boy Advance. It supposedly carries rings and Gasha Seeds
for 100 Rupees, although I don't have the means to test
this yet. I'll try to give more details about this as
soon as I know more.
GAMESHARK CODES / NOTE:
All of these codes are untested by me. Use them at your
own risk. (Source: www.gameshark.com) Have All Essences
of Ages 91ffbfc6 Have All Secondary Items 91ff9fc6
91ffa0c6 91ffa1c6 91ffa2c6 91ffa3c6 91ffa4c6 91ffa5c6
Have Master Sword 9103b2c6 Infinite Health 9140abc6
Infinite Rupees 9109aec6 9199adc6 Invincible 91152bd0 Max
Health 9140aac6
INVENTORY ITEMS / These
are items that you can equip and use with the A and B
buttons.
ITEM LOCATION DESCRIPTION
-Wooden Sword (L1) Received from Impa after Hacks and
slashes enemies Nayru is captured and other things -Noble
Sowrd (L2) Received from trading Twice as strong as
wooden sequence sword, shoots beams at full strength
-Shovel Black Tower Construction Can dig for items or
Site (Past) move mounds of dirt -Seed Satchel Maku Tree
(Present) Holds seeds -Ember Seeds Maku Tree (Present)
Can be used to light dark areas or burn small trees
-Mystery Seeds Deku Forest (Past) Have many different
uses -Scent Seeds Crescent Island (Present) Attracts
creatures -Gale Seeds Symmetry City (Present) Warps you
to areas where other seed trees are -Pegasus Seeds
Rolling Ridge (Past) Makes you run very fast -Wooden
Shield (L1) Can be bought at Lynna City Can deflect
weaker objects Shop or from Deku Salesmen and enemies in
Fairies' Forest (Past) -Iron Shield (L2) Can be bought at
Lynna City Stronger shield Shop or gotten from Tokay in
cave on Crescent Island (after completing Level Six)
-Power Bracelet (L1) Treasure of Level 1 Can lift and
move small pots and stones -Power Glove (L2) Treasure of
Level 8 Can lift larger objects -Harp of Ages Nayru's
House (after Means for time travel Level 1 completed)
-Bombs Received from Queen Ambi They blow stuff up after
given Mystery Seeds -Roc's Feather Treasure of Level 2
Allows you to jump short distances -Zora's Flippers Found
in Cheval's Allows you to swim in Grave most water
-Mermaid Suit Treasure of Level 6 Allows you to swim in
deepest waters -Seed Shooter Treasure of Level 3 Shoots
seeds -Flute Shop/Shooting Game/Ricky Calls on animal for
help -Switch Hook Treasure of Level 4 Switches places
between Link and some items/enemies -Long Hook (L2)
Treasure of Level 7 Longer version of Switch Hook -Cane
of Somaria Treasure of Level 5 Creates a block in front
of you.
HEART PIECES / Heart
pieces are scattered across the lands of the game,
usually in places that require special items or are
simply hard to find or reach. Collecting four of them
will give you another Heart Container. Other Heart
Containers can be acquired by beating Dungeon bosses.
-Can be found outside of Black Tower. Use the Shovel to
get to it. -Can be found on Maku Road by moving the
blocks. -Can be found in Yoll Graveyard. Use the Power
Bracelet to get it. -Can be found under small tree in
Deku Forest. -Can be found in cave on Talus Peaks. Use
the Roc's Feather to get there. -Can be found on Talus
Peaks. Use Tune of Currents to go from Past to Present to
get it (see walkthrough under Symmetry City section for
more) -Can be found in cave on Rolling Ridge (Present).
Use a bomb to get to it. -Can be found on ledge on
northeastern corner of Rolling Ridge (Present). Go there
in the past and use the Tune of Currents to get to it.
-Can be purchased from basement of Lynna City shop for
500 Rupees. -Can be found in cave under Crescent Island
(Present).
RINGS / To equip a ring,
first go to Vasu's Jewelry Shop and select list from the
options he gives you. Select the ring you want from the
full list and press A. The ring you selected should
appear in the list with a C on it. Now exit the list, and
go to your inventory menu by pressing Start. Press
Select, then highlight the ring near the bottom of the
screen and press A to make it have an E on it, meaning
it's equipped.
RING LOCATION USE \
1. Friendship Ring Vasu
Jewlers N/A 2. Power Ring L-1 Level One Increases damage
done by sword and damage taken from enemies 3. Power Ring
L-1 N/A Increases damage done by sword and damage taken
from enemies more 5. Armor Ring L-1 Great Moblin's
Decreases damage done by sword Palace Basement and damage
taken from enemies 11. Cursed Ring N/A Decreases damage
done by sword and increases damage done by enemies 16.
Maple's Ring Gasha Nut Increases chances of meeting Maple
18. Pegasus Ring N/A Lengthens time that Pegasus Seeds
take effect 19. Toss Ring Underwater near Level Increases
throwing distance Six entrance (Present) 24. Light Ring
L-1 Talus Peaks Allows you to shoot beams from L-2 Sword
with two hearts lost 27. Green Luck Ring N/A Decreases
damage from traps (huh?) 28. Blue Luck Ring N/A Decreases
damage from beams 30. Red Luck Ring Treasure-Hunting
Decreases damage from spiked Goron (Rolling Ridge) floors
31. Green Holy Ring N/A No damage from electricity 32.
Blue Holy Ring N/A Decreases damage from Zora Fire 33.
Red Holy Ring N/A No damage from rocks 35. Roc's Feather
N/A Cracked floors will not give Ring way 41. Discovery
Level One Alerts you to soft Ring soil (for Gasha Seeds)
45. Like Like Ring Level Seven Lets Link become a Like
Like 53. Slayer's Ring Vasu (after slaying N/A 1,000
beasts) 61. Zora Ring Maple, Gasha Nut Allows you to dive
underwater indefinitely
GASHA SEEDS / Gasha Seeds
are found throughout the game in many different places.
They can be planted in soft soil, and after a while, they
will grow into trees and produce nuts that can be broken
open for many rare items. -Received from man in house in
northwestern Lynna Village -Found in chest in Level One
-Found in chest in Level Two -Found in cave on Crescent
Island (where you get your sword) -Found in cave on
Crescent Island (where you get your bombs) -Found in
chest in Level Three (after breaking all four crystals,
go to where wheel used to be) -Found in chest in Level
Three (by lighting the two candles in the room on the
bottom floor) -Found on top of Maku Tree after completing
the fourth dungeon. -Can be purchased for 300 Rupees in
basement of Lynna City shop -Found in chest on Rolling
Ridge -Can be won from Goron Target Practice game on
Rolling Ridge (Past) -Can be won from Goron Target Carts
game on Rolling Ridge (Present) -Found in chest in Level
Six (Past) -Found in Zora Village (Present)
TRADING SEQUENCE / This
sequence of trading items seemingly useless to you, like
in other games, results in great rewards at the end. You
only need to have the Switch Hook from Level Four to
complete the sequence, although you can get it at any
time after that. Item Given Item Received Process - None
Poe Clock Once you have completed Level 1, lift the stone
and talk to the ghost three times. - Poe Clock Stationery
Go see the Postman in Lynna Village and give him the
clock. - Stationery Stink Bag Go to the house two screens
west of the Postman's house, and give the hand inside the
paper. (no comment) - Stink Bag Tasty Meat On Crescent
Island, give the Stink Bag to the chef with the stuffy
nose to clear it up for him. - Tasty Meat Dog Mask Visit
the Happy Mask Man that lives west of Lynna City and give
the starving fellow some munchies. - Dog Mask Dumbbell Go
see Mamamu Yan in Lynna City to get her to take the Dog
Mask to put on her pup. - Dumbbell Cheesy Moustache Visit
the guy in the basement of the central building in
Symmetry City. He sure seems obsessed enough with
building up his muscles in hopes of getting a lady... -
Cheesy Moustache Funny Joke Give the Cheesy Moustache to
the joke-telling guy in Lynna City that stands one screen
west of the Mayor's house to get his best joke. - Funny
Joke Touching Book In the same place in the past as where
the jokester is in the present lives a depressed boy.
Tell him the joke (which is met with a MARVELOUS
reception) to get a book from him seemingly out of pity.
- Touching Book Magic Oar Run into Maple somewhere (or
vice versa :P ) and she'll trade you the Ukelele for your
book. - Magic Oar Sea Ukelele Take the Oar that Maple
drops and deliver it to Rafton so he can enter a raft
race and he'll give - Sea Ukelele Broken Sword In the
past, go two screens south of where Nayru's house is in
the present and use the Switch Hook to get to the Old
Zora, who will give you a broken sword. - Broken Sword
Noble (L-2) Sword Go visit Patch on the Restoration Wall
(where you got the Tuni Nut fixed earlier) and get ready
to participate in his ceremony once again. However, now
you have eight creatures to deal with instead of four.
Try to keep the creatures going in one direction with
your sword and keep stepping on the switch whenever the
cart gets close to your sword. Once you succeed, the new
sword is yours!
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